My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Fire Spirit Archers Minions
Zap
Fire Spirit Archers Minions X-Bow
Barbarian Barrel
Fire Spirit Archers Knight Tesla X-Bow
The Log
Fire Spirit Archers X-Bow
Earthquake
Archers Tesla X-Bow
Arrows
Fire Spirit Archers Minions
Royal Delivery
Fire Spirit Archers Knight Minions
Fireball
Archers Minions Tesla X-Bow
Poison
Archers Minions X-Bow
Lightning
Knight Tesla X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Knight Minions Tesla Poison X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Knight

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight X-Bow
Archers
Knight X-Bow
Knight
Archers Minions X-Bow Fire Spirit Poison The Log
Minions
Knight
Tesla
Poison
Knight The Log
X-Bow
Knight The Log Fire Spirit Archers
The Log
X-Bow Knight Poison

Defense Synergies 8 12

Fire Spirit
Knight The Log
Archers
Knight Minions Tesla X-Bow The Log
Knight
Fire Spirit Archers Minions Tesla X-Bow Poison The Log
Minions
Knight Archers Tesla X-Bow The Log
Tesla
Knight X-Bow The Log Archers Minions Poison
Poison
Knight Tesla The Log
X-Bow
Knight Tesla The Log Archers Minions
The Log
Tesla X-Bow Fire Spirit Archers Knight Minions Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Tesla X-Bow The Log
Knight Minions Tesla X-Bow The Log
Tesla Fire Spirit Archers Knight Minions
Tesla Knight Minions
Poison X-Bow The Log
The Log Fire Spirit Archers Minions Tesla X-Bow
Minions Tesla Fire Spirit Archers Poison X-Bow
Tesla Poison X-Bow The Log
Tesla Minions X-Bow
Knight Fire Spirit Archers Tesla
Archers Minions Poison Knight Tesla X-Bow The Log
Minions Tesla Archers Poison
Tesla Fire Spirit Knight Minions X-Bow The Log
Fire Spirit Minions Tesla Poison X-Bow The Log
Knight Tesla X-Bow
Tesla X-Bow The Log
Tesla Knight Minions Poison X-Bow
Fire Spirit Tesla Archers Knight Minions X-Bow The Log
Poison The Log Fire Spirit Archers Knight Minions Tesla
Tesla
Fire Spirit Archers Knight Minions Tesla Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla X-Bow
Poison Archers Knight Tesla X-Bow The Log
Knight Minions The Log
Knight Tesla X-Bow The Log
Knight Tesla
Fire Spirit Poison Archers Minions Tesla
Archers Knight Minions Tesla
Knight Tesla
Knight Minions Poison X-Bow The Log
Tesla
Knight Minions Tesla
Poison The Log
Knight Tesla
Archers Tesla
Tesla Archers Knight Minions Poison X-Bow The Log
Minions Poison Archers Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight X-Bow The Log
Poison X-Bow The Log
Poison X-Bow The Log
Knight Poison The Log
Poison Fire Spirit The Log
Poison Fire Spirit Minions
Fire Spirit Archers Poison The Log
Poison X-Bow The Log Fire Spirit
Poison The Log X-Bow
Fire Spirit Minions Poison X-Bow
Poison Knight X-Bow The Log
Poison Fire Spirit Archers
Poison Fire Spirit Knight The Log
Minions Poison X-Bow
Poison X-Bow The Log
X-Bow Poison The Log
Poison X-Bow The Log
Poison
Minions
Fire Spirit Archers Poison X-Bow The Log
Fire Spirit Poison X-Bow The Log
Minions Poison X-Bow The Log
Poison
X-Bow The Log
Poison X-Bow The Log
Poison The Log Fire Spirit
Poison X-Bow The Log
Poison X-Bow The Log
Poison X-Bow The Log
Poison Fire Spirit Archers X-Bow
Minions Poison
Poison X-Bow The Log
Poison
Poison The Log
Fire Spirit Archers Minions X-Bow
Poison Fire Spirit Archers
The Log
Poison Knight
The Log Poison
Poison
Minions Poison The Log
Poison
Poison X-Bow The Log

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