My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Executioner Ice Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Executioner Ice Wizard Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace
Zap
Furnace
Barbarian Barrel
Furnace Executioner Ice Wizard Electro Wizard Magic Archer
The Log
Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Executioner Ice Wizard Electro Wizard Magic Archer
Fireball
Furnace Executioner Ice Wizard Electro Wizard Magic Archer
Poison
Furnace Executioner Ice Wizard Electro Wizard Magic Archer
Lightning
Furnace Executioner Ice Wizard Electro Wizard Magic Archer
Rocket
Furnace Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Tornado Executioner Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Tornado Executioner The Log Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Ice Wizard Fireball Furnace Electro Wizard Magic Archer Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tornado Ice Wizard Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado The Log Electro Wizard Magic Archer
Furnace
Tornado
Fireball Executioner Magic Archer The Log Ice Wizard
Executioner
Tornado The Log
The Log
Fireball Tornado Executioner Magic Archer
Ice Wizard
Tornado
Electro Wizard
Fireball Magic Archer
Magic Archer
Tornado Fireball The Log Electro Wizard

Defense Synergies 5 13

Fireball
Tornado The Log Ice Wizard Electro Wizard
Furnace
Tornado Ice Wizard Electro Wizard Magic Archer
Tornado
Fireball Executioner Ice Wizard Magic Archer Furnace The Log Electro Wizard
Executioner
Tornado The Log
The Log
Fireball Tornado Executioner Ice Wizard Electro Wizard Magic Archer
Ice Wizard
Tornado Fireball Furnace The Log
Electro Wizard
Fireball Furnace Tornado The Log Magic Archer
Magic Archer
Tornado Furnace The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner The Log Electro Wizard Magic Archer
Furnace Executioner The Log Ice Wizard Electro Wizard
Furnace Tornado Executioner Ice Wizard Electro Wizard
Furnace Ice Wizard Electro Wizard
Fireball Tornado The Log
Fireball Tornado The Log Furnace Executioner Ice Wizard Electro Wizard Magic Archer
Furnace Tornado Electro Wizard Fireball Executioner Ice Wizard Magic Archer
Fireball The Log Electro Wizard Magic Archer
Furnace Tornado Ice Wizard
Tornado Ice Wizard Electro Wizard
Executioner Ice Wizard Electro Wizard Fireball Furnace Tornado The Log Magic Archer
Executioner Fireball Furnace Tornado Ice Wizard Electro Wizard Magic Archer
Furnace Fireball The Log Ice Wizard Electro Wizard
Fireball Executioner Furnace Tornado The Log Electro Wizard Magic Archer
Furnace Electro Wizard
Tornado Fireball Furnace The Log Electro Wizard
Fireball Furnace Tornado Executioner Electro Wizard
Fireball Furnace Tornado Executioner The Log Ice Wizard Electro Wizard Magic Archer
Furnace Tornado Executioner The Log Fireball Ice Wizard Electro Wizard Magic Archer
Tornado Electro Wizard
Fireball Furnace Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Electro Wizard
Fireball Electro Wizard Executioner The Log Magic Archer
Furnace The Log Electro Wizard
Fireball Tornado The Log Electro Wizard
Executioner
Fireball Furnace Executioner Tornado Ice Wizard Electro Wizard Magic Archer
Fireball Furnace Ice Wizard Electro Wizard
Electro Wizard Fireball Tornado The Log Magic Archer
Fireball Tornado The Log Electro Wizard
Fireball Executioner
Fireball Furnace Executioner Magic Archer
Electro Wizard Fireball Furnace Tornado Executioner The Log Magic Archer
Executioner Fireball The Log Ice Wizard Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log
Fireball Tornado Executioner The Log Ice Wizard Electro Wizard Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball Executioner Furnace The Log Magic Archer
Fireball Executioner Furnace Tornado Ice Wizard Magic Archer
Furnace Tornado Executioner The Log Magic Archer
Fireball The Log Tornado Executioner Ice Wizard Magic Archer
Fireball The Log Tornado
Fireball Tornado Electro Wizard
Fireball Tornado The Log Electro Wizard Magic Archer
Fireball Tornado Executioner Magic Archer
Fireball Executioner The Log Magic Archer
Fireball Magic Archer
Fireball Furnace The Log Magic Archer
Fireball Furnace Executioner The Log Magic Archer
Magic Archer Fireball Furnace Executioner The Log
Fireball Tornado
Fireball Executioner The Log Electro Wizard Magic Archer
Fireball Tornado The Log Magic Archer
Fireball The Log Magic Archer
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Furnace Executioner Ice Wizard Magic Archer
Fireball The Log Tornado Executioner Ice Wizard Electro Wizard Magic Archer
Fireball Tornado The Log Magic Archer
Fireball Tornado The Log Magic Archer
Fireball Furnace Tornado Executioner Ice Wizard Electro Wizard Magic Archer
Electro Wizard Fireball
Fireball
Fireball The Log Magic Archer
Fireball Electro Wizard Magic Archer
Fireball The Log Magic Archer
Electro Wizard Fireball Magic Archer
Fireball Tornado Executioner Ice Wizard Electro Wizard Magic Archer
The Log Fireball
Fireball Executioner Electro Wizard Magic Archer
The Log Fireball Executioner Magic Archer
Fireball Tornado
Executioner
Fireball Tornado The Log Electro Wizard Magic Archer
Fireball Tornado Executioner Electro Wizard Magic Archer
Fireball Tornado Executioner The Log Electro Wizard Magic Archer

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