My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Ice Golem Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Valkyrie Baby Dragon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Ice Golem Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit Baby Dragon
Zap
Fire Spirit Firecracker
Barbarian Barrel
Fire Spirit Firecracker Elite Barbarians Valkyrie Executioner
The Log
Fire Spirit Firecracker Elite Barbarians
Earthquake
Firecracker
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Firecracker Elite Barbarians Valkyrie Baby Dragon Executioner
Fireball
Firecracker Elite Barbarians Baby Dragon Executioner
Poison
Firecracker Executioner
Lightning
Elite Barbarians Ice Golem Valkyrie Baby Dragon Executioner
Rocket
Elite Barbarians Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Ice Golem Baby Dragon Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Ice Golem Valkyrie Baby Dragon Poison Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Valkyrie Baby Dragon Poison Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Firecracker Valkyrie Baby Dragon Poison Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Ice Golem Firecracker Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Elite Barbarians Ice Golem Baby Dragon
Firecracker
Elite Barbarians Ice Golem Valkyrie Baby Dragon
Elite Barbarians
Valkyrie Fire Spirit Firecracker Ice Golem
Ice Golem
Fire Spirit Firecracker Elite Barbarians Baby Dragon Executioner
Valkyrie
Fire Spirit Elite Barbarians Firecracker Baby Dragon Executioner
Baby Dragon
Fire Spirit Firecracker Ice Golem Valkyrie Poison
Poison
Baby Dragon
Executioner
Ice Golem Valkyrie

Defense Synergies 3 10

Fire Spirit
Firecracker Ice Golem Valkyrie
Firecracker
Ice Golem Valkyrie Fire Spirit Baby Dragon
Elite Barbarians
Valkyrie Ice Golem
Ice Golem
Firecracker Fire Spirit Elite Barbarians Baby Dragon Poison Executioner
Valkyrie
Firecracker Elite Barbarians Fire Spirit Baby Dragon Executioner
Baby Dragon
Firecracker Ice Golem Valkyrie
Poison
Ice Golem
Executioner
Ice Golem Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Valkyrie Baby Dragon Executioner
Elite Barbarians Firecracker Valkyrie Executioner
Fire Spirit Elite Barbarians Valkyrie Executioner
Elite Barbarians Firecracker Valkyrie
Firecracker Elite Barbarians Valkyrie Poison
Fire Spirit Firecracker Valkyrie Baby Dragon Executioner
Fire Spirit Firecracker Baby Dragon Poison Executioner
Ice Golem Valkyrie Baby Dragon Poison
Elite Barbarians
Elite Barbarians Fire Spirit Firecracker Ice Golem Valkyrie
Valkyrie Poison Executioner Firecracker Ice Golem Baby Dragon
Executioner Firecracker Baby Dragon Poison
Fire Spirit Elite Barbarians Valkyrie
Fire Spirit Valkyrie Executioner Firecracker Baby Dragon Poison
Elite Barbarians
Elite Barbarians
Firecracker Elite Barbarians Valkyrie Poison Executioner
Fire Spirit Firecracker Elite Barbarians Valkyrie Baby Dragon Executioner
Valkyrie Baby Dragon Poison Executioner Fire Spirit Firecracker Ice Golem
Elite Barbarians
Valkyrie Fire Spirit Firecracker Elite Barbarians Baby Dragon Poison Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Ice Golem
Poison Firecracker Elite Barbarians Ice Golem Valkyrie Baby Dragon Executioner
Elite Barbarians Ice Golem Valkyrie
Valkyrie Elite Barbarians Ice Golem
Elite Barbarians Valkyrie Executioner
Fire Spirit Firecracker Poison Executioner Ice Golem Baby Dragon
Elite Barbarians Ice Golem Valkyrie
Elite Barbarians Valkyrie
Firecracker Elite Barbarians Ice Golem Valkyrie Baby Dragon Poison
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Poison
Elite Barbarians Ice Golem Valkyrie Executioner
Firecracker Valkyrie Baby Dragon Executioner
Elite Barbarians Firecracker Ice Golem Valkyrie Baby Dragon Poison Executioner
Valkyrie Poison Executioner Firecracker Elite Barbarians Ice Golem Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Ice Golem Valkyrie Baby Dragon
Firecracker Poison Baby Dragon Executioner
Baby Dragon Poison
Firecracker Ice Golem Valkyrie Poison
Poison Executioner Fire Spirit Firecracker Valkyrie Baby Dragon
Firecracker Poison Executioner Fire Spirit Ice Golem Baby Dragon
Fire Spirit Firecracker Baby Dragon Poison Executioner
Poison Fire Spirit Firecracker Ice Golem Baby Dragon Executioner
Poison Firecracker
Fire Spirit Elite Barbarians Poison
Firecracker Poison Valkyrie
Poison Fire Spirit Firecracker Baby Dragon Executioner
Poison Fire Spirit Firecracker Elite Barbarians Ice Golem Baby Dragon Executioner
Firecracker Baby Dragon Poison
Firecracker Elite Barbarians Ice Golem Baby Dragon Poison
Firecracker Baby Dragon Poison Executioner
Firecracker Baby Dragon Poison Executioner
Poison
Fire Spirit Firecracker Baby Dragon Poison Executioner
Fire Spirit Firecracker Valkyrie Baby Dragon Poison
Baby Dragon Poison
Poison
Baby Dragon Poison
Firecracker Ice Golem Poison Fire Spirit Valkyrie Baby Dragon Executioner
Firecracker Poison Baby Dragon Executioner
Baby Dragon Poison
Poison Firecracker Baby Dragon
Elite Barbarians Poison Fire Spirit Firecracker Ice Golem Baby Dragon Executioner
Firecracker Poison
Elite Barbarians
Poison
Firecracker Poison
Firecracker Poison
Fire Spirit
Poison Fire Spirit Firecracker Baby Dragon Executioner
Poison Firecracker Valkyrie Baby Dragon Executioner
Firecracker Ice Golem Baby Dragon Poison Executioner
Poison
Firecracker Elite Barbarians Executioner
Firecracker Elite Barbarians Baby Dragon Poison
Firecracker Poison Executioner
Poison Firecracker Baby Dragon Executioner

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