My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Royal Ghost Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Fire Spirit
Zap
Fire Spirit Firecracker Royal Giant
Barbarian Barrel
Fire Spirit Firecracker Royal Ghost Electro Wizard
The Log
Fire Spirit Firecracker Royal Giant
Earthquake
Firecracker
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Firecracker Royal Ghost Electro Wizard
Fireball
Firecracker Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Electro Wizard Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Fireball The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Firecracker Royal Ghost Fireball Electro Wizard Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Firecracker Royal Ghost

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant
Firecracker
Royal Giant Monk
Royal Giant
Fire Spirit Firecracker Fireball The Log Royal Ghost Electro Wizard Monk
Fireball
Royal Giant The Log Electro Wizard
The Log
Royal Giant Fireball
Royal Ghost
Royal Giant Electro Wizard Monk
Electro Wizard
Royal Giant Fireball Royal Ghost
Monk
Firecracker Royal Giant Royal Ghost

Defense Synergies 2 8

Fire Spirit
Firecracker The Log Electro Wizard
Firecracker
The Log Fire Spirit Electro Wizard
Royal Giant
Fireball
The Log Electro Wizard
The Log
Firecracker Fireball Fire Spirit Royal Ghost Electro Wizard
Royal Ghost
The Log Electro Wizard
Electro Wizard
Fire Spirit Firecracker Fireball The Log Royal Ghost
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log Electro Wizard
Firecracker The Log Electro Wizard Monk
Fire Spirit Electro Wizard
Firecracker Electro Wizard Monk
Firecracker Fireball The Log Monk
Fireball The Log Fire Spirit Firecracker Royal Ghost Electro Wizard
Electro Wizard Fire Spirit Firecracker Fireball
Fireball The Log Electro Wizard Monk
Fire Spirit Firecracker Royal Ghost Electro Wizard
Electro Wizard Firecracker Fireball The Log Royal Ghost
Firecracker Fireball Electro Wizard
Fire Spirit Fireball The Log Electro Wizard
Fire Spirit Fireball Firecracker The Log Royal Ghost Electro Wizard
Electro Wizard
Monk Fireball The Log Electro Wizard
Firecracker Fireball Electro Wizard
Fire Spirit Fireball Firecracker The Log Royal Ghost Electro Wizard
The Log Fire Spirit Firecracker Fireball Royal Ghost Electro Wizard
Electro Wizard
Royal Ghost Fire Spirit Firecracker Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Royal Ghost Electro Wizard
Fireball Electro Wizard Firecracker The Log Royal Ghost Monk
The Log Electro Wizard
Fireball The Log Electro Wizard Monk
Fire Spirit Firecracker Fireball Electro Wizard Monk
Fireball Electro Wizard
Electro Wizard Firecracker Fireball The Log Monk
Monk Fireball The Log Electro Wizard
Fireball
Firecracker Fireball
Electro Wizard Firecracker Fireball The Log Monk
Firecracker Fireball The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log Royal Ghost Monk
Firecracker Fireball Monk The Log Royal Ghost Electro Wizard
Fireball The Log
Firecracker Fireball The Log
Fireball Fire Spirit Firecracker The Log
Firecracker Fireball Fire Spirit Monk
Fire Spirit Firecracker The Log
Fireball The Log Fire Spirit Firecracker
Fireball The Log Monk Firecracker
Fire Spirit Fireball Electro Wizard
Firecracker Monk Fireball The Log Electro Wizard
Fireball Monk Fire Spirit Firecracker
Fire Spirit Firecracker Fireball The Log
Firecracker Fireball Monk
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Monk Fireball
Fire Spirit Firecracker Fireball The Log Electro Wizard Monk
Fire Spirit Firecracker Fireball The Log Monk
Fireball The Log Monk
Fireball
The Log Monk
Fireball The Log Monk
Firecracker The Log Fire Spirit Fireball
Firecracker Fireball The Log Royal Ghost Electro Wizard Monk
Fireball The Log Monk
Fireball Firecracker The Log
Fire Spirit Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball Electro Wizard Monk
Firecracker Fireball The Log Monk
Electro Wizard Fire Spirit Fireball
Fireball Fire Spirit Firecracker Electro Wizard Monk
The Log Fireball
Fireball Firecracker Electro Wizard
The Log Firecracker Fireball
Monk Fireball
Firecracker
Firecracker Fireball The Log Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball The Log Royal Ghost Electro Wizard Monk

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