My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Giant Skeleton Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Bandit
Giant Snowball
Baby Dragon Witch
Zap
Witch Bandit
Barbarian Barrel
Valkyrie Witch Giant Skeleton Bandit Electro Wizard
The Log
Witch Giant Skeleton Bandit
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Baby Dragon Witch Giant Skeleton Bandit Electro Wizard
Fireball
Baby Dragon Witch Bandit Electro Wizard
Poison
Witch Electro Wizard
Lightning
Valkyrie Baby Dragon Witch Bandit Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Bandit Fireball Valkyrie Baby Dragon Electro Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Bandit Fireball Valkyrie

Attack Synergies 0 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon The Log Electro Wizard
Valkyrie
Baby Dragon Witch Giant Skeleton Bandit Electro Wizard
Baby Dragon
Fireball Valkyrie Witch Giant Skeleton Bandit Electro Wizard
Witch
Valkyrie Baby Dragon Giant Skeleton Bandit
Giant Skeleton
Valkyrie Baby Dragon Witch The Log Bandit Electro Wizard
The Log
Fireball Giant Skeleton Bandit
Bandit
Valkyrie Baby Dragon Witch Giant Skeleton The Log Electro Wizard
Electro Wizard
Fireball Valkyrie Baby Dragon Giant Skeleton Bandit

Defense Synergies 1 21

Fireball
The Log Valkyrie Bandit Electro Wizard
Valkyrie
Fireball Baby Dragon Witch The Log Bandit Electro Wizard
Baby Dragon
Valkyrie Witch Giant Skeleton The Log Bandit
Witch
Valkyrie Baby Dragon Giant Skeleton The Log Bandit Electro Wizard
Giant Skeleton
Baby Dragon Witch The Log Electro Wizard
The Log
Fireball Valkyrie Baby Dragon Witch Giant Skeleton Bandit Electro Wizard
Bandit
Fireball Valkyrie Baby Dragon Witch The Log Electro Wizard
Electro Wizard
Fireball Valkyrie Witch Giant Skeleton The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon The Log Electro Wizard
Valkyrie Witch The Log Bandit Electro Wizard
Witch Valkyrie Giant Skeleton Bandit Electro Wizard
Witch Valkyrie Bandit Electro Wizard
Fireball Valkyrie Giant Skeleton The Log
Fireball The Log Valkyrie Baby Dragon Bandit Electro Wizard
Electro Wizard Fireball Baby Dragon Witch
Fireball Valkyrie Baby Dragon Giant Skeleton The Log Bandit Electro Wizard
Witch
Valkyrie Giant Skeleton Bandit Electro Wizard
Valkyrie Witch Electro Wizard Fireball Baby Dragon Giant Skeleton The Log Bandit
Fireball Baby Dragon Witch Electro Wizard
Fireball Valkyrie Witch Giant Skeleton The Log Bandit Electro Wizard
Fireball Valkyrie Baby Dragon Witch The Log Electro Wizard
Bandit Electro Wizard
Fireball The Log Bandit Electro Wizard
Fireball Valkyrie Witch Electro Wizard
Fireball Valkyrie Baby Dragon Witch The Log Bandit Electro Wizard
Valkyrie Baby Dragon Witch The Log Fireball Giant Skeleton Bandit Electro Wizard
Electro Wizard
Valkyrie Fireball Baby Dragon Witch Giant Skeleton The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch Giant Skeleton Bandit Electro Wizard
Fireball Bandit Electro Wizard Valkyrie Baby Dragon The Log
Giant Skeleton Bandit Valkyrie Witch The Log Electro Wizard
Valkyrie Giant Skeleton Fireball The Log Bandit Electro Wizard
Giant Skeleton Valkyrie Witch Bandit
Fireball Baby Dragon Witch Electro Wizard
Fireball Valkyrie Witch Giant Skeleton Bandit Electro Wizard
Giant Skeleton Valkyrie
Giant Skeleton Electro Wizard Fireball Valkyrie Baby Dragon Witch The Log Bandit
Witch
Valkyrie Witch Giant Skeleton
Fireball Valkyrie Giant Skeleton The Log Electro Wizard
Giant Skeleton Fireball Valkyrie Witch Bandit
Fireball Valkyrie Baby Dragon Witch
Witch Electro Wizard Fireball Valkyrie Baby Dragon Giant Skeleton The Log
Valkyrie Fireball Baby Dragon Witch Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon Giant Skeleton The Log Bandit
Fireball Baby Dragon The Log Bandit Electro Wizard
Fireball Baby Dragon Giant Skeleton The Log Bandit
Fireball Valkyrie Giant Skeleton The Log
Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon Witch
Baby Dragon Witch The Log
Fireball The Log Baby Dragon
Fireball The Log Bandit
Fireball Electro Wizard
Fireball Valkyrie The Log Bandit Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon The Log Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon The Log
Fireball Baby Dragon Witch The Log Bandit
Fireball Baby Dragon The Log Bandit
Fireball
Fireball Baby Dragon The Log Bandit Electro Wizard
Fireball Valkyrie Baby Dragon Witch The Log
Fireball Baby Dragon Giant Skeleton The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Valkyrie Baby Dragon Witch
Witch
Fireball The Log Baby Dragon Witch Bandit Electro Wizard
Fireball Baby Dragon Witch The Log Bandit
Fireball Baby Dragon The Log Bandit
Fireball Baby Dragon Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Fireball The Log Bandit
Fireball Electro Wizard
Giant Skeleton
Fireball The Log
Electro Wizard Fireball Witch Bandit
Fireball Baby Dragon Witch Electro Wizard
The Log Fireball
Fireball Valkyrie Baby Dragon Electro Wizard
The Log Fireball Baby Dragon
Fireball Giant Skeleton
Fireball Baby Dragon Witch Giant Skeleton The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Baby Dragon Witch Giant Skeleton The Log Bandit Electro Wizard

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