My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Dark Prince Witch Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Miner Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Miner Ram Rider
Giant Snowball
Flying Machine Witch Miner Ram Rider
Zap
Flying Machine Dark Prince Witch Ram Rider
Barbarian Barrel
Dark Prince Witch Electro Wizard
The Log
Mini P.E.K.K.A Dark Prince Witch Ram Rider
Earthquake
Witch
Arrows
Flying Machine Witch
Royal Delivery
Mini P.E.K.K.A Flying Machine Dark Prince Witch Miner Electro Wizard Ram Rider
Fireball
Flying Machine Witch Electro Wizard Ram Rider
Poison
Flying Machine Witch Electro Wizard
Lightning
Mini P.E.K.K.A Dark Prince Witch Electro Wizard Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Fireball Mini P.E.K.K.A Flying Machine Dark Prince Electro Wizard Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Miner Fireball Mini P.E.K.K.A Flying Machine

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Dark Prince Miner Electro Wizard Ram Rider
Mini P.E.K.K.A
Dark Prince Electro Wizard Ram Rider
Flying Machine
Dark Prince Ram Rider
Dark Prince
Fireball Mini P.E.K.K.A Flying Machine Witch Miner Electro Wizard Ram Rider
Witch
Dark Prince Miner Ram Rider
Miner
Fireball Dark Prince Witch Electro Wizard
Electro Wizard
Fireball Mini P.E.K.K.A Dark Prince Miner Ram Rider
Ram Rider
Fireball Mini P.E.K.K.A Flying Machine Dark Prince Witch Electro Wizard

Defense Synergies 1 13

Fireball
Mini P.E.K.K.A Dark Prince Miner Electro Wizard Ram Rider
Mini P.E.K.K.A
Electro Wizard Fireball Witch Ram Rider
Flying Machine
Dark Prince Electro Wizard
Dark Prince
Fireball Flying Machine Witch Electro Wizard
Witch
Mini P.E.K.K.A Dark Prince Electro Wizard
Miner
Fireball
Electro Wizard
Mini P.E.K.K.A Fireball Flying Machine Dark Prince Witch Ram Rider
Ram Rider
Fireball Mini P.E.K.K.A Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Electro Wizard Ram Rider
Mini P.E.K.K.A Flying Machine Dark Prince Witch Electro Wizard Ram Rider
Mini P.E.K.K.A Witch Ram Rider Dark Prince Electro Wizard
Mini P.E.K.K.A Witch Dark Prince Electro Wizard Ram Rider
Fireball Mini P.E.K.K.A Dark Prince
Fireball Flying Machine Dark Prince Electro Wizard
Electro Wizard Ram Rider Fireball Flying Machine Witch
Fireball Flying Machine Electro Wizard Ram Rider
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Dark Prince Miner Electro Wizard
Witch Electro Wizard Fireball Flying Machine Dark Prince Ram Rider
Fireball Flying Machine Witch Electro Wizard Ram Rider
Mini P.E.K.K.A Fireball Flying Machine Dark Prince Witch Electro Wizard Ram Rider
Fireball Mini P.E.K.K.A Dark Prince Witch Electro Wizard
Mini P.E.K.K.A Electro Wizard Ram Rider
Fireball Mini P.E.K.K.A Electro Wizard Ram Rider
Fireball Mini P.E.K.K.A Dark Prince Witch Electro Wizard
Fireball Flying Machine Dark Prince Witch Electro Wizard Ram Rider
Witch Fireball Flying Machine Dark Prince Electro Wizard Ram Rider
Mini P.E.K.K.A Electro Wizard Ram Rider
Dark Prince Fireball Mini P.E.K.K.A Flying Machine Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Dark Prince Witch Electro Wizard
Fireball Electro Wizard Mini P.E.K.K.A Flying Machine Miner
Mini P.E.K.K.A Dark Prince Witch Electro Wizard Ram Rider
Mini P.E.K.K.A Dark Prince Fireball Electro Wizard Ram Rider
Mini P.E.K.K.A Dark Prince Witch Ram Rider
Fireball Flying Machine Witch Electro Wizard Ram Rider
Mini P.E.K.K.A Dark Prince Fireball Flying Machine Witch Electro Wizard Ram Rider
Mini P.E.K.K.A Dark Prince
Electro Wizard Fireball Mini P.E.K.K.A Flying Machine Dark Prince Witch
Witch
Mini P.E.K.K.A Flying Machine Dark Prince Witch
Fireball Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Fireball Witch Ram Rider
Fireball Flying Machine Witch
Witch Electro Wizard Fireball Mini P.E.K.K.A Flying Machine Dark Prince
Fireball Mini P.E.K.K.A Flying Machine Dark Prince Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Flying Machine Miner Electro Wizard Ram Rider
Fireball Flying Machine Miner
Fireball Flying Machine Dark Prince
Fireball Dark Prince
Fireball Flying Machine Witch Ram Rider
Flying Machine Witch
Fireball Flying Machine Ram Rider
Fireball Miner Flying Machine Ram Rider
Fireball Mini P.E.K.K.A Electro Wizard
Miner Fireball Flying Machine Dark Prince Electro Wizard Ram Rider
Fireball Flying Machine
Flying Machine Fireball Miner
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine Witch
Fireball Flying Machine
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Flying Machine Dark Prince Electro Wizard
Fireball Flying Machine Witch Miner
Fireball
Fireball
Fireball Flying Machine
Fireball Dark Prince Witch
Witch
Fireball Miner Flying Machine Witch Electro Wizard Ram Rider
Fireball Flying Machine Witch Miner Ram Rider
Fireball Miner
Fireball Flying Machine Witch Electro Wizard
Electro Wizard Fireball Flying Machine Witch
Fireball Mini P.E.K.K.A
Fireball Miner
Fireball Electro Wizard
Fireball
Electro Wizard Fireball Flying Machine Dark Prince Witch
Fireball Flying Machine Witch Electro Wizard Ram Rider
Fireball
Fireball Miner Mini P.E.K.K.A Flying Machine Dark Prince Electro Wizard
Fireball Flying Machine
Fireball
Flying Machine Dark Prince
Fireball Flying Machine Witch Electro Wizard
Fireball Flying Machine Witch Electro Wizard
Fireball Flying Machine Dark Prince Witch Miner Electro Wizard

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