My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Giant Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Hog Rider Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant
Giant Snowball
Hog Rider Witch Lumberjack
Zap
Witch
Barbarian Barrel
Ice Spirit Witch Lumberjack
The Log
Ice Spirit Mini P.E.K.K.A Hog Rider Witch Lumberjack
Earthquake
Hog Rider Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Mini P.E.K.K.A Hog Rider Witch Lumberjack
Fireball
Hog Rider Witch Lumberjack
Poison
Witch
Lightning
Mini P.E.K.K.A Witch Lumberjack
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Fireball Mini P.E.K.K.A Hog Rider Lumberjack Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit The Log Fireball Mini P.E.K.K.A

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Mini P.E.K.K.A Giant Witch Lumberjack
Fireball
Hog Rider Giant The Log
Mini P.E.K.K.A
Giant Ice Spirit Hog Rider The Log Lumberjack
Hog Rider
Ice Spirit Fireball The Log Mini P.E.K.K.A Giant Witch Lumberjack
Giant
Mini P.E.K.K.A Ice Spirit Fireball Hog Rider Witch The Log Lumberjack
Witch
Ice Spirit Hog Rider Giant Lumberjack
The Log
Hog Rider Fireball Mini P.E.K.K.A Giant Lumberjack
Lumberjack
Ice Spirit Mini P.E.K.K.A Hog Rider Giant Witch The Log

Defense Synergies 3 10

Ice Spirit
Mini P.E.K.K.A Fireball Witch The Log Lumberjack
Fireball
The Log Ice Spirit Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Ice Spirit The Log Fireball Witch
Hog Rider
Giant
Witch
Ice Spirit Mini P.E.K.K.A The Log Lumberjack
The Log
Fireball Mini P.E.K.K.A Ice Spirit Witch Lumberjack
Lumberjack
Ice Spirit Fireball Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Mini P.E.K.K.A Lumberjack Ice Spirit Witch The Log
Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Witch Lumberjack
Fireball Mini P.E.K.K.A The Log Lumberjack
Fireball The Log Lumberjack
Ice Spirit Fireball Witch
Fireball The Log
Mini P.E.K.K.A Witch Lumberjack
Ice Spirit Mini P.E.K.K.A Lumberjack
Witch Fireball The Log Lumberjack
Fireball Witch
Mini P.E.K.K.A Lumberjack Ice Spirit Fireball Witch The Log
Fireball Ice Spirit Mini P.E.K.K.A Witch The Log Lumberjack
Mini P.E.K.K.A Lumberjack
Ice Spirit Fireball Mini P.E.K.K.A The Log Lumberjack
Fireball Mini P.E.K.K.A Witch Lumberjack
Ice Spirit Fireball Witch The Log Lumberjack
Witch The Log Ice Spirit Fireball Lumberjack
Mini P.E.K.K.A Lumberjack
Fireball Mini P.E.K.K.A Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Fireball Witch
Fireball Mini P.E.K.K.A The Log Lumberjack
Lumberjack Ice Spirit Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Lumberjack Fireball The Log
Mini P.E.K.K.A Witch Lumberjack
Fireball Ice Spirit Witch
Mini P.E.K.K.A Fireball Witch Lumberjack
Mini P.E.K.K.A Lumberjack
Ice Spirit Fireball Mini P.E.K.K.A Witch The Log
Witch
Mini P.E.K.K.A Witch Lumberjack
Fireball The Log
Mini P.E.K.K.A Fireball Witch Lumberjack
Fireball Witch
Witch Ice Spirit Fireball Mini P.E.K.K.A The Log Lumberjack
Fireball Mini P.E.K.K.A Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Ice Spirit Witch
Witch The Log
Fireball The Log Ice Spirit
Fireball The Log
Fireball Mini P.E.K.K.A Lumberjack
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Ice Spirit Fireball Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Fireball Witch
Ice Spirit Fireball Witch
Fireball Mini P.E.K.K.A
Fireball The Log
Ice Spirit Fireball
Fireball The Log
Ice Spirit Fireball Witch
Fireball Witch
The Log Fireball
Fireball Mini P.E.K.K.A Lumberjack
The Log Fireball
Fireball
Ice Spirit Fireball Witch The Log
Fireball Witch
Fireball Witch The Log

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