My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Executioner X-Bow Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Dark Prince Inferno Dragon
Giant Snowball
Hog Rider Guards Inferno Dragon Little Prince
Zap
Guards Dark Prince X-Bow Inferno Dragon Little Prince
Barbarian Barrel
Guards Dark Prince Executioner X-Bow Little Prince
The Log
Hog Rider Guards Dark Prince X-Bow Little Prince
Earthquake
Hog Rider Guards X-Bow
Arrows
Guards Little Prince
Royal Delivery
Hog Rider Guards Dark Prince Executioner Inferno Dragon Little Prince
Fireball
Hog Rider Executioner X-Bow Inferno Dragon Little Prince
Poison
Guards Executioner X-Bow Little Prince
Lightning
Dark Prince Executioner X-Bow Inferno Dragon Little Prince
Rocket
Hog Rider Executioner X-Bow Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Dark Prince Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Little Prince Fireball Hog Rider Dark Prince Inferno Dragon Executioner X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Little Prince Fireball Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider X-Bow Dark Prince Little Prince
Hog Rider
Fireball Guards Dark Prince Executioner Little Prince
Guards
Hog Rider X-Bow
Dark Prince
Fireball Hog Rider Executioner X-Bow Little Prince
Executioner
Hog Rider Dark Prince
X-Bow
Fireball Guards Dark Prince
Inferno Dragon
Little Prince
Fireball Hog Rider Dark Prince

Defense Synergies 1 6

Fireball
X-Bow Dark Prince Little Prince
Hog Rider
Guards
Executioner X-Bow
Dark Prince
Fireball Executioner Little Prince
Executioner
Guards Dark Prince
X-Bow
Fireball Guards
Inferno Dragon
Little Prince
Fireball Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner X-Bow
Inferno Dragon Dark Prince Executioner X-Bow
Dark Prince Executioner Inferno Dragon
Inferno Dragon Guards Dark Prince
Fireball Dark Prince X-Bow
Fireball Guards Dark Prince Executioner X-Bow
Inferno Dragon Fireball Executioner X-Bow Little Prince
Fireball X-Bow
Inferno Dragon X-Bow
Guards Dark Prince Little Prince
Guards Executioner Fireball Dark Prince X-Bow
Executioner Inferno Dragon Fireball
Fireball Guards Dark Prince X-Bow
Fireball Executioner Guards Dark Prince X-Bow
Inferno Dragon X-Bow
Fireball X-Bow Inferno Dragon
Fireball Dark Prince Executioner X-Bow
Fireball Guards Dark Prince Executioner X-Bow Little Prince
Executioner Fireball Guards Dark Prince Inferno Dragon Little Prince
Inferno Dragon
Dark Prince Fireball Guards Executioner Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Dark Prince X-Bow
Fireball Executioner X-Bow Inferno Dragon
Guards Dark Prince
Guards Dark Prince Fireball X-Bow
Guards Dark Prince Executioner Inferno Dragon
Fireball Executioner
Guards Dark Prince Fireball
Dark Prince Inferno Dragon
Fireball Dark Prince X-Bow Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Guards Dark Prince
Fireball Guards Dark Prince
Dark Prince Fireball Guards Executioner
Fireball Executioner
Guards Fireball Dark Prince Executioner X-Bow Inferno Dragon Little Prince
Executioner Fireball Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards X-Bow
Fireball Executioner X-Bow
Fireball X-Bow
Fireball Guards Dark Prince
Fireball Executioner Dark Prince
Fireball Executioner
Executioner
Fireball X-Bow Executioner
Fireball X-Bow
Fireball Guards X-Bow
Fireball Dark Prince X-Bow
Fireball Executioner
Fireball Executioner
Fireball X-Bow
Fireball X-Bow
X-Bow Fireball Executioner
Fireball Executioner X-Bow
Fireball
Fireball Dark Prince Executioner X-Bow
Fireball X-Bow Little Prince
Fireball X-Bow
Fireball
X-Bow
Fireball X-Bow
Fireball Dark Prince Executioner Little Prince
Inferno Dragon
Fireball X-Bow Executioner
Fireball X-Bow
Fireball X-Bow
Fireball Executioner X-Bow Little Prince
Fireball Guards
Fireball
Fireball X-Bow
Fireball
Fireball
Fireball Guards Dark Prince X-Bow
Fireball Executioner
Fireball
Fireball Dark Prince Executioner
Fireball Executioner
Fireball
Dark Prince Executioner
Fireball Guards
Fireball Executioner
Fireball Dark Prince Executioner X-Bow Little Prince

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