My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Goblin Hut Wizard Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Bandit
Giant Snowball
Hog Rider Furnace Goblin Hut Witch
Zap
Furnace Goblin Hut Witch Bandit
Barbarian Barrel
Furnace Goblin Hut Wizard Witch Bandit
The Log
Hog Rider Furnace Goblin Hut Witch Bandit
Earthquake
Hog Rider Furnace Goblin Hut Witch
Arrows
Furnace Goblin Hut Witch
Royal Delivery
Hog Rider Goblin Hut Wizard Witch Bandit
Fireball
Hog Rider Furnace Goblin Hut Wizard Witch Bandit
Poison
Furnace Goblin Hut Wizard Witch
Lightning
Furnace Goblin Hut Wizard Witch Bandit
Rocket
Hog Rider Furnace Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Fireball Hog Rider Furnace Giant Goblin Hut Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Fireball Hog Rider Furnace

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Giant
Hog Rider
Fireball Furnace Giant Goblin Hut Wizard Witch Bandit
Furnace
Hog Rider Giant Goblin Hut Bandit
Giant
Fireball Hog Rider Furnace Goblin Hut Wizard Witch Bandit
Goblin Hut
Hog Rider Furnace Giant Bandit
Wizard
Hog Rider Giant Bandit
Witch
Hog Rider Giant Bandit
Bandit
Hog Rider Furnace Giant Goblin Hut Wizard Witch

Defense Synergies 0 8

Fireball
Goblin Hut Bandit
Hog Rider
Furnace
Goblin Hut Bandit
Giant
Goblin Hut
Fireball Furnace Wizard Bandit
Wizard
Goblin Hut Bandit
Witch
Bandit
Bandit
Fireball Furnace Goblin Hut Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut Wizard
Furnace Goblin Hut Witch Bandit
Furnace Goblin Hut Witch Bandit
Goblin Hut Witch Furnace Bandit
Fireball
Fireball Furnace Bandit
Furnace Fireball Goblin Hut Wizard Witch
Fireball Bandit
Witch Furnace Goblin Hut
Bandit
Witch Fireball Furnace Goblin Hut Wizard Bandit
Fireball Furnace Goblin Hut Wizard Witch
Furnace Goblin Hut Fireball Wizard Witch Bandit
Fireball Wizard Furnace Goblin Hut Witch
Furnace Goblin Hut Bandit
Fireball Furnace Goblin Hut Bandit
Wizard Fireball Furnace Goblin Hut Witch
Fireball Furnace Goblin Hut Wizard Witch Bandit
Furnace Wizard Witch Fireball Goblin Hut Bandit
Goblin Hut
Wizard Fireball Furnace Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Goblin Hut Witch Bandit
Fireball Bandit Wizard
Bandit Furnace Goblin Hut Witch
Fireball Bandit
Goblin Hut Witch Bandit
Fireball Furnace Wizard Goblin Hut Witch
Fireball Furnace Goblin Hut Witch Bandit
Fireball Goblin Hut Witch Bandit
Witch Goblin Hut
Goblin Hut Witch
Fireball
Fireball Wizard Witch Bandit
Wizard Fireball Furnace Witch
Goblin Hut Witch Fireball Furnace
Fireball Goblin Hut Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Bandit
Fireball Goblin Hut Bandit
Fireball
Fireball Wizard Furnace
Fireball Wizard Furnace Witch
Furnace Wizard Witch
Fireball Wizard
Fireball Wizard Bandit
Fireball
Fireball Wizard Bandit
Fireball Wizard
Fireball Goblin Hut Bandit
Fireball Bandit
Fireball Furnace Goblin Hut
Fireball Furnace Goblin Hut Wizard Witch Bandit
Fireball Furnace Goblin Hut Wizard Bandit
Fireball
Fireball Wizard Bandit
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Furnace Wizard Witch
Witch
Fireball Wizard Witch Bandit
Fireball Wizard Witch Bandit
Fireball Bandit
Fireball Furnace Wizard Witch
Fireball Goblin Hut Wizard Witch
Fireball
Fireball Wizard Bandit
Fireball
Fireball Wizard
Fireball Goblin Hut Witch Bandit
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Witch
Fireball Witch
Fireball Witch Bandit

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