My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats X-Bow Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians X-Bow Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Goblins Bats
Zap
Goblins Bats X-Bow
Barbarian Barrel
Goblins Elite Barbarians X-Bow
The Log
Goblins Elite Barbarians X-Bow
Earthquake
X-Bow
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Elite Barbarians
Fireball
Elite Barbarians X-Bow
Poison
Bats X-Bow
Lightning
Elite Barbarians X-Bow
Rocket
Elite Barbarians X-Bow

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Bats Giant Snowball Fireball Elite Barbarians X-Bow Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Goblins Bats Giant Snowball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
X-Bow
Bats
Elite Barbarians X-Bow Golem
Giant Snowball
X-Bow Elite Barbarians Fireball Mirror Golem
Elite Barbarians
Bats Giant Snowball Fireball
Fireball
Mirror X-Bow Golem Giant Snowball Elite Barbarians
Mirror
Fireball Giant Snowball X-Bow
X-Bow
Giant Snowball Fireball Goblins Bats Mirror
Golem
Fireball Bats Giant Snowball

Defense Synergies 3 6

Goblins
Giant Snowball X-Bow
Bats
Giant Snowball X-Bow
Giant Snowball
Mirror Goblins Bats Elite Barbarians X-Bow
Elite Barbarians
Giant Snowball
Fireball
Mirror X-Bow
Mirror
Giant Snowball Fireball
X-Bow
Fireball Goblins Bats Giant Snowball
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball X-Bow
Elite Barbarians Goblins Bats X-Bow
Goblins Bats Giant Snowball Elite Barbarians
Elite Barbarians Goblins Bats
Elite Barbarians Fireball X-Bow
Fireball Goblins Bats Giant Snowball X-Bow
Bats Giant Snowball Fireball X-Bow
Fireball X-Bow
Goblins Elite Barbarians X-Bow
Elite Barbarians Goblins Giant Snowball
Goblins Bats Giant Snowball Fireball X-Bow
Bats Giant Snowball Fireball
Bats Giant Snowball Elite Barbarians Fireball X-Bow
Fireball Goblins Bats Giant Snowball X-Bow
Elite Barbarians X-Bow
Giant Snowball Elite Barbarians Fireball X-Bow
Goblins Bats Elite Barbarians Fireball X-Bow
Fireball Goblins Bats Giant Snowball Elite Barbarians X-Bow
Giant Snowball Bats Fireball
Elite Barbarians
Goblins Bats Giant Snowball Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Snowball Elite Barbarians Fireball X-Bow
Fireball Giant Snowball Elite Barbarians X-Bow
Goblins Bats Elite Barbarians
Bats Elite Barbarians Fireball X-Bow
Elite Barbarians
Fireball Bats Giant Snowball
Goblins Bats Elite Barbarians Fireball
Elite Barbarians
Goblins Bats Giant Snowball Elite Barbarians Fireball X-Bow
Bats Elite Barbarians
Giant Snowball Elite Barbarians Fireball
Elite Barbarians Fireball
Fireball
Elite Barbarians Goblins Bats Fireball X-Bow
Bats Giant Snowball Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball X-Bow
Fireball Giant Snowball X-Bow
Fireball X-Bow
Fireball
Fireball Giant Snowball
Fireball Bats Giant Snowball
Fireball X-Bow Giant Snowball
Fireball Giant Snowball X-Bow
Goblins Bats Giant Snowball Elite Barbarians Fireball X-Bow
Fireball X-Bow
Fireball Giant Snowball
Giant Snowball Elite Barbarians Fireball
Fireball X-Bow
Giant Snowball Elite Barbarians Fireball X-Bow
X-Bow Giant Snowball Fireball
Fireball X-Bow
Giant Snowball Fireball
Bats
Giant Snowball Fireball X-Bow
Giant Snowball Fireball X-Bow
Fireball X-Bow
Giant Snowball Fireball
X-Bow
Giant Snowball Fireball X-Bow
Giant Snowball Fireball
Fireball X-Bow Giant Snowball
Fireball Giant Snowball X-Bow
Fireball X-Bow
Elite Barbarians Bats Giant Snowball Fireball X-Bow
Bats Giant Snowball Fireball
Giant Snowball Elite Barbarians Fireball
Giant Snowball Fireball X-Bow
Giant Snowball Fireball
Giant Snowball Fireball
Bats Fireball X-Bow
Fireball Giant Snowball
Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Elite Barbarians
Bats Giant Snowball Elite Barbarians Fireball
Bats Giant Snowball Fireball
Giant Snowball Fireball X-Bow

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