My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton Army
Giant Snowball
Hog Rider Goblin Hut Skeleton Army
Zap
Goblin Hut Inferno Tower Skeleton Army
Barbarian Barrel
Goblin Hut Inferno Tower Skeleton Army
The Log
Hog Rider Goblin Hut Skeleton Army
Earthquake
Hog Rider Goblin Hut Inferno Tower Skeleton Army
Arrows
Goblin Hut Skeleton Army
Royal Delivery
Hog Rider Goblin Hut Skeleton Army
Fireball
Hog Rider Goblin Hut Inferno Tower Skeleton Army
Poison
Goblin Hut Inferno Tower Skeleton Army
Lightning
Goblin Hut Inferno Tower
Rocket
Hog Rider Goblin Hut Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Hog Rider Freeze Giant Goblin Hut Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Hog Rider Freeze

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Giant Freeze
Hog Rider
Fireball Freeze Giant Goblin Hut Rocket
Giant
Fireball Hog Rider Goblin Hut Rocket
Goblin Hut
Hog Rider Giant
Inferno Tower
Rocket
Hog Rider Giant
Skeleton Army
Freeze
Hog Rider Fireball

Defense Synergies 1 6

Fireball
Goblin Hut Inferno Tower Freeze
Hog Rider
Giant
Goblin Hut
Fireball Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army Fireball Goblin Hut
Rocket
Skeleton Army
Inferno Tower Goblin Hut Freeze
Freeze
Fireball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Goblin Hut Inferno Tower
Inferno Tower Skeleton Army Goblin Hut
Goblin Hut Inferno Tower Rocket Skeleton Army Freeze
Goblin Hut Inferno Tower Skeleton Army
Fireball Rocket Skeleton Army
Fireball Skeleton Army Freeze
Inferno Tower Rocket Fireball Goblin Hut Freeze
Rocket Fireball Inferno Tower
Inferno Tower Goblin Hut Skeleton Army
Skeleton Army Inferno Tower
Skeleton Army Fireball Goblin Hut Freeze
Inferno Tower Fireball Goblin Hut
Goblin Hut Inferno Tower Skeleton Army Fireball Rocket Freeze
Fireball Rocket Skeleton Army Goblin Hut Freeze
Inferno Tower Skeleton Army Goblin Hut
Inferno Tower Rocket Skeleton Army Fireball Goblin Hut Freeze
Fireball Goblin Hut Inferno Tower Skeleton Army
Fireball Goblin Hut Skeleton Army
Freeze Fireball Goblin Hut
Goblin Hut Inferno Tower
Skeleton Army Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Goblin Hut Inferno Tower
Fireball Rocket
Skeleton Army Goblin Hut Inferno Tower Rocket
Rocket Skeleton Army Fireball Inferno Tower
Inferno Tower Goblin Hut Skeleton Army
Fireball Rocket Goblin Hut Freeze
Rocket Skeleton Army Fireball Goblin Hut Inferno Tower
Inferno Tower Skeleton Army
Rocket Freeze Fireball Goblin Hut Inferno Tower Skeleton Army
Inferno Tower Goblin Hut Skeleton Army
Goblin Hut Inferno Tower
Rocket Skeleton Army Fireball
Rocket Skeleton Army Fireball Inferno Tower
Fireball Skeleton Army
Goblin Hut Inferno Tower Skeleton Army Fireball Rocket Freeze
Fireball Goblin Hut Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Freeze
Fireball
Rocket Fireball Goblin Hut
Fireball Rocket Freeze
Fireball Rocket
Fireball Rocket Freeze
Fireball Freeze
Fireball
Rocket Fireball
Rocket Fireball
Fireball Rocket
Rocket Fireball Goblin Hut
Fireball Rocket Freeze
Fireball Goblin Hut
Rocket Fireball Goblin Hut
Fireball Goblin Hut Rocket
Fireball Rocket Freeze
Rocket
Rocket Fireball
Rocket Fireball
Rocket Fireball
Rocket Fireball
Rocket
Rocket Fireball
Freeze Fireball
Fireball
Fireball
Fireball Rocket
Fireball
Rocket Fireball Goblin Hut Freeze
Fireball
Fireball Rocket
Rocket Fireball Freeze
Rocket Fireball
Fireball Goblin Hut Rocket Skeleton Army Freeze
Fireball Rocket
Freeze
Fireball
Fireball Rocket
Fireball
Rocket Fireball
Fireball Rocket Freeze
Fireball Rocket
Fireball Rocket Freeze

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