My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Wizard Witch Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Flying Machine Witch Lumberjack
Zap
Battle Ram Flying Machine Witch
Barbarian Barrel
Battle Ram Wizard Witch Executioner Lumberjack
The Log
Battle Ram Witch Lumberjack
Earthquake
Witch
Arrows
Flying Machine Witch
Royal Delivery
Battle Ram Flying Machine Wizard Witch Executioner Lumberjack
Fireball
Battle Ram Flying Machine Wizard Witch Executioner Lumberjack
Poison
Flying Machine Wizard Witch Executioner
Lightning
Battle Ram Wizard Witch Executioner Lumberjack
Rocket
Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Battle Ram Flying Machine Lumberjack Wizard Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Fireball Battle Ram Flying Machine

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Battle Ram
Battle Ram
Fireball Flying Machine Witch Lumberjack
Flying Machine
Battle Ram Lumberjack
Wizard
Rage Lumberjack
Rage
Witch Wizard
Witch
Rage Battle Ram Lumberjack
Executioner
Lumberjack
Battle Ram Flying Machine Wizard Witch

Defense Synergies 0 5

Fireball
Lumberjack
Battle Ram
Flying Machine
Lumberjack
Wizard
Lumberjack
Rage
Witch
Lumberjack
Executioner
Lumberjack
Lumberjack
Fireball Flying Machine Wizard Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Wizard Executioner
Lumberjack Flying Machine Witch Executioner
Witch Lumberjack Executioner
Witch Lumberjack
Fireball Lumberjack
Fireball Flying Machine Executioner Lumberjack
Fireball Flying Machine Wizard Witch Executioner
Fireball Flying Machine
Witch Lumberjack
Lumberjack
Witch Executioner Fireball Flying Machine Wizard Lumberjack
Executioner Fireball Flying Machine Wizard Witch
Lumberjack Fireball Flying Machine Wizard Witch
Fireball Wizard Executioner Witch Lumberjack
Lumberjack
Fireball Lumberjack
Wizard Fireball Witch Executioner Lumberjack
Fireball Flying Machine Wizard Witch Executioner Lumberjack
Wizard Witch Executioner Fireball Flying Machine Lumberjack
Lumberjack
Wizard Fireball Flying Machine Witch Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Witch
Fireball Flying Machine Wizard Executioner Lumberjack
Lumberjack Witch
Lumberjack Fireball
Witch Executioner Lumberjack
Fireball Wizard Executioner Flying Machine Witch
Fireball Flying Machine Witch Lumberjack
Lumberjack
Fireball Flying Machine Witch
Witch
Flying Machine Witch Lumberjack
Fireball
Fireball Wizard Witch Executioner Lumberjack
Wizard Fireball Flying Machine Witch Executioner
Witch Fireball Flying Machine Executioner Lumberjack
Executioner Fireball Flying Machine Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Flying Machine Executioner
Fireball Flying Machine
Fireball Flying Machine
Fireball Wizard Executioner
Fireball Wizard Executioner Flying Machine Witch
Flying Machine Wizard Witch Executioner
Fireball Flying Machine Wizard Executioner
Fireball Flying Machine Wizard
Fireball Lumberjack
Fireball Flying Machine Wizard
Fireball Flying Machine Wizard Executioner
Flying Machine Fireball Executioner
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine Wizard Witch Executioner
Fireball Flying Machine Wizard Executioner
Fireball
Fireball Flying Machine Wizard Executioner
Fireball Flying Machine Wizard Witch
Fireball
Fireball Wizard
Fireball Flying Machine
Fireball Wizard Witch Executioner
Witch
Fireball Flying Machine Wizard Witch Executioner
Fireball Flying Machine Wizard Witch
Fireball
Fireball Flying Machine Wizard Witch Executioner
Fireball Flying Machine Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Flying Machine Witch
Fireball Flying Machine Wizard Witch Executioner
Fireball
Fireball Flying Machine Wizard Executioner Lumberjack
Fireball Flying Machine Wizard Executioner
Fireball
Flying Machine Executioner
Fireball Flying Machine Witch
Fireball Flying Machine Witch Executioner
Fireball Flying Machine Witch Executioner

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