My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Cannon Cart Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Cannon Cart Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Cannon Cart Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Inferno Dragon
Giant Snowball
Furnace Inferno Dragon Lumberjack
Zap
Furnace Cannon Cart Inferno Dragon
Barbarian Barrel
Furnace Wizard Cannon Cart Lumberjack
The Log
Mini P.E.K.K.A Furnace Cannon Cart Lumberjack
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Mini P.E.K.K.A Wizard Cannon Cart Inferno Dragon Lumberjack
Fireball
Furnace Wizard Cannon Cart Inferno Dragon Lumberjack
Poison
Furnace Wizard
Lightning
Mini P.E.K.K.A Furnace Wizard Cannon Cart Inferno Dragon Lumberjack
Rocket
Furnace Wizard Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Furnace Inferno Dragon Lumberjack Wizard Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Mini P.E.K.K.A Furnace Inferno Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mega Knight
Mini P.E.K.K.A
Furnace Wizard Lumberjack Mega Knight
Furnace
Mini P.E.K.K.A Cannon Cart
Wizard
Mini P.E.K.K.A Lumberjack Mega Knight
Cannon Cart
Furnace Lumberjack
Inferno Dragon
Mega Knight
Lumberjack
Mini P.E.K.K.A Wizard Cannon Cart Mega Knight
Mega Knight
Inferno Dragon Fireball Mini P.E.K.K.A Wizard Lumberjack

Defense Synergies 0 13

Fireball
Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A
Fireball Furnace Wizard Cannon Cart
Furnace
Mini P.E.K.K.A Cannon Cart Lumberjack
Wizard
Mini P.E.K.K.A Cannon Cart Lumberjack Mega Knight
Cannon Cart
Mini P.E.K.K.A Furnace Wizard Lumberjack
Inferno Dragon
Mega Knight
Lumberjack
Fireball Furnace Wizard Cannon Cart
Mega Knight
Fireball Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Fireball Wizard
Mini P.E.K.K.A Inferno Dragon Lumberjack Furnace Cannon Cart Mega Knight
Mini P.E.K.K.A Furnace Lumberjack Mega Knight Cannon Cart Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Lumberjack Furnace Cannon Cart Mega Knight
Fireball Mini P.E.K.K.A Lumberjack Mega Knight
Fireball Furnace Cannon Cart Lumberjack Mega Knight
Furnace Inferno Dragon Fireball Wizard
Fireball Cannon Cart Mega Knight
Mini P.E.K.K.A Inferno Dragon Furnace Lumberjack
Mini P.E.K.K.A Cannon Cart Lumberjack Mega Knight
Fireball Furnace Wizard Cannon Cart Lumberjack Mega Knight
Inferno Dragon Fireball Furnace Wizard
Mini P.E.K.K.A Furnace Lumberjack Mega Knight Fireball Wizard Cannon Cart
Fireball Wizard Mega Knight Mini P.E.K.K.A Furnace Cannon Cart Lumberjack
Mini P.E.K.K.A Inferno Dragon Furnace Cannon Cart Lumberjack Mega Knight
Fireball Mini P.E.K.K.A Furnace Inferno Dragon Lumberjack Mega Knight
Wizard Mega Knight Fireball Mini P.E.K.K.A Furnace Cannon Cart Lumberjack
Fireball Mega Knight Furnace Wizard Cannon Cart Lumberjack
Furnace Wizard Fireball Cannon Cart Inferno Dragon Lumberjack Mega Knight
Mini P.E.K.K.A Cannon Cart Inferno Dragon Lumberjack
Wizard Mega Knight Fireball Mini P.E.K.K.A Furnace Cannon Cart Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Fireball Furnace Cannon Cart
Fireball Mini P.E.K.K.A Wizard Cannon Cart Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Mini P.E.K.K.A Furnace Cannon Cart
Mini P.E.K.K.A Lumberjack Mega Knight Fireball Cannon Cart
Mini P.E.K.K.A Cannon Cart Inferno Dragon Lumberjack Mega Knight
Fireball Furnace Wizard
Mini P.E.K.K.A Fireball Furnace Cannon Cart Lumberjack
Mini P.E.K.K.A Mega Knight Cannon Cart Inferno Dragon Lumberjack
Mega Knight Fireball Mini P.E.K.K.A Cannon Cart Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Cannon Cart Lumberjack
Mega Knight Fireball
Mini P.E.K.K.A Cannon Cart Mega Knight Fireball Wizard Lumberjack
Wizard Fireball Furnace Cannon Cart Mega Knight
Fireball Mini P.E.K.K.A Furnace Cannon Cart Inferno Dragon Lumberjack
Mega Knight Fireball Mini P.E.K.K.A Wizard Cannon Cart Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball Cannon Cart
Cannon Cart Fireball
Fireball Wizard Furnace Mega Knight
Fireball Wizard Furnace
Furnace Wizard
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A Lumberjack
Fireball Wizard Cannon Cart
Fireball Wizard
Fireball Cannon Cart
Fireball Cannon Cart
Fireball Furnace Cannon Cart
Fireball Furnace Wizard Cannon Cart
Fireball Furnace Wizard Cannon Cart Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Mega Knight
Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball Cannon Cart
Fireball Furnace Wizard Mega Knight
Inferno Dragon
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Fireball Furnace Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Fireball Cannon Cart
Fireball Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Cannon Cart Lumberjack Mega Knight
Fireball Wizard
Fireball
Cannon Cart Mega Knight
Fireball
Fireball
Fireball Cannon Cart Mega Knight

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