My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Three Musketeers Skeleton Army
Giant Snowball
Archers Minion Horde Three Musketeers Skeleton Army
Zap
Archers Minion Horde Three Musketeers Skeleton Army
Barbarian Barrel
Archers Three Musketeers Skeleton Army
The Log
Archers Three Musketeers Skeleton Army
Earthquake
Archers Skeleton Army
Arrows
Archers Minion Horde Skeleton Army
Royal Delivery
Archers Minion Horde Three Musketeers Skeleton Army
Fireball
Archers Minion Horde Three Musketeers Skeleton Army
Poison
Archers Minion Horde Three Musketeers Skeleton Army
Lightning
Three Musketeers
Rocket
Minion Horde Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Skeleton Army Fireball Poison Minion Horde Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Skeleton Army Fireball

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Minion Horde
Fireball
The Log
Rocket
Three Musketeers
The Log
Skeleton Army
Poison
The Log
The Log
Fireball Three Musketeers Poison

Defense Synergies 1 7

Archers
Skeleton Army The Log
Minion Horde
The Log
Fireball
The Log
Rocket
The Log
Three Musketeers
The Log
Skeleton Army
Archers The Log
Poison
The Log
The Log
Fireball Archers Minion Horde Rocket Three Musketeers Skeleton Army Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Fireball The Log
Minion Horde Skeleton Army Three Musketeers The Log
Minion Horde Rocket Three Musketeers Skeleton Army Archers
Minion Horde Three Musketeers Skeleton Army
Fireball Rocket Skeleton Army Poison The Log
Fireball Skeleton Army The Log Archers
Minion Horde Rocket Three Musketeers Archers Fireball Poison
Rocket Fireball Poison The Log
Minion Horde Three Musketeers Skeleton Army
Skeleton Army Archers Minion Horde
Archers Minion Horde Skeleton Army Poison Fireball The Log
Minion Horde Three Musketeers Archers Fireball Poison
Minion Horde Skeleton Army Fireball Rocket Three Musketeers The Log
Fireball Rocket Three Musketeers Skeleton Army Minion Horde Poison The Log
Skeleton Army Minion Horde Three Musketeers
Minion Horde Rocket Skeleton Army Fireball Three Musketeers The Log
Minion Horde Three Musketeers Fireball Skeleton Army Poison
Fireball Archers Minion Horde Three Musketeers Skeleton Army The Log
Poison The Log Archers Fireball
Three Musketeers
Skeleton Army Archers Minion Horde Fireball Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Fireball
Fireball Poison Archers Rocket The Log
Skeleton Army Minion Horde Rocket The Log
Rocket Skeleton Army Minion Horde Fireball The Log
Minion Horde Three Musketeers Skeleton Army
Fireball Rocket Poison Archers Minion Horde Three Musketeers
Rocket Skeleton Army Archers Minion Horde Fireball
Minion Horde Skeleton Army
Minion Horde Rocket Fireball Skeleton Army Poison The Log
Minion Horde Three Musketeers Skeleton Army
Minion Horde
Rocket Skeleton Army Fireball Poison The Log
Rocket Skeleton Army Minion Horde Fireball Three Musketeers
Archers Minion Horde Fireball Three Musketeers Skeleton Army
Skeleton Army Archers Minion Horde Fireball Rocket Three Musketeers Poison The Log
Poison Archers Minion Horde Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Minion Horde Rocket The Log
Fireball Poison The Log
Rocket Minion Horde Fireball Poison The Log
Fireball Rocket Poison The Log
Fireball Rocket Poison Minion Horde The Log
Fireball Poison Minion Horde Rocket
Archers Minion Horde Poison The Log
Fireball Poison The Log
Fireball Poison The Log
Rocket Minion Horde Fireball Three Musketeers Poison
Rocket Poison Minion Horde Fireball The Log
Fireball Poison Archers Rocket
Rocket Poison Fireball Three Musketeers The Log
Minion Horde Fireball Rocket Poison
Fireball Poison The Log
Rocket Minion Horde Fireball Three Musketeers Poison The Log
Minion Horde Fireball Rocket Three Musketeers Poison The Log
Fireball Rocket Three Musketeers Poison
Minion Horde Rocket
Rocket Archers Fireball Three Musketeers Poison The Log
Rocket Fireball Poison The Log
Rocket Minion Horde Fireball Poison The Log
Rocket Fireball Poison
Rocket The Log
Rocket Minion Horde Fireball Poison The Log
Poison The Log Fireball
Minion Horde
Fireball Poison The Log
Fireball Poison The Log
Fireball Rocket Poison The Log
Poison Archers Minion Horde Fireball
Rocket Minion Horde Fireball Poison
Minion Horde Fireball
Poison Minion Horde Fireball Rocket The Log
Rocket Minion Horde Fireball Poison
Minion Horde
Rocket Fireball Poison The Log
Minion Horde Archers Fireball Rocket Skeleton Army
Fireball Rocket Poison Archers Three Musketeers
The Log Fireball
Fireball Poison Minion Horde Rocket Three Musketeers
The Log Fireball Poison
Rocket Fireball Poison
Minion Horde Three Musketeers
Minion Horde Fireball Rocket Poison The Log
Fireball Rocket Poison
Poison Fireball Rocket The Log

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