My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner Bandit
Giant Snowball
Fire Spirit Minions Barbarians Miner
Zap
Fire Spirit Minions Inferno Tower Bandit
Barbarian Barrel
Fire Spirit Barbarians Inferno Tower Bandit
The Log
Fire Spirit Barbarians Bandit
Earthquake
Barbarians Inferno Tower
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Barbarians Miner Bandit
Fireball
Minions Barbarians Inferno Tower Bandit
Poison
Minions Barbarians Inferno Tower
Lightning
Inferno Tower Bandit
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Miner Bandit Poison Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Minions Miner

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Bandit
Minions
Miner Bandit
Barbarians
Inferno Tower
Poison
Miner The Log
The Log
Poison Miner Bandit
Miner
Fire Spirit Minions Poison The Log Bandit
Bandit
Fire Spirit Minions The Log Miner

Defense Synergies 1 10

Fire Spirit
Inferno Tower The Log
Minions
Inferno Tower The Log Bandit
Barbarians
Inferno Tower
The Log Fire Spirit Minions Poison Bandit
Poison
Inferno Tower The Log
The Log
Inferno Tower Fire Spirit Minions Poison Miner Bandit
Miner
The Log
Bandit
Minions Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower The Log
Barbarians Inferno Tower Minions The Log Bandit
Barbarians Inferno Tower Fire Spirit Minions Bandit
Barbarians Inferno Tower Minions Bandit
Barbarians Poison The Log
The Log Fire Spirit Minions Bandit
Minions Inferno Tower Fire Spirit Poison
Barbarians Inferno Tower Poison The Log Bandit
Barbarians Inferno Tower Minions
Fire Spirit Barbarians Inferno Tower Miner Bandit
Minions Barbarians Poison The Log Bandit
Minions Inferno Tower Poison
Barbarians Inferno Tower Fire Spirit Minions The Log Bandit
Fire Spirit Minions Barbarians Poison The Log
Barbarians Inferno Tower Bandit
Barbarians Inferno Tower The Log Bandit
Barbarians Minions Inferno Tower Poison
Fire Spirit Minions Barbarians The Log Bandit
Poison The Log Fire Spirit Minions Barbarians Bandit
Barbarians Inferno Tower
Fire Spirit Minions Barbarians Poison The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower Bandit
Poison Bandit The Log Miner
Barbarians Bandit Minions Inferno Tower The Log
Barbarians Inferno Tower The Log Bandit
Barbarians Inferno Tower Bandit
Fire Spirit Poison Minions
Minions Barbarians Inferno Tower Bandit
Inferno Tower Barbarians
Minions Barbarians Inferno Tower Poison The Log Bandit
Inferno Tower Barbarians
Minions Barbarians Inferno Tower
Barbarians Poison The Log
Barbarians Inferno Tower Bandit
Barbarians
Barbarians Inferno Tower Minions Poison The Log
Minions Poison Barbarians Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Bandit
Poison The Log Miner Bandit
Poison The Log Miner Bandit
Barbarians Poison The Log
Poison Fire Spirit The Log
Poison Fire Spirit Minions
Fire Spirit Poison The Log
Poison The Log Fire Spirit
Poison The Log Miner Bandit
Fire Spirit Minions Poison
Poison Miner The Log Bandit
Poison Fire Spirit
Poison Fire Spirit The Log Miner Bandit
Minions Poison Bandit
Poison The Log
Poison The Log Bandit
Poison The Log Bandit
Poison
Minions
Fire Spirit Poison The Log Bandit
Fire Spirit Poison The Log Miner
Minions Poison The Log
Poison
The Log
Barbarians Poison The Log
Poison The Log Fire Spirit
Poison The Log Miner Bandit
Poison The Log Miner Bandit
Poison Miner The Log Bandit
Poison Fire Spirit
Minions Poison
Poison The Log Miner Bandit
Poison
Poison The Log
Fire Spirit Minions Barbarians Bandit
Poison Fire Spirit
The Log
Poison Miner
The Log Poison
Poison
Minions Poison The Log
Poison
Poison The Log Miner Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: