My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Ice Golem Elixir Golem Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Ice Golem Elixir Golem Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Fire Spirit Cannon
Zap
Fire Spirit Cannon Firecracker
Barbarian Barrel
Fire Spirit Ice Spirit Cannon Firecracker Elixir Golem
The Log
Fire Spirit Ice Spirit Cannon Firecracker Elixir Golem
Earthquake
Cannon Firecracker Elixir Golem
Arrows
Fire Spirit Ice Spirit Firecracker
Royal Delivery
Fire Spirit Ice Spirit Firecracker Elixir Golem
Fireball
Cannon Firecracker Elixir Golem
Poison
Cannon Firecracker Elixir Golem
Lightning
Cannon Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Arrows Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Arrows Ice Golem Elixir Golem Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Ice Golem Arrows Cannon Firecracker Elixir Golem Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Ice Golem Arrows

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Elixir Golem Golem
Ice Spirit
Firecracker Elixir Golem Golem
Arrows
Golem Elixir Golem
Cannon
Firecracker
Elixir Golem Ice Spirit Ice Golem Golem
Ice Golem
Fire Spirit Firecracker
Elixir Golem
Firecracker Fire Spirit Ice Spirit Arrows
Golem
Arrows Fire Spirit Ice Spirit Firecracker

Defense Synergies 2 9

Fire Spirit
Ice Spirit Firecracker Ice Golem
Ice Spirit
Fire Spirit Cannon Firecracker Ice Golem
Arrows
Cannon Ice Golem
Cannon
Ice Golem Ice Spirit Arrows Firecracker
Firecracker
Ice Golem Fire Spirit Ice Spirit Cannon
Ice Golem
Cannon Firecracker Fire Spirit Ice Spirit Arrows
Elixir Golem
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Ice Golem
Ice Spirit Cannon Firecracker
Cannon Fire Spirit
Cannon Firecracker
Arrows Firecracker
Arrows Fire Spirit Cannon Firecracker
Fire Spirit Ice Spirit Arrows Cannon Firecracker
Arrows Cannon Ice Golem
Cannon
Fire Spirit Ice Spirit Cannon Firecracker Ice Golem
Arrows Cannon Firecracker Ice Golem
Arrows Firecracker
Cannon Fire Spirit Ice Spirit
Fire Spirit Ice Spirit Arrows Cannon Firecracker
Cannon
Ice Spirit Cannon
Arrows Cannon Firecracker
Fire Spirit Ice Spirit Arrows Cannon Firecracker
Arrows Fire Spirit Ice Spirit Cannon Firecracker Ice Golem
Cannon
Fire Spirit Arrows Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem
Arrows Firecracker Ice Golem
Ice Spirit Ice Golem
Ice Golem
Cannon
Fire Spirit Arrows Firecracker Ice Spirit Ice Golem
Ice Golem
Ice Spirit Firecracker Ice Golem
Cannon
Arrows
Cannon Ice Golem
Cannon Firecracker
Ice Spirit Firecracker Ice Golem
Arrows Cannon Firecracker Ice Golem
Arrows Cannon
Cannon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Ice Golem
Arrows Firecracker
Arrows
Arrows Firecracker Ice Golem
Fire Spirit Arrows Firecracker
Arrows Firecracker Fire Spirit Ice Spirit Ice Golem
Fire Spirit Arrows Firecracker
Arrows Fire Spirit Ice Spirit Firecracker Ice Golem
Arrows Firecracker
Fire Spirit
Firecracker Arrows
Fire Spirit Arrows Firecracker
Fire Spirit Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker
Arrows
Fire Spirit Arrows Firecracker
Fire Spirit Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Ice Golem Fire Spirit Ice Spirit
Arrows Firecracker
Arrows
Arrows Firecracker
Fire Spirit Arrows Firecracker Ice Golem
Ice Spirit Firecracker
Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Fire Spirit Ice Spirit
Fire Spirit Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker Ice Golem
Arrows
Firecracker
Ice Spirit Firecracker
Firecracker
Firecracker
Firecracker

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