My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Musketeer Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Musketeer Furnace Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Fire Spirit Bats Barbarians Tombstone Musketeer Furnace
Zap
Fire Spirit Bats Tombstone Furnace
Barbarian Barrel
Fire Spirit Barbarians Tombstone Musketeer Furnace Magic Archer
The Log
Fire Spirit Barbarians Tombstone Musketeer Furnace
Earthquake
Barbarians Tombstone Furnace
Arrows
Fire Spirit Bats Tombstone Furnace
Royal Delivery
Fire Spirit Bats Barbarians Musketeer Magic Archer
Fireball
Barbarians Tombstone Musketeer Furnace Magic Archer
Poison
Bats Barbarians Tombstone Musketeer Furnace Magic Archer
Lightning
Tombstone Musketeer Furnace Magic Archer
Rocket
Barbarians Musketeer Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Furnace Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Arrows Tombstone Musketeer Furnace Magic Archer Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Arrows Tombstone

Attack Synergies 0 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Furnace
Bats
Arrows
Barbarians
Tombstone
Musketeer
Furnace
Fire Spirit
Magic Archer

Defense Synergies 1 8

Fire Spirit
Bats
Musketeer
Arrows
Barbarians Tombstone Furnace
Barbarians
Arrows Furnace
Tombstone
Musketeer Arrows Magic Archer
Musketeer
Tombstone Bats Furnace
Furnace
Arrows Barbarians Musketeer Magic Archer
Magic Archer
Tombstone Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Musketeer Magic Archer
Barbarians Bats Tombstone Musketeer Furnace
Barbarians Furnace Fire Spirit Bats Tombstone Musketeer
Barbarians Bats Tombstone Musketeer Furnace
Arrows Barbarians Tombstone
Arrows Fire Spirit Bats Musketeer Furnace Magic Archer
Bats Musketeer Furnace Fire Spirit Arrows Tombstone Magic Archer
Arrows Barbarians Musketeer Magic Archer
Barbarians Tombstone Musketeer Furnace
Fire Spirit Barbarians Musketeer
Bats Barbarians Arrows Tombstone Musketeer Furnace Magic Archer
Arrows Musketeer Bats Furnace Magic Archer
Barbarians Tombstone Furnace Fire Spirit Bats Musketeer
Fire Spirit Bats Arrows Barbarians Tombstone Furnace Magic Archer
Barbarians Tombstone Furnace
Barbarians Furnace
Barbarians Bats Arrows Tombstone Musketeer Furnace
Fire Spirit Arrows Tombstone Bats Barbarians Musketeer Furnace Magic Archer
Arrows Furnace Fire Spirit Bats Barbarians Tombstone Musketeer Magic Archer
Barbarians Musketeer
Fire Spirit Bats Arrows Barbarians Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tombstone Furnace
Arrows Musketeer Magic Archer
Barbarians Tombstone Bats Musketeer Furnace
Bats Barbarians Musketeer
Barbarians Tombstone Musketeer
Fire Spirit Arrows Furnace Bats Musketeer Magic Archer
Bats Barbarians Tombstone Musketeer Furnace
Barbarians
Bats Barbarians Tombstone Magic Archer
Barbarians Tombstone Musketeer
Bats Barbarians Tombstone Musketeer
Arrows Barbarians
Barbarians Tombstone
Barbarians Musketeer Furnace Magic Archer
Barbarians Tombstone Bats Musketeer Furnace Magic Archer
Bats Arrows Barbarians Musketeer Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Musketeer
Arrows Musketeer Magic Archer
Arrows Magic Archer
Arrows Barbarians Musketeer
Fire Spirit Arrows Furnace Magic Archer
Arrows Fire Spirit Bats Musketeer Furnace Magic Archer
Fire Spirit Arrows Musketeer Furnace Magic Archer
Arrows Fire Spirit Magic Archer
Arrows
Fire Spirit Bats Musketeer
Arrows Musketeer Magic Archer
Fire Spirit Arrows Musketeer Magic Archer
Fire Spirit Musketeer Magic Archer
Arrows Musketeer Magic Archer
Arrows Musketeer Furnace Magic Archer
Arrows Musketeer Furnace Magic Archer
Magic Archer Arrows Musketeer Furnace
Arrows
Bats
Fire Spirit Arrows Musketeer Magic Archer
Fire Spirit Arrows Magic Archer
Musketeer Magic Archer
Arrows
Musketeer
Arrows Barbarians Musketeer
Arrows Fire Spirit Furnace Magic Archer
Arrows Musketeer Magic Archer
Arrows Musketeer Magic Archer
Arrows Musketeer Magic Archer
Fire Spirit Bats Arrows Musketeer Furnace Magic Archer
Bats Musketeer
Arrows Musketeer Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Fire Spirit Bats Barbarians Tombstone Musketeer Magic Archer
Fire Spirit Arrows Musketeer Magic Archer
Arrows
Musketeer Magic Archer
Arrows Musketeer Magic Archer
Arrows
Musketeer
Bats Musketeer Magic Archer
Bats Musketeer Magic Archer
Musketeer Magic Archer

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