My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Fire Spirit Hog Rider Guards
Zap
Fire Spirit Guards
Barbarian Barrel
Fire Spirit Guards Electro Wizard Magic Archer
The Log
Fire Spirit Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Hog Rider Guards Electro Wizard Magic Archer
Fireball
Hog Rider Electro Wizard Magic Archer
Poison
Guards Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison The Log Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Guards Hog Rider Poison Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Guards Hog Rider

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider
Hog Rider
Fire Spirit The Log Guards Poison Electro Wizard Magic Archer Mega Knight
Guards
Hog Rider The Log
Poison
Hog Rider The Log Mega Knight
The Log
Hog Rider Guards Poison Magic Archer Mega Knight
Electro Wizard
Hog Rider Magic Archer Mega Knight
Magic Archer
Hog Rider The Log Electro Wizard Mega Knight
Mega Knight
Hog Rider Poison The Log Electro Wizard Magic Archer

Defense Synergies 0 15

Fire Spirit
The Log Electro Wizard
Hog Rider
Guards
Poison The Log Electro Wizard Magic Archer
Poison
Guards The Log Electro Wizard Mega Knight
The Log
Fire Spirit Guards Poison Electro Wizard Magic Archer Mega Knight
Electro Wizard
Fire Spirit Guards Poison The Log Magic Archer Mega Knight
Magic Archer
Guards The Log Electro Wizard Mega Knight
Mega Knight
Poison The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Magic Archer
The Log Electro Wizard Mega Knight
Mega Knight Fire Spirit Electro Wizard
Guards Electro Wizard Mega Knight
Poison The Log Mega Knight
The Log Fire Spirit Guards Electro Wizard Magic Archer Mega Knight
Electro Wizard Fire Spirit Poison Magic Archer
Poison The Log Electro Wizard Magic Archer Mega Knight
Guards Fire Spirit Electro Wizard Mega Knight
Guards Poison Electro Wizard The Log Magic Archer Mega Knight
Poison Electro Wizard Magic Archer
Mega Knight Fire Spirit Guards The Log Electro Wizard
Fire Spirit Mega Knight Guards Poison The Log Electro Wizard Magic Archer
Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Mega Knight Poison Electro Wizard
Fire Spirit Mega Knight Guards The Log Electro Wizard Magic Archer
Poison The Log Fire Spirit Guards Electro Wizard Magic Archer Mega Knight
Electro Wizard
Mega Knight Fire Spirit Guards Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Electro Wizard
Poison Electro Wizard The Log Magic Archer Mega Knight
Guards Mega Knight The Log Electro Wizard
Guards Mega Knight The Log Electro Wizard
Guards Mega Knight
Fire Spirit Poison Electro Wizard Magic Archer
Guards Electro Wizard
Mega Knight
Electro Wizard Mega Knight Poison The Log Magic Archer
Guards
Mega Knight Guards
Mega Knight Guards Poison The Log Electro Wizard
Mega Knight Guards
Magic Archer Mega Knight
Guards Electro Wizard Poison The Log Magic Archer
Poison Mega Knight The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Guards The Log
Poison The Log Electro Wizard Magic Archer
Poison The Log Magic Archer
Guards Poison The Log
Poison Fire Spirit The Log Magic Archer Mega Knight
Poison Fire Spirit Magic Archer
Fire Spirit Poison The Log Magic Archer
Poison The Log Fire Spirit Magic Archer
Poison The Log
Fire Spirit Guards Poison Electro Wizard
Poison The Log Electro Wizard Magic Archer
Poison Fire Spirit Magic Archer
Poison Fire Spirit The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Magic Archer Poison The Log Mega Knight
Poison
Fire Spirit Poison The Log Electro Wizard Magic Archer Mega Knight
Fire Spirit Poison The Log Magic Archer Mega Knight
Poison The Log Magic Archer Mega Knight
Poison
The Log
Poison The Log
Poison The Log Fire Spirit Magic Archer Mega Knight
Poison The Log Electro Wizard Magic Archer
Poison The Log Magic Archer Mega Knight
Poison The Log Magic Archer
Poison Fire Spirit Electro Wizard Magic Archer
Electro Wizard Guards Poison
Poison The Log Magic Archer Mega Knight
Poison Electro Wizard Magic Archer
Mega Knight
Poison The Log Magic Archer
Electro Wizard Fire Spirit Guards Magic Archer
Poison Fire Spirit Electro Wizard Magic Archer
The Log
Poison Electro Wizard Magic Archer Mega Knight
The Log Poison Magic Archer
Poison
Mega Knight
Guards Poison The Log Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer
Poison The Log Electro Wizard Magic Archer Mega Knight

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