My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Hog Rider Baby Dragon Miner
Zap
Barbarian Barrel
Valkyrie Magic Archer
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Baby Dragon Miner Magic Archer
Fireball
Hog Rider Baby Dragon Magic Archer
Poison
Magic Archer
Lightning
Valkyrie Baby Dragon Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Baby Dragon Freeze Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Miner Fireball Valkyrie Hog Rider Baby Dragon Freeze Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Miner Fireball Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Baby Dragon Freeze Miner Magic Archer
Valkyrie
Hog Rider Baby Dragon Magic Archer
Hog Rider
Fireball Valkyrie Rage Freeze Baby Dragon Magic Archer
Rage
Hog Rider
Baby Dragon
Fireball Valkyrie Hog Rider Miner
Freeze
Hog Rider Fireball
Miner
Fireball Baby Dragon Magic Archer
Magic Archer
Fireball Valkyrie Hog Rider Miner

Defense Synergies 0 6

Fireball
Valkyrie Freeze Miner
Valkyrie
Fireball Baby Dragon Freeze Magic Archer
Hog Rider
Rage
Baby Dragon
Valkyrie
Freeze
Fireball Valkyrie
Miner
Fireball
Magic Archer
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon Magic Archer
Valkyrie
Valkyrie Freeze
Valkyrie
Fireball Valkyrie
Fireball Freeze Valkyrie Baby Dragon Magic Archer
Fireball Baby Dragon Freeze Magic Archer
Fireball Valkyrie Baby Dragon Magic Archer
Valkyrie Miner
Valkyrie Fireball Baby Dragon Freeze Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Valkyrie Freeze
Fireball Valkyrie Baby Dragon Freeze Magic Archer
Fireball Freeze
Fireball Valkyrie
Fireball Valkyrie Baby Dragon Magic Archer
Valkyrie Baby Dragon Freeze Fireball Magic Archer
Valkyrie Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Valkyrie Baby Dragon Miner Magic Archer
Valkyrie
Valkyrie Fireball
Valkyrie
Fireball Baby Dragon Freeze Magic Archer
Fireball Valkyrie
Valkyrie
Freeze Fireball Valkyrie Baby Dragon Magic Archer
Valkyrie
Fireball Valkyrie
Fireball Valkyrie
Fireball Valkyrie Baby Dragon Magic Archer
Fireball Valkyrie Baby Dragon Freeze Magic Archer
Valkyrie Fireball Baby Dragon Freeze Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie Baby Dragon Freeze
Fireball Baby Dragon Miner Magic Archer
Fireball Baby Dragon Miner Magic Archer
Fireball Valkyrie Freeze
Fireball Valkyrie Baby Dragon Magic Archer
Fireball Baby Dragon Freeze Magic Archer
Baby Dragon Magic Archer
Fireball Baby Dragon Freeze Magic Archer
Fireball Miner
Fireball
Miner Fireball Valkyrie Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Miner Magic Archer
Fireball Baby Dragon Freeze Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Magic Archer Fireball Baby Dragon
Fireball Freeze
Fireball Baby Dragon Magic Archer
Fireball Valkyrie Baby Dragon Miner Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Fireball Baby Dragon
Freeze Fireball Valkyrie Baby Dragon Magic Archer
Fireball Miner Baby Dragon Magic Archer
Fireball Baby Dragon Miner Magic Archer
Fireball Miner Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Freeze
Fireball
Fireball Miner Magic Archer
Fireball Freeze Magic Archer
Fireball Magic Archer
Fireball Freeze Magic Archer
Fireball Baby Dragon Magic Archer
Freeze
Fireball
Fireball Miner Valkyrie Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Fireball Baby Dragon Freeze Magic Archer
Fireball Magic Archer
Fireball Baby Dragon Freeze Miner Magic Archer

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