My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Three Musketeers Baby Dragon Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Three Musketeers Night Witch
Giant Snowball
Bats Three Musketeers Baby Dragon Night Witch
Zap
Bats Three Musketeers Night Witch
Barbarian Barrel
Heal Spirit Goblin Cage Three Musketeers Night Witch
The Log
Heal Spirit Goblin Cage Three Musketeers
Earthquake
Goblin Cage
Arrows
Bats Heal Spirit Night Witch
Royal Delivery
Bats Heal Spirit Goblin Cage Three Musketeers Baby Dragon Night Witch
Fireball
Goblin Cage Three Musketeers Baby Dragon Night Witch
Poison
Bats Goblin Cage Three Musketeers Night Witch
Lightning
Goblin Cage Three Musketeers Baby Dragon Night Witch
Rocket
Three Musketeers Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Baby Dragon Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Fireball Goblin Cage Baby Dragon Night Witch Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Bats Fireball Goblin Cage

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Cage Baby Dragon
Heal Spirit
Goblin Cage Three Musketeers Baby Dragon Night Witch Mega Knight
Fireball
Baby Dragon Mega Knight
Goblin Cage
Bats Heal Spirit Three Musketeers Baby Dragon
Three Musketeers
Heal Spirit Goblin Cage
Baby Dragon
Bats Heal Spirit Fireball Goblin Cage Mega Knight
Night Witch
Heal Spirit Mega Knight
Mega Knight
Bats Heal Spirit Fireball Baby Dragon Night Witch

Defense Synergies 0 8

Bats
Goblin Cage Baby Dragon Mega Knight
Heal Spirit
Fireball
Goblin Cage Mega Knight
Goblin Cage
Bats Fireball Baby Dragon
Three Musketeers
Baby Dragon
Bats Goblin Cage Mega Knight
Night Witch
Mega Knight
Mega Knight
Bats Fireball Baby Dragon Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Baby Dragon
Bats Goblin Cage Three Musketeers Night Witch Mega Knight
Goblin Cage Three Musketeers Mega Knight Bats Night Witch
Goblin Cage Three Musketeers Night Witch Bats Mega Knight
Fireball Goblin Cage Mega Knight
Fireball Bats Baby Dragon Night Witch Mega Knight
Bats Three Musketeers Fireball Goblin Cage Baby Dragon Night Witch
Fireball Goblin Cage Baby Dragon Mega Knight
Three Musketeers Goblin Cage Night Witch
Night Witch Mega Knight
Bats Fireball Baby Dragon Night Witch Mega Knight
Three Musketeers Bats Fireball Baby Dragon Night Witch
Goblin Cage Night Witch Mega Knight Bats Fireball Three Musketeers
Fireball Three Musketeers Mega Knight Bats Goblin Cage Baby Dragon Night Witch
Goblin Cage Three Musketeers Mega Knight
Fireball Goblin Cage Three Musketeers Mega Knight
Three Musketeers Mega Knight Bats Fireball Goblin Cage Night Witch
Fireball Goblin Cage Mega Knight Bats Three Musketeers Baby Dragon Night Witch
Goblin Cage Baby Dragon Bats Fireball Mega Knight
Goblin Cage Three Musketeers
Mega Knight Bats Fireball Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Goblin Cage
Fireball Baby Dragon Mega Knight
Mega Knight Bats Goblin Cage
Mega Knight Bats Fireball Goblin Cage Night Witch
Goblin Cage Three Musketeers Night Witch Mega Knight
Fireball Bats Three Musketeers Baby Dragon
Bats Fireball Goblin Cage Night Witch
Mega Knight Goblin Cage
Goblin Cage Mega Knight Bats Fireball Baby Dragon
Goblin Cage Three Musketeers
Mega Knight Bats Goblin Cage
Mega Knight Fireball Goblin Cage
Mega Knight Fireball Goblin Cage Three Musketeers Night Witch
Fireball Goblin Cage Three Musketeers Baby Dragon Mega Knight
Bats Fireball Goblin Cage Three Musketeers Baby Dragon Night Witch
Bats Mega Knight Fireball Goblin Cage Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Mega Knight
Fireball Bats Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Bats Fireball Three Musketeers Night Witch
Fireball
Fireball Baby Dragon
Fireball Three Musketeers Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Three Musketeers Baby Dragon
Fireball Three Musketeers Baby Dragon Mega Knight
Fireball Three Musketeers
Bats Night Witch
Fireball Three Musketeers Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Fireball Baby Dragon Night Witch Mega Knight
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Fireball Baby Dragon
Bats Fireball Baby Dragon Night Witch
Bats Fireball
Fireball Night Witch
Fireball Night Witch Mega Knight
Fireball
Mega Knight
Fireball
Bats Fireball Night Witch
Fireball Three Musketeers Baby Dragon
Fireball
Fireball Three Musketeers Baby Dragon Mega Knight
Fireball Baby Dragon
Fireball
Three Musketeers Mega Knight
Bats Fireball Baby Dragon
Bats Fireball
Fireball Baby Dragon Mega Knight

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