My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Baby Dragon Dark Prince Witch Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon Dark Prince Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Dark Prince
Giant Snowball
Baby Dragon Witch Lumberjack
Zap
Dark Prince Witch
Barbarian Barrel
Elixir Golem Dark Prince Witch Magic Archer Lumberjack
The Log
Elixir Golem Dark Prince Witch Lumberjack
Earthquake
Elixir Golem Witch
Arrows
Witch
Royal Delivery
Elixir Golem Baby Dragon Dark Prince Witch Magic Archer Lumberjack
Fireball
Elixir Golem Baby Dragon Witch Magic Archer Lumberjack
Poison
Elixir Golem Witch Magic Archer
Lightning
Baby Dragon Dark Prince Witch Magic Archer Lumberjack
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Tornado Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Tornado Fireball Baby Dragon Dark Prince Magic Archer Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Tornado Fireball Baby Dragon

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Fireball Tornado Baby Dragon Witch Magic Archer Lumberjack
Fireball
Tornado Elixir Golem Baby Dragon Dark Prince Magic Archer
Tornado
Fireball Baby Dragon Magic Archer Elixir Golem Dark Prince Witch
Baby Dragon
Tornado Elixir Golem Fireball Dark Prince Witch Lumberjack
Dark Prince
Fireball Tornado Baby Dragon Witch Magic Archer Lumberjack
Witch
Elixir Golem Tornado Baby Dragon Dark Prince Lumberjack
Magic Archer
Tornado Elixir Golem Fireball Dark Prince Lumberjack
Lumberjack
Elixir Golem Baby Dragon Dark Prince Witch Magic Archer

Defense Synergies 2 12

Elixir Golem
Fireball
Tornado Dark Prince Lumberjack
Tornado
Fireball Magic Archer Baby Dragon Dark Prince Witch
Baby Dragon
Tornado Dark Prince Witch Lumberjack
Dark Prince
Fireball Tornado Baby Dragon Witch Magic Archer
Witch
Tornado Baby Dragon Dark Prince Lumberjack
Magic Archer
Tornado Dark Prince Lumberjack
Lumberjack
Fireball Baby Dragon Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon Magic Archer
Lumberjack Dark Prince Witch
Tornado Witch Lumberjack Dark Prince
Witch Lumberjack Dark Prince
Fireball Tornado Dark Prince Lumberjack
Fireball Tornado Baby Dragon Dark Prince Magic Archer Lumberjack
Tornado Fireball Baby Dragon Witch Magic Archer
Fireball Baby Dragon Magic Archer
Witch Tornado Lumberjack
Tornado Dark Prince Lumberjack
Witch Fireball Tornado Baby Dragon Dark Prince Magic Archer Lumberjack
Fireball Tornado Baby Dragon Witch Magic Archer
Lumberjack Fireball Dark Prince Witch
Fireball Tornado Baby Dragon Dark Prince Witch Magic Archer Lumberjack
Lumberjack
Tornado Fireball Lumberjack
Fireball Tornado Dark Prince Witch Lumberjack
Fireball Tornado Baby Dragon Dark Prince Witch Magic Archer Lumberjack
Tornado Baby Dragon Witch Fireball Dark Prince Magic Archer Lumberjack
Tornado Lumberjack
Dark Prince Fireball Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Dark Prince Witch
Fireball Baby Dragon Magic Archer Lumberjack
Lumberjack Dark Prince Witch
Dark Prince Lumberjack Fireball Tornado
Dark Prince Witch Lumberjack
Fireball Tornado Baby Dragon Witch Magic Archer
Dark Prince Fireball Witch Lumberjack
Dark Prince Lumberjack
Fireball Tornado Baby Dragon Dark Prince Witch Magic Archer
Witch
Dark Prince Witch Lumberjack
Fireball Tornado Dark Prince
Dark Prince Fireball Witch Lumberjack
Fireball Baby Dragon Witch Magic Archer
Witch Fireball Tornado Baby Dragon Dark Prince Magic Archer Lumberjack
Fireball Baby Dragon Dark Prince Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Baby Dragon
Fireball Tornado Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Dark Prince
Fireball Baby Dragon Dark Prince Magic Archer
Fireball Tornado Baby Dragon Witch Magic Archer
Tornado Baby Dragon Witch Magic Archer
Fireball Tornado Baby Dragon Magic Archer
Fireball Tornado
Fireball Tornado Lumberjack
Fireball Tornado Dark Prince Magic Archer
Fireball Tornado Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Witch Magic Archer
Magic Archer Fireball Baby Dragon
Fireball Tornado
Fireball Baby Dragon Dark Prince Magic Archer
Fireball Tornado Baby Dragon Witch Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Tornado
Tornado
Fireball Baby Dragon
Tornado Fireball Baby Dragon Dark Prince Witch Magic Archer
Witch
Fireball Tornado Baby Dragon Witch Magic Archer
Fireball Tornado Baby Dragon Witch Magic Archer
Fireball Tornado Baby Dragon Magic Archer
Fireball Tornado Baby Dragon Witch Magic Archer
Fireball Witch
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Dark Prince Witch Magic Archer
Fireball Tornado Baby Dragon Witch Magic Archer
Fireball
Fireball Baby Dragon Dark Prince Magic Archer Lumberjack
Fireball Baby Dragon Magic Archer
Fireball Tornado
Dark Prince
Fireball Tornado Baby Dragon Witch Magic Archer
Fireball Tornado Witch Magic Archer
Fireball Tornado Baby Dragon Dark Prince Witch Magic Archer

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