My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Heal Spirit Giant P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Fire Spirit Goblins Lumberjack
Zap
Fire Spirit Goblins
Barbarian Barrel
Fire Spirit Goblins Heal Spirit Lumberjack
The Log
Fire Spirit Goblins Heal Spirit Lumberjack
Earthquake
Arrows
Fire Spirit Goblins Heal Spirit
Royal Delivery
Fire Spirit Goblins Heal Spirit P.E.K.K.A Lumberjack
Fireball
Lumberjack
Poison
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Royal Delivery

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Delivery Heal Spirit Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Goblins Rage Royal Delivery Lumberjack Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Heal Spirit Goblins Rage

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Giant Lumberjack
Goblins
Giant
Royal Delivery
Heal Spirit
Giant P.E.K.K.A Lumberjack
Giant
Rage Fire Spirit Goblins Heal Spirit Lumberjack
Rage
Giant
P.E.K.K.A
Fire Spirit Heal Spirit Lumberjack
Lumberjack
Fire Spirit Heal Spirit Giant P.E.K.K.A

Defense Synergies 0 3

Fire Spirit
P.E.K.K.A
Goblins
Royal Delivery
P.E.K.K.A Lumberjack
Heal Spirit
Giant
Rage
P.E.K.K.A
Fire Spirit Royal Delivery
Lumberjack
Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

P.E.K.K.A Lumberjack Goblins Royal Delivery
P.E.K.K.A Lumberjack Fire Spirit Goblins Royal Delivery
P.E.K.K.A Lumberjack Goblins
Royal Delivery P.E.K.K.A Lumberjack
Royal Delivery Fire Spirit Goblins Lumberjack
Fire Spirit Royal Delivery
P.E.K.K.A
P.E.K.K.A Goblins Lumberjack
Fire Spirit Goblins Royal Delivery Lumberjack
Goblins Royal Delivery Lumberjack
Royal Delivery
P.E.K.K.A Lumberjack Fire Spirit Royal Delivery
Fire Spirit Goblins Royal Delivery P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Royal Delivery P.E.K.K.A Lumberjack
Goblins Royal Delivery P.E.K.K.A Lumberjack
Fire Spirit Royal Delivery Goblins Lumberjack
Royal Delivery Fire Spirit Lumberjack
P.E.K.K.A Lumberjack
Fire Spirit Goblins Royal Delivery P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Royal Delivery P.E.K.K.A
Royal Delivery Lumberjack
Royal Delivery P.E.K.K.A Lumberjack Goblins
P.E.K.K.A Lumberjack Royal Delivery
P.E.K.K.A Royal Delivery Lumberjack
Fire Spirit Royal Delivery
Royal Delivery P.E.K.K.A Goblins Lumberjack
P.E.K.K.A Royal Delivery Lumberjack
Royal Delivery P.E.K.K.A Goblins
P.E.K.K.A Royal Delivery
P.E.K.K.A Lumberjack
P.E.K.K.A Royal Delivery
Royal Delivery P.E.K.K.A Lumberjack
Goblins Royal Delivery P.E.K.K.A Lumberjack
Royal Delivery P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fire Spirit
Fire Spirit
Fire Spirit
Fire Spirit
Fire Spirit Goblins Lumberjack
Fire Spirit
Fire Spirit
Fire Spirit
Fire Spirit
Fire Spirit
Fire Spirit
P.E.K.K.A
Fire Spirit
Fire Spirit
Lumberjack
P.E.K.K.A

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