My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mega Minion Witch Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Minion Giant Elixir Collector Witch Executioner Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Mega Minion Witch Night Witch
Zap
Witch Night Witch
Barbarian Barrel
Tesla Witch Executioner Night Witch
The Log
Witch
Earthquake
Tesla Elixir Collector Witch
Arrows
Witch Night Witch
Royal Delivery
Mega Minion Witch Executioner Night Witch
Fireball
Tesla Mega Minion Elixir Collector Witch Executioner Night Witch
Poison
Mega Minion Elixir Collector Witch Executioner Night Witch
Lightning
Tesla Mega Minion Elixir Collector Witch Executioner Night Witch
Rocket
Elixir Collector Witch Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Collector Executioner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Tesla Fireball Night Witch Giant Witch Executioner Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Mega Minion Tesla Fireball Night Witch

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Mega Minion
Giant Fireball
Fireball
Mega Minion Giant
Giant
Mega Minion Night Witch Fireball Witch Executioner
Elixir Collector
Witch
Giant
Executioner
Giant
Night Witch
Giant

Defense Synergies 0 5

Tesla
Mega Minion Fireball Night Witch
Mega Minion
Tesla Witch Night Witch
Fireball
Tesla
Giant
Elixir Collector
Witch
Mega Minion
Executioner
Night Witch
Tesla Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Mega Minion Fireball Executioner
Tesla Mega Minion Witch Executioner Night Witch
Tesla Witch Mega Minion Executioner Night Witch
Tesla Witch Night Witch Mega Minion
Fireball
Fireball Tesla Mega Minion Executioner Night Witch
Tesla Mega Minion Fireball Witch Executioner Night Witch
Tesla Fireball
Tesla Witch Night Witch
Tesla Night Witch
Witch Executioner Tesla Mega Minion Fireball Night Witch
Tesla Mega Minion Executioner Fireball Witch Night Witch
Tesla Night Witch Fireball Witch
Fireball Executioner Tesla Mega Minion Witch Night Witch
Tesla
Tesla Fireball
Tesla Fireball Witch Executioner Night Witch
Tesla Fireball Mega Minion Witch Executioner Night Witch
Witch Executioner Tesla Mega Minion Fireball
Tesla
Tesla Fireball Witch Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Witch
Fireball Tesla Mega Minion Executioner
Witch
Tesla Fireball Night Witch
Tesla Witch Executioner Night Witch
Fireball Executioner Tesla Witch
Tesla Mega Minion Fireball Witch Night Witch
Tesla
Mega Minion Fireball Witch
Witch Tesla Mega Minion
Tesla Mega Minion Witch
Fireball
Tesla Fireball Witch Executioner Night Witch
Tesla Fireball Witch Executioner
Tesla Witch Mega Minion Fireball Executioner Night Witch
Executioner Tesla Mega Minion Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Executioner
Fireball
Fireball
Fireball Executioner
Fireball Executioner Mega Minion Witch
Witch Executioner
Fireball Executioner
Fireball
Fireball Night Witch
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Fireball
Fireball Witch Executioner
Fireball Executioner
Fireball
Night Witch
Mega Minion Fireball Executioner
Fireball Witch
Fireball Night Witch
Fireball
Fireball
Fireball Witch Executioner
Mega Minion Witch
Fireball Witch Executioner
Fireball Witch
Fireball
Fireball Witch Executioner Night Witch
Mega Minion Fireball Witch
Mega Minion Fireball Night Witch
Fireball Night Witch
Fireball
Fireball
Fireball Witch Night Witch
Fireball Mega Minion Witch Executioner
Fireball
Fireball Mega Minion Executioner
Fireball Executioner
Fireball
Mega Minion Executioner
Fireball Witch
Fireball Witch Executioner
Fireball Witch Executioner

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