My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Barbarian Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Valkyrie Wizard Barbarian Hut Skeleton Army Witch
The Log
Barbarian Hut Skeleton Army Witch
Earthquake
Barbarian Hut Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Battle Healer Wizard Skeleton Army Witch
Fireball
Battle Healer Wizard Barbarian Hut Skeleton Army Witch
Poison
Battle Healer Wizard Barbarian Hut Skeleton Army Witch
Lightning
Valkyrie Battle Healer Wizard Barbarian Hut Witch
Rocket
Valkyrie Battle Healer Wizard Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Healer Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Fireball Valkyrie Battle Healer Wizard Witch Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Skeleton Army Fireball Valkyrie

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror
Valkyrie
Battle Healer Wizard Barbarian Hut Witch
Battle Healer
Valkyrie Barbarian Hut Mirror Witch
Wizard
Valkyrie
Barbarian Hut
Valkyrie Battle Healer Mirror
Mirror
Fireball Battle Healer Barbarian Hut Skeleton Army
Skeleton Army
Mirror
Witch
Valkyrie Battle Healer

Defense Synergies 3 10

Fireball
Mirror Valkyrie Battle Healer Barbarian Hut
Valkyrie
Fireball Battle Healer Wizard Mirror Witch
Battle Healer
Mirror Fireball Valkyrie Witch
Wizard
Valkyrie Skeleton Army
Barbarian Hut
Fireball Skeleton Army
Mirror
Fireball Battle Healer Skeleton Army Valkyrie
Skeleton Army
Mirror Wizard Barbarian Hut
Witch
Valkyrie Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Valkyrie Wizard
Barbarian Hut Skeleton Army Valkyrie Battle Healer Witch
Barbarian Hut Skeleton Army Witch Valkyrie
Barbarian Hut Skeleton Army Witch Valkyrie
Fireball Valkyrie Battle Healer Skeleton Army
Fireball Skeleton Army Valkyrie
Fireball Wizard Barbarian Hut Witch
Barbarian Hut Fireball Valkyrie Battle Healer
Barbarian Hut Witch Skeleton Army
Skeleton Army Valkyrie Battle Healer
Valkyrie Skeleton Army Witch Fireball Wizard
Fireball Wizard Barbarian Hut Witch
Barbarian Hut Skeleton Army Fireball Valkyrie Battle Healer Wizard Witch
Fireball Valkyrie Wizard Barbarian Hut Skeleton Army Witch
Barbarian Hut Skeleton Army
Barbarian Hut Skeleton Army Fireball
Wizard Barbarian Hut Fireball Valkyrie Skeleton Army Witch
Fireball Valkyrie Battle Healer Wizard Barbarian Hut Skeleton Army Witch
Valkyrie Wizard Witch Fireball Battle Healer Barbarian Hut
Barbarian Hut
Valkyrie Wizard Skeleton Army Fireball Battle Healer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Skeleton Army Fireball Battle Healer Witch
Fireball Valkyrie Battle Healer Wizard
Skeleton Army Valkyrie Battle Healer Barbarian Hut Witch
Valkyrie Skeleton Army Fireball Battle Healer Barbarian Hut
Barbarian Hut Valkyrie Battle Healer Skeleton Army Witch
Fireball Wizard Witch
Skeleton Army Fireball Valkyrie Battle Healer Barbarian Hut Witch
Valkyrie Battle Healer Barbarian Hut Skeleton Army
Fireball Valkyrie Barbarian Hut Skeleton Army Witch
Witch Barbarian Hut Skeleton Army
Valkyrie Witch
Skeleton Army Fireball Valkyrie
Skeleton Army Fireball Valkyrie Wizard Barbarian Hut Witch
Wizard Fireball Valkyrie Barbarian Hut Skeleton Army Witch
Skeleton Army Witch Fireball Valkyrie Battle Healer Barbarian Hut
Valkyrie Fireball Battle Healer Wizard Barbarian Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Barbarian Hut
Fireball
Fireball Barbarian Hut
Fireball Valkyrie Barbarian Hut
Fireball Wizard Valkyrie
Fireball Wizard Witch
Wizard Witch
Fireball Wizard Barbarian Hut
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Barbarian Hut
Fireball
Fireball Barbarian Hut
Fireball Wizard Barbarian Hut Witch
Fireball Wizard Barbarian Hut
Fireball
Fireball Wizard
Fireball Valkyrie Wizard Witch
Fireball
Fireball Wizard
Fireball Barbarian Hut
Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Barbarian Hut Skeleton Army Witch
Fireball Wizard Witch
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball Witch
Fireball Witch
Fireball Witch

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