My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Royal Giant
Giant Snowball
Bomber Minions Barbarians
Zap
Bomber Minions Royal Giant
Barbarian Barrel
Bomber Barbarians Valkyrie Wizard
The Log
Bomber Barbarians Royal Giant
Earthquake
Bomber Barbarians
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Barbarians Valkyrie Wizard
Fireball
Bomber Minions Barbarians Wizard
Poison
Bomber Minions Barbarians Wizard
Lightning
Valkyrie Wizard
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Minions Fireball Valkyrie Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Minions Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Minions Valkyrie
Minions
Royal Giant Rage Bomber Valkyrie
Barbarians
Royal Giant
Bomber Minions Fireball Wizard
Fireball
Royal Giant
Valkyrie
Bomber Minions Wizard
Wizard
Royal Giant Valkyrie Rage
Rage
Minions Wizard

Defense Synergies 1 3

Bomber
Valkyrie
Minions
Valkyrie
Barbarians
Royal Giant
Fireball
Valkyrie
Valkyrie
Minions Bomber Fireball Wizard
Wizard
Valkyrie
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball Valkyrie Wizard
Barbarians Bomber Minions Valkyrie
Barbarians Bomber Minions Valkyrie
Barbarians Bomber Minions Valkyrie
Bomber Barbarians Fireball Valkyrie
Fireball Bomber Minions Valkyrie
Minions Fireball Wizard
Barbarians Fireball Valkyrie
Barbarians Minions
Bomber Barbarians Valkyrie
Minions Barbarians Valkyrie Bomber Fireball Wizard
Minions Fireball Wizard
Barbarians Bomber Minions Fireball Valkyrie Wizard
Bomber Fireball Valkyrie Wizard Minions Barbarians
Barbarians
Barbarians Fireball
Barbarians Wizard Bomber Minions Fireball Valkyrie
Fireball Bomber Minions Barbarians Valkyrie Wizard
Valkyrie Wizard Bomber Minions Barbarians Fireball
Barbarians
Bomber Valkyrie Wizard Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball
Fireball Bomber Valkyrie Wizard
Barbarians Minions Valkyrie
Valkyrie Barbarians Fireball
Barbarians Valkyrie
Fireball Wizard Minions
Minions Barbarians Fireball Valkyrie
Barbarians Valkyrie
Minions Barbarians Fireball Valkyrie
Barbarians
Minions Barbarians Valkyrie
Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie Wizard
Wizard Bomber Barbarians Fireball Valkyrie
Barbarians Bomber Minions Fireball Valkyrie
Minions Valkyrie Bomber Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Barbarians Fireball Valkyrie
Bomber Fireball Wizard Valkyrie
Fireball Wizard Minions
Bomber Wizard
Fireball Wizard
Fireball Wizard
Minions Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball
Bomber Fireball Wizard
Fireball Wizard
Fireball
Bomber Minions
Bomber Fireball Wizard
Bomber Fireball Valkyrie Wizard
Minions Fireball
Fireball Wizard
Barbarians Fireball
Bomber Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Minions Fireball Wizard
Fireball
Bomber Fireball Wizard
Fireball
Fireball Wizard
Minions Barbarians Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Bomber Fireball Wizard
Fireball
Minions Fireball
Fireball
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: