My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Dark Prince Electro Dragon Goblin Giant Electro Giant Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Goblin Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Dark Prince Goblin Giant Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Dark Prince Goblin Giant Electro Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Dragon Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Dark Prince Mighty Miner
Giant Snowball
Hog Rider Electro Dragon Mighty Miner
Zap
Dark Prince Goblin Giant Mighty Miner
Barbarian Barrel
Dark Prince
The Log
Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Dark Prince Electro Dragon
Fireball
Hog Rider Electro Dragon Mighty Miner
Poison
Electro Dragon
Lightning
Dark Prince Electro Dragon Mighty Miner
Rocket
Hog Rider Electro Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Electro Giant Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Hog Rider Dark Prince Mighty Miner Giant Electro Dragon Goblin Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Hog Rider Dark Prince Mighty Miner

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Goblin Giant Giant Dark Prince
Hog Rider
Fireball Giant Dark Prince
Giant
Dark Prince Electro Dragon Fireball Hog Rider
Dark Prince
Giant Electro Giant Fireball Hog Rider Goblin Giant
Electro Dragon
Giant Goblin Giant
Goblin Giant
Fireball Dark Prince Electro Dragon
Electro Giant
Dark Prince
Mighty Miner

Defense Synergies 1 2

Fireball
Goblin Giant Dark Prince
Hog Rider
Giant
Dark Prince
Fireball Electro Dragon
Electro Dragon
Dark Prince
Goblin Giant
Fireball
Electro Giant
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon Goblin Giant
Dark Prince Electro Dragon
Dark Prince Electro Dragon
Dark Prince Electro Dragon
Fireball Dark Prince
Fireball Dark Prince Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon Goblin Giant Electro Giant
Mighty Miner
Dark Prince
Fireball Dark Prince Electro Dragon Goblin Giant Electro Giant
Fireball Electro Dragon
Fireball Dark Prince Electro Dragon
Fireball Dark Prince Electro Dragon
Fireball Electro Giant
Fireball Dark Prince Electro Dragon
Fireball Dark Prince Electro Dragon
Fireball Dark Prince Electro Dragon
Dark Prince Fireball Electro Dragon Goblin Giant Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince Electro Giant
Fireball Electro Dragon
Dark Prince Electro Dragon Goblin Giant
Dark Prince Fireball Goblin Giant
Dark Prince Goblin Giant Mighty Miner
Fireball Electro Giant Electro Dragon Goblin Giant
Dark Prince Fireball Goblin Giant
Mighty Miner Dark Prince Goblin Giant
Electro Dragon Fireball Dark Prince
Goblin Giant
Dark Prince Electro Dragon
Fireball Dark Prince Goblin Giant Electro Giant
Dark Prince Fireball Goblin Giant
Fireball Electro Dragon Electro Giant
Electro Dragon Electro Giant Fireball Dark Prince Goblin Giant Mighty Miner
Fireball Dark Prince Electro Dragon Electro Giant Mighty Miner
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon Goblin Giant
Fireball Dark Prince
Fireball Dark Prince
Fireball Electro Giant Electro Dragon Goblin Giant
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Dark Prince Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Dark Prince Electro Dragon
Fireball Electro Dragon Electro Giant
Fireball
Fireball
Fireball Electro Dragon
Electro Giant Fireball Dark Prince Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Electro Dragon Electro Giant
Electro Dragon Fireball Electro Giant
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Mighty Miner
Fireball
Fireball Dark Prince Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Dark Prince Electro Dragon
Fireball Electro Dragon
Fireball Electro Giant
Dark Prince Electro Dragon
Electro Dragon Electro Giant Fireball
Fireball Electro Dragon
Electro Dragon Fireball Dark Prince Goblin Giant Electro Giant
Fireball Electro Dragon

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