My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Archers Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Royal Recruits Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Royal Recruits

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minions Royal Recruits
Giant Snowball
Fire Spirit Spear Goblins Archers Minions Royal Recruits Witch
Zap
Fire Spirit Spear Goblins Archers Minions Witch
Barbarian Barrel
Fire Spirit Spear Goblins Archers Royal Recruits Witch
The Log
Fire Spirit Spear Goblins Archers Royal Recruits Witch
Earthquake
Spear Goblins Archers Witch
Arrows
Fire Spirit Spear Goblins Archers Minions Royal Recruits Witch
Royal Delivery
Fire Spirit Spear Goblins Archers Minions Royal Recruits Witch
Fireball
Archers Minions Witch
Poison
Spear Goblins Archers Minions Royal Recruits Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Spear Goblins Archers Minions Void Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Spear Goblins Archers

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits
Spear Goblins
Royal Recruits
Archers
Royal Recruits
Minions
Royal Recruits
Royal Recruits
Fire Spirit Spear Goblins Archers Minions
Mirror
Void
Witch

Defense Synergies 0 8

Fire Spirit
Spear Goblins Royal Recruits
Spear Goblins
Fire Spirit Archers Minions
Archers
Spear Goblins Minions Royal Recruits Witch
Minions
Spear Goblins Archers Royal Recruits
Royal Recruits
Fire Spirit Archers Minions
Mirror
Void
Witch
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Royal Recruits Void
Minions Royal Recruits Witch
Witch Fire Spirit Archers Minions Royal Recruits Void
Royal Recruits Witch Minions
Royal Recruits
Fire Spirit Spear Goblins Archers Minions
Minions Fire Spirit Spear Goblins Archers Void Witch
Royal Recruits Void
Witch Minions Royal Recruits
Fire Spirit Spear Goblins Archers Royal Recruits
Archers Minions Witch Spear Goblins Royal Recruits
Minions Spear Goblins Archers Witch
Royal Recruits Fire Spirit Minions Witch
Fire Spirit Minions Royal Recruits Witch
Royal Recruits
Royal Recruits
Minions Royal Recruits Witch
Fire Spirit Spear Goblins Archers Minions Royal Recruits Witch
Witch Fire Spirit Spear Goblins Archers Minions Royal Recruits
Royal Recruits
Royal Recruits Fire Spirit Spear Goblins Archers Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins Archers Void Witch
Void Archers
Royal Recruits Spear Goblins Minions Witch
Royal Recruits
Royal Recruits Witch
Fire Spirit Archers Minions Witch
Royal Recruits Spear Goblins Archers Minions Void Witch
Royal Recruits
Royal Recruits Void Spear Goblins Minions Witch
Royal Recruits Witch
Minions Royal Recruits Witch
Royal Recruits Void
Royal Recruits Witch
Royal Recruits Archers Witch
Royal Recruits Witch Spear Goblins Archers Minions
Minions Archers Royal Recruits Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Royal Recruits
Void
Void
Royal Recruits Void
Fire Spirit
Fire Spirit Spear Goblins Minions Witch
Fire Spirit Archers Witch
Fire Spirit
Void
Fire Spirit Minions Void
Void Royal Recruits
Void Fire Spirit Archers
Fire Spirit Void
Minions Void
Spear Goblins Witch
Royal Recruits
Minions
Void Fire Spirit Archers
Fire Spirit Witch
Minions Void
Void
Void
Royal Recruits Void
Fire Spirit Witch
Witch
Void Witch
Void Witch
Void
Fire Spirit Archers Witch
Minions Void Witch
Void
Void
Void
Fire Spirit Spear Goblins Archers Minions Royal Recruits Void Witch
Fire Spirit Archers Witch
Void
Void
Royal Recruits
Minions Royal Recruits Witch
Void Witch
Void Royal Recruits Witch

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