My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider Baby Dragon
Zap
Bandit
Barbarian Barrel
Wizard Bandit
The Log
Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Wizard Baby Dragon Bandit
Fireball
Hog Rider Wizard Baby Dragon Bandit
Poison
Wizard
Lightning
Wizard Baby Dragon Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Bandit Fireball Hog Rider Baby Dragon Poison Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Bandit Fireball Hog Rider

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Baby Dragon The Log Mega Knight
Hog Rider
Fireball The Log Wizard Baby Dragon Poison Bandit Mega Knight
Wizard
Hog Rider Bandit Mega Knight
Baby Dragon
Fireball Hog Rider Poison Bandit Mega Knight
Poison
Hog Rider Baby Dragon The Log Mega Knight
The Log
Hog Rider Fireball Poison Bandit Mega Knight
Bandit
Hog Rider Wizard Baby Dragon The Log Mega Knight
Mega Knight
Fireball Hog Rider Wizard Baby Dragon Poison The Log Bandit

Defense Synergies 1 13

Fireball
The Log Bandit Mega Knight
Hog Rider
Wizard
The Log Bandit Mega Knight
Baby Dragon
The Log Bandit Mega Knight
Poison
The Log Mega Knight
The Log
Fireball Wizard Baby Dragon Poison Bandit Mega Knight
Bandit
Fireball Wizard Baby Dragon The Log Mega Knight
Mega Knight
Fireball Wizard Baby Dragon Poison The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon The Log
The Log Bandit Mega Knight
Mega Knight Bandit
Bandit Mega Knight
Fireball Poison The Log Mega Knight
Fireball The Log Baby Dragon Bandit Mega Knight
Fireball Wizard Baby Dragon Poison
Fireball Baby Dragon Poison The Log Bandit Mega Knight
Bandit Mega Knight
Poison Fireball Wizard Baby Dragon The Log Bandit Mega Knight
Fireball Wizard Baby Dragon Poison
Mega Knight Fireball Wizard The Log Bandit
Fireball Wizard Mega Knight Baby Dragon Poison The Log
Bandit Mega Knight
Fireball The Log Bandit Mega Knight
Wizard Mega Knight Fireball Poison
Fireball Mega Knight Wizard Baby Dragon The Log Bandit
Wizard Baby Dragon Poison The Log Fireball Bandit Mega Knight
Wizard Mega Knight Fireball Baby Dragon Poison The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Bandit
Fireball Poison Bandit Wizard Baby Dragon The Log Mega Knight
Bandit Mega Knight The Log
Mega Knight Fireball The Log Bandit
Bandit Mega Knight
Fireball Wizard Poison Baby Dragon
Fireball Bandit
Mega Knight
Mega Knight Fireball Baby Dragon Poison The Log Bandit
Mega Knight
Mega Knight Fireball Poison The Log
Mega Knight Fireball Wizard Bandit
Wizard Fireball Baby Dragon Mega Knight
Fireball Baby Dragon Poison The Log
Poison Mega Knight Fireball Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Baby Dragon The Log Bandit
Fireball Poison Baby Dragon The Log Bandit
Fireball Baby Dragon Poison The Log Bandit
Fireball Poison The Log
Fireball Wizard Poison Baby Dragon The Log Mega Knight
Fireball Wizard Poison Baby Dragon
Wizard Baby Dragon Poison The Log
Fireball Poison The Log Wizard Baby Dragon
Fireball Poison The Log Wizard Bandit
Fireball Poison
Poison Fireball Wizard The Log Bandit
Fireball Poison Wizard Baby Dragon
Poison Fireball Baby Dragon The Log Bandit
Fireball Baby Dragon Poison Bandit
Fireball Baby Dragon Poison The Log
Fireball Wizard Baby Dragon Poison The Log Bandit
Fireball Wizard Baby Dragon Poison The Log Bandit Mega Knight
Fireball Poison
Fireball Wizard Baby Dragon Poison The Log Bandit Mega Knight
Fireball Wizard Baby Dragon Poison The Log Mega Knight
Fireball Baby Dragon Poison The Log Mega Knight
Fireball Wizard Poison
The Log
Fireball Baby Dragon Poison The Log
Poison The Log Fireball Wizard Baby Dragon Mega Knight
Fireball Poison The Log Wizard Baby Dragon Bandit
Fireball Wizard Baby Dragon Poison The Log Bandit Mega Knight
Fireball Poison Baby Dragon The Log Bandit
Poison Fireball Wizard Baby Dragon
Fireball Wizard Poison
Fireball
Poison Fireball Wizard The Log Bandit Mega Knight
Fireball Poison
Mega Knight
Fireball Wizard Poison The Log
Fireball Bandit
Fireball Poison Wizard Baby Dragon
The Log Fireball
Fireball Poison Wizard Baby Dragon Mega Knight
The Log Fireball Wizard Baby Dragon Poison
Fireball Poison
Mega Knight
Fireball Baby Dragon Poison The Log
Fireball Poison
Poison Fireball Baby Dragon The Log Bandit Mega Knight

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