My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel
Giant Snowball
Goblin Gang Skeleton Barrel
Zap
Goblin Gang Skeleton Barrel Firecracker
Barbarian Barrel
Goblin Gang Skeleton Barrel Firecracker Electro Wizard
The Log
Goblin Gang Skeleton Barrel Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Skeleton Barrel Firecracker
Royal Delivery
Goblin Gang Skeleton Barrel Firecracker P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Skeleton Barrel Firecracker Electro Wizard
Poison
Goblin Gang Skeleton Barrel Firecracker Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Skeleton Barrel Firecracker Fireball Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Skeleton Barrel Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Skeleton Barrel Firecracker P.E.K.K.A
Skeleton Barrel
Firecracker Fireball Goblin Gang Mega Knight
Firecracker
Skeleton Barrel Goblin Gang P.E.K.K.A Mega Knight
Fireball
Skeleton Barrel The Log Electro Wizard Mega Knight
P.E.K.K.A
Electro Wizard Goblin Gang Firecracker The Log
The Log
Fireball P.E.K.K.A Mega Knight
Electro Wizard
P.E.K.K.A Fireball Mega Knight
Mega Knight
Skeleton Barrel Firecracker Fireball The Log Electro Wizard

Defense Synergies 3 15

Goblin Gang
Firecracker P.E.K.K.A The Log Electro Wizard
Skeleton Barrel
Fireball Mega Knight
Firecracker
The Log Goblin Gang P.E.K.K.A Electro Wizard Mega Knight
Fireball
The Log Skeleton Barrel Electro Wizard Mega Knight
P.E.K.K.A
The Log Goblin Gang Firecracker Electro Wizard
The Log
Firecracker Fireball P.E.K.K.A Goblin Gang Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Firecracker Fireball P.E.K.K.A The Log Mega Knight
Mega Knight
Skeleton Barrel Firecracker Fireball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Fireball The Log Electro Wizard
P.E.K.K.A Goblin Gang Firecracker The Log Electro Wizard Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Goblin Gang Firecracker Electro Wizard Mega Knight
Firecracker Fireball P.E.K.K.A The Log Mega Knight
Goblin Gang Fireball The Log Firecracker Electro Wizard Mega Knight
Electro Wizard Goblin Gang Firecracker Fireball
Skeleton Barrel Fireball P.E.K.K.A The Log Electro Wizard Mega Knight
P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Electro Wizard Mega Knight
Goblin Gang Electro Wizard Firecracker Fireball The Log Mega Knight
Goblin Gang Firecracker Fireball Electro Wizard
P.E.K.K.A Mega Knight Goblin Gang Fireball The Log Electro Wizard
Fireball Mega Knight Goblin Gang Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard Mega Knight
Goblin Gang Fireball P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Goblin Gang Firecracker Fireball P.E.K.K.A Electro Wizard
Fireball Mega Knight Goblin Gang Firecracker The Log Electro Wizard
The Log Firecracker Fireball Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Goblin Gang Mega Knight Firecracker Fireball P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Goblin Gang Skeleton Barrel Firecracker The Log Mega Knight
Goblin Gang P.E.K.K.A Mega Knight The Log Electro Wizard
Goblin Gang P.E.K.K.A Mega Knight Fireball The Log Electro Wizard
P.E.K.K.A Goblin Gang Mega Knight
Firecracker Fireball Goblin Gang Skeleton Barrel Electro Wizard
Goblin Gang P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Firecracker Fireball The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Fireball The Log Electro Wizard
P.E.K.K.A Mega Knight Goblin Gang Fireball
Firecracker Fireball Mega Knight
Goblin Gang Electro Wizard Firecracker Fireball P.E.K.K.A The Log
Mega Knight Firecracker Fireball P.E.K.K.A The Log Electro Wizard
Fireball Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Firecracker The Log
Firecracker Fireball Skeleton Barrel The Log Electro Wizard
Skeleton Barrel Fireball The Log
Skeleton Barrel Firecracker Fireball The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball Skeleton Barrel
Firecracker The Log
Fireball The Log Skeleton Barrel Firecracker
Fireball The Log Skeleton Barrel Firecracker
Goblin Gang Fireball Electro Wizard
Firecracker Skeleton Barrel Fireball The Log Electro Wizard
Fireball Firecracker
Skeleton Barrel Firecracker Fireball The Log
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball The Log
Skeleton Barrel Firecracker Fireball The Log
Skeleton Barrel Firecracker Fireball The Log Mega Knight
Fireball
Skeleton Barrel Firecracker Fireball The Log Electro Wizard Mega Knight
Skeleton Barrel Firecracker Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Skeleton Barrel Fireball The Log
Firecracker The Log Fireball Mega Knight
Firecracker Fireball The Log Skeleton Barrel Electro Wizard
Fireball Skeleton Barrel The Log Mega Knight
Fireball Skeleton Barrel Firecracker The Log
Firecracker Fireball Electro Wizard
Electro Wizard Skeleton Barrel Firecracker Fireball
Fireball
Fireball The Log Mega Knight
Firecracker Fireball Electro Wizard
P.E.K.K.A Mega Knight
Firecracker Fireball The Log
Skeleton Barrel Electro Wizard Goblin Gang Fireball
Fireball Firecracker Electro Wizard
The Log Fireball
Fireball Goblin Gang Firecracker Electro Wizard Mega Knight
The Log Skeleton Barrel Firecracker Fireball
Fireball
Firecracker P.E.K.K.A Mega Knight
Goblin Gang Firecracker Fireball The Log Electro Wizard
Firecracker Fireball Electro Wizard
Skeleton Barrel Firecracker Fireball The Log Electro Wizard Mega Knight
P.E.K.K.A
Fireball Firecracker Mega Knight

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