My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Giant Skeleton Bandit
Giant Snowball
Goblin Gang Skeleton Army Baby Dragon Witch
Zap
Goblin Gang Skeleton Army Witch Bandit
Barbarian Barrel
Goblin Gang Valkyrie Skeleton Army Witch Giant Skeleton Bandit
The Log
Goblin Gang Skeleton Army Witch Giant Skeleton Bandit
Earthquake
Goblin Gang Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch
Royal Delivery
Goblin Gang Valkyrie Skeleton Army Baby Dragon Witch Giant Skeleton Bandit
Fireball
Goblin Gang Skeleton Army Baby Dragon Witch Bandit
Poison
Goblin Gang Skeleton Army Witch
Lightning
Valkyrie Baby Dragon Witch Bandit
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Bandit Fireball Valkyrie Baby Dragon Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Skeleton Army Bandit Fireball

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Baby Dragon Giant Skeleton Bandit
Fireball
Baby Dragon
Valkyrie
Goblin Gang Baby Dragon Witch Giant Skeleton Bandit
Skeleton Army
Baby Dragon
Goblin Gang Fireball Valkyrie Witch Giant Skeleton Bandit
Witch
Valkyrie Baby Dragon Giant Skeleton Bandit
Giant Skeleton
Goblin Gang Valkyrie Baby Dragon Witch Bandit
Bandit
Goblin Gang Valkyrie Baby Dragon Witch Giant Skeleton

Defense Synergies 0 16

Goblin Gang
Valkyrie Skeleton Army Giant Skeleton Bandit
Fireball
Valkyrie Bandit
Valkyrie
Goblin Gang Fireball Baby Dragon Witch Bandit
Skeleton Army
Goblin Gang Giant Skeleton Bandit
Baby Dragon
Valkyrie Witch Giant Skeleton Bandit
Witch
Valkyrie Baby Dragon Giant Skeleton Bandit
Giant Skeleton
Goblin Gang Skeleton Army Baby Dragon Witch
Bandit
Goblin Gang Fireball Valkyrie Skeleton Army Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon
Skeleton Army Goblin Gang Valkyrie Witch Bandit
Goblin Gang Skeleton Army Witch Valkyrie Giant Skeleton Bandit
Skeleton Army Witch Goblin Gang Valkyrie Bandit
Fireball Valkyrie Skeleton Army Giant Skeleton
Goblin Gang Fireball Skeleton Army Valkyrie Baby Dragon Bandit
Goblin Gang Fireball Baby Dragon Witch
Fireball Valkyrie Baby Dragon Giant Skeleton Bandit
Witch Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Valkyrie Giant Skeleton Bandit
Goblin Gang Valkyrie Skeleton Army Witch Fireball Baby Dragon Giant Skeleton Bandit
Goblin Gang Fireball Baby Dragon Witch
Skeleton Army Goblin Gang Fireball Valkyrie Witch Giant Skeleton Bandit
Fireball Valkyrie Skeleton Army Goblin Gang Baby Dragon Witch
Skeleton Army Goblin Gang Bandit
Skeleton Army Goblin Gang Fireball Bandit
Goblin Gang Fireball Valkyrie Skeleton Army Witch
Fireball Goblin Gang Valkyrie Skeleton Army Baby Dragon Witch Bandit
Valkyrie Baby Dragon Witch Fireball Giant Skeleton Bandit
Goblin Gang Valkyrie Skeleton Army Fireball Baby Dragon Witch Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Fireball Witch Giant Skeleton Bandit
Fireball Bandit Goblin Gang Valkyrie Baby Dragon
Goblin Gang Skeleton Army Giant Skeleton Bandit Valkyrie Witch
Goblin Gang Valkyrie Skeleton Army Giant Skeleton Fireball Bandit
Giant Skeleton Goblin Gang Valkyrie Skeleton Army Witch Bandit
Fireball Goblin Gang Baby Dragon Witch
Goblin Gang Skeleton Army Fireball Valkyrie Witch Giant Skeleton Bandit
Giant Skeleton Valkyrie Skeleton Army
Giant Skeleton Fireball Valkyrie Skeleton Army Baby Dragon Witch Bandit
Witch Goblin Gang Skeleton Army
Valkyrie Witch Giant Skeleton
Skeleton Army Fireball Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Goblin Gang Fireball Valkyrie Witch Bandit
Fireball Valkyrie Skeleton Army Baby Dragon Witch
Goblin Gang Skeleton Army Witch Fireball Valkyrie Baby Dragon Giant Skeleton
Valkyrie Fireball Baby Dragon Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon Giant Skeleton Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon Giant Skeleton Bandit
Fireball Valkyrie Giant Skeleton
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Witch
Baby Dragon Witch
Fireball Baby Dragon
Fireball Bandit
Goblin Gang Fireball
Fireball Valkyrie Bandit
Fireball Baby Dragon
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon
Fireball Baby Dragon Witch Bandit
Fireball Baby Dragon Bandit
Fireball
Fireball Baby Dragon Bandit
Fireball Valkyrie Baby Dragon Witch
Fireball Baby Dragon Giant Skeleton
Fireball
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch
Witch
Fireball Baby Dragon Witch Bandit
Fireball Baby Dragon Witch Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon Witch
Fireball Witch
Fireball
Fireball Bandit
Fireball
Giant Skeleton
Fireball
Goblin Gang Fireball Skeleton Army Witch Bandit
Fireball Baby Dragon Witch
Fireball
Fireball Goblin Gang Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Giant Skeleton
Goblin Gang Fireball Baby Dragon Witch Giant Skeleton
Fireball Witch
Fireball Baby Dragon Witch Giant Skeleton Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: