My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Goblin Barrel
Giant Snowball
Tombstone Hog Rider Goblin Barrel Baby Dragon Witch
Zap
Tombstone Goblin Barrel Witch
Barbarian Barrel
Tombstone Goblin Barrel Witch
The Log
Tombstone Hog Rider Goblin Barrel Witch
Earthquake
Tombstone Hog Rider Goblin Barrel Witch
Arrows
Tombstone Goblin Barrel Witch
Royal Delivery
Hog Rider Goblin Barrel Baby Dragon Witch
Fireball
Tombstone Hog Rider Goblin Barrel Baby Dragon Witch
Poison
Tombstone Witch
Lightning
Tombstone Baby Dragon Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Goblin Barrel Fireball Hog Rider Baby Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tombstone Goblin Barrel Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Fireball
Hog Rider Giant Baby Dragon The Log
Hog Rider
Fireball The Log Giant Goblin Barrel Baby Dragon Witch
Giant
Goblin Barrel Fireball Hog Rider Baby Dragon Witch The Log
Goblin Barrel
Giant Hog Rider Baby Dragon
Baby Dragon
Fireball Hog Rider Giant Goblin Barrel Witch
Witch
Hog Rider Giant Baby Dragon
The Log
Hog Rider Fireball Giant

Defense Synergies 1 5

Tombstone
Fireball Baby Dragon
Fireball
The Log Tombstone
Hog Rider
Giant
Goblin Barrel
Baby Dragon
Tombstone Witch The Log
Witch
Baby Dragon The Log
The Log
Fireball Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Baby Dragon The Log
Tombstone Witch The Log
Witch Tombstone
Witch Tombstone
Tombstone Fireball The Log
Fireball The Log Baby Dragon
Tombstone Fireball Baby Dragon Witch
Fireball Baby Dragon The Log
Witch Tombstone
Witch Tombstone Fireball Baby Dragon The Log
Fireball Baby Dragon Witch
Tombstone Fireball Witch The Log
Fireball Tombstone Baby Dragon Witch The Log
Tombstone
Fireball The Log
Tombstone Fireball Witch
Tombstone Fireball Baby Dragon Witch The Log
Baby Dragon Witch The Log Tombstone Fireball
Fireball Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball Witch
Fireball Baby Dragon The Log
Tombstone Witch The Log
Fireball The Log
Tombstone Witch
Fireball Baby Dragon Witch
Tombstone Fireball Witch
Tombstone Fireball Baby Dragon Witch The Log
Witch Tombstone
Tombstone Witch
Fireball The Log
Tombstone Fireball Witch
Fireball Baby Dragon Witch
Tombstone Witch Fireball Baby Dragon The Log
Fireball Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Witch
Baby Dragon Witch The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball
Fireball The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log
Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon Witch
Witch
Fireball The Log Baby Dragon Witch
Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Witch
Fireball Witch
Fireball
Fireball The Log
Fireball
Fireball The Log
Tombstone Fireball Witch
Fireball Baby Dragon Witch
The Log Fireball
Fireball Baby Dragon
The Log Fireball Baby Dragon
Fireball
Fireball Baby Dragon Witch The Log
Fireball Witch
Fireball Baby Dragon Witch The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: