My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Skeleton Army Balloon
Giant Snowball
Minion Horde Musketeer Skeleton Army Balloon Lumberjack
Zap
Minion Horde Skeleton Army Balloon
Barbarian Barrel
Elite Barbarians Musketeer Wizard Skeleton Army Lumberjack
The Log
Elite Barbarians Musketeer Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Musketeer Wizard Skeleton Army Balloon Lumberjack
Fireball
Minion Horde Elite Barbarians Musketeer Wizard Skeleton Army Balloon Lumberjack
Poison
Minion Horde Musketeer Wizard Skeleton Army Balloon
Lightning
Elite Barbarians Musketeer Wizard Balloon Lumberjack
Rocket
Minion Horde Elite Barbarians Musketeer Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Musketeer Lumberjack Minion Horde Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Musketeer Lumberjack

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Lumberjack
Elite Barbarians
Fireball Wizard Lumberjack
Fireball
Elite Barbarians
Musketeer
Balloon Lumberjack
Wizard
Elite Barbarians Balloon Lumberjack
Skeleton Army
Balloon
Lumberjack Musketeer Wizard
Lumberjack
Balloon Minion Horde Elite Barbarians Musketeer Wizard

Defense Synergies 1 7

Minion Horde
Elite Barbarians
Wizard
Fireball
Musketeer Lumberjack
Musketeer
Lumberjack Fireball Skeleton Army
Wizard
Elite Barbarians Skeleton Army Lumberjack
Skeleton Army
Musketeer Wizard Lumberjack
Balloon
Lumberjack
Musketeer Fireball Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Musketeer Wizard
Minion Horde Elite Barbarians Skeleton Army Lumberjack Musketeer
Minion Horde Skeleton Army Lumberjack Elite Barbarians Musketeer
Minion Horde Elite Barbarians Skeleton Army Lumberjack Musketeer
Elite Barbarians Fireball Skeleton Army Lumberjack
Fireball Skeleton Army Musketeer Lumberjack
Minion Horde Musketeer Fireball Wizard
Fireball Musketeer
Minion Horde Elite Barbarians Musketeer Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Minion Horde Musketeer Lumberjack
Minion Horde Skeleton Army Fireball Musketeer Wizard Lumberjack
Minion Horde Musketeer Fireball Wizard
Minion Horde Skeleton Army Lumberjack Elite Barbarians Fireball Musketeer Wizard
Fireball Wizard Skeleton Army Minion Horde Lumberjack
Elite Barbarians Skeleton Army Minion Horde Lumberjack
Minion Horde Skeleton Army Elite Barbarians Fireball Lumberjack
Minion Horde Wizard Elite Barbarians Fireball Musketeer Skeleton Army Lumberjack
Fireball Minion Horde Elite Barbarians Musketeer Wizard Skeleton Army Lumberjack
Wizard Fireball Musketeer Lumberjack
Elite Barbarians Musketeer Lumberjack
Wizard Skeleton Army Minion Horde Elite Barbarians Fireball Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Elite Barbarians Fireball
Fireball Elite Barbarians Musketeer Wizard Lumberjack
Skeleton Army Lumberjack Minion Horde Elite Barbarians Musketeer
Skeleton Army Lumberjack Minion Horde Elite Barbarians Fireball Musketeer
Minion Horde Elite Barbarians Musketeer Skeleton Army Lumberjack
Fireball Wizard Minion Horde Musketeer
Skeleton Army Minion Horde Elite Barbarians Fireball Musketeer Lumberjack
Minion Horde Elite Barbarians Skeleton Army Lumberjack
Minion Horde Elite Barbarians Fireball Skeleton Army
Minion Horde Musketeer Skeleton Army
Minion Horde Elite Barbarians Musketeer Lumberjack
Skeleton Army Elite Barbarians Fireball
Elite Barbarians Skeleton Army Minion Horde Fireball Wizard Lumberjack
Wizard Minion Horde Fireball Musketeer Skeleton Army
Elite Barbarians Skeleton Army Minion Horde Fireball Musketeer Lumberjack
Minion Horde Elite Barbarians Fireball Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Musketeer
Fireball Musketeer
Minion Horde Fireball
Fireball Musketeer
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde Musketeer
Minion Horde Musketeer Wizard
Fireball Wizard
Fireball Wizard
Minion Horde Elite Barbarians Fireball Musketeer Lumberjack
Minion Horde Fireball Musketeer Wizard
Fireball Musketeer Wizard
Elite Barbarians Fireball Musketeer
Minion Horde Fireball Musketeer
Elite Barbarians Fireball Musketeer
Minion Horde Fireball Musketeer Wizard
Minion Horde Fireball Musketeer Wizard
Fireball
Minion Horde
Fireball Musketeer Wizard
Fireball Wizard
Minion Horde Fireball Musketeer
Fireball Wizard
Musketeer
Minion Horde Fireball Musketeer
Fireball Wizard
Minion Horde
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Elite Barbarians Minion Horde Fireball Musketeer Wizard
Minion Horde Fireball Musketeer Wizard
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Musketeer Wizard
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Fireball Musketeer Skeleton Army
Fireball Musketeer Wizard
Fireball
Fireball Minion Horde Musketeer Wizard Lumberjack
Fireball Musketeer Wizard
Fireball
Minion Horde Elite Barbarians Musketeer
Minion Horde Elite Barbarians Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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