My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Miner Inferno Dragon
Giant Snowball
Minion Horde Witch Balloon Miner Inferno Dragon
Zap
Minion Horde Witch Balloon Inferno Dragon
Barbarian Barrel
Witch
The Log
Witch
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Witch Balloon Bowler Miner Inferno Dragon
Fireball
Minion Horde Witch Balloon Bowler Inferno Dragon
Poison
Minion Horde Witch Balloon
Lightning
Witch Balloon Bowler Inferno Dragon
Rocket
Minion Horde Witch Balloon Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Miner Fireball Inferno Dragon Minion Horde Witch Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Miner Fireball Inferno Dragon

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Miner Mirror
Fireball
Mirror Miner
Mirror
Fireball Miner Minion Horde Balloon
Witch
Bowler Miner
Balloon
Miner Mirror
Bowler
Witch Miner
Miner
Minion Horde Mirror Balloon Fireball Witch Bowler Inferno Dragon
Inferno Dragon
Miner

Defense Synergies 2 4

Minion Horde
Mirror
Fireball
Mirror Miner
Mirror
Minion Horde Fireball Bowler Inferno Dragon
Witch
Bowler
Balloon
Bowler
Mirror Witch
Miner
Fireball
Inferno Dragon
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minion Horde Fireball
Minion Horde Inferno Dragon Witch
Minion Horde Witch Bowler Inferno Dragon
Minion Horde Witch Inferno Dragon Bowler
Fireball Bowler
Fireball Bowler
Minion Horde Inferno Dragon Fireball Witch
Bowler Fireball
Minion Horde Witch Inferno Dragon
Minion Horde Bowler Miner
Minion Horde Witch Fireball Bowler
Minion Horde Inferno Dragon Fireball Witch
Minion Horde Bowler Fireball Witch
Fireball Bowler Minion Horde Witch
Inferno Dragon Minion Horde
Minion Horde Fireball Bowler Inferno Dragon
Minion Horde Fireball Witch Bowler
Fireball Minion Horde Witch Bowler
Witch Fireball Bowler Inferno Dragon
Inferno Dragon
Bowler Minion Horde Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Bowler
Fireball Bowler Miner Inferno Dragon
Minion Horde Witch Bowler
Bowler Minion Horde Fireball
Minion Horde Witch Bowler Inferno Dragon
Fireball Minion Horde Witch
Minion Horde Fireball Witch Bowler
Minion Horde Inferno Dragon
Minion Horde Fireball Witch Inferno Dragon
Witch Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Witch Bowler
Fireball Bowler
Bowler Minion Horde Fireball Witch
Minion Horde Fireball Witch Bowler
Witch Minion Horde Fireball Bowler Inferno Dragon
Bowler Minion Horde Fireball Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Bowler Miner
Minion Horde Fireball Miner
Fireball
Fireball Minion Horde Bowler
Fireball Minion Horde Witch
Minion Horde Witch Bowler
Fireball Bowler
Fireball Miner
Minion Horde Fireball Bowler
Miner Minion Horde Fireball Bowler
Fireball
Fireball Bowler Miner
Minion Horde Fireball
Fireball
Minion Horde Fireball Witch Bowler
Minion Horde Fireball Bowler
Fireball
Minion Horde
Fireball Bowler
Fireball Witch Bowler Miner
Minion Horde Fireball Bowler
Fireball
Bowler
Minion Horde Fireball
Fireball Witch Bowler
Minion Horde Witch Inferno Dragon
Fireball Miner Witch Bowler
Fireball Witch Bowler Miner
Fireball Miner
Minion Horde Fireball Witch
Minion Horde Fireball Witch
Minion Horde Fireball Bowler
Minion Horde Fireball Miner
Minion Horde Fireball
Minion Horde
Fireball Bowler
Minion Horde Fireball Witch
Fireball Witch
Fireball
Fireball Miner Minion Horde Bowler
Fireball Bowler
Fireball
Minion Horde
Minion Horde Fireball Witch Bowler
Fireball Witch
Fireball Witch Bowler Miner

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