My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Recruits Wall Breakers Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Wall Breakers Guards
Giant Snowball
Fire Spirit Barbarians Royal Recruits Wall Breakers Guards
Zap
Fire Spirit Firecracker Wall Breakers Guards
Barbarian Barrel
Fire Spirit Firecracker Barbarians Royal Recruits Wall Breakers Guards
The Log
Fire Spirit Firecracker Barbarians Royal Recruits Wall Breakers Guards
Earthquake
Firecracker Barbarians Guards
Arrows
Fire Spirit Firecracker Royal Recruits Wall Breakers Guards
Royal Delivery
Fire Spirit Firecracker Barbarians Royal Recruits Wall Breakers Guards
Fireball
Firecracker Barbarians Wall Breakers
Poison
Firecracker Barbarians Royal Recruits Guards
Lightning
Archer Queen
Rocket
Barbarians Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Wall Breakers Firecracker Guards Barbarians Archer Queen Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Wall Breakers Firecracker

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Wall Breakers
Firecracker
Royal Recruits Mirror Wall Breakers
Barbarians
Royal Recruits
Fire Spirit Firecracker Wall Breakers
Mirror
Firecracker Wall Breakers
Wall Breakers
Fire Spirit Firecracker Royal Recruits Mirror
Guards
Archer Queen

Defense Synergies 0 7

Fire Spirit
Firecracker Royal Recruits Archer Queen
Firecracker
Fire Spirit Royal Recruits Mirror Guards
Barbarians
Royal Recruits
Fire Spirit Firecracker
Mirror
Firecracker
Wall Breakers
Guards
Firecracker Archer Queen
Archer Queen
Fire Spirit Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits
Barbarians Firecracker Royal Recruits
Barbarians Fire Spirit Royal Recruits
Barbarians Royal Recruits Firecracker Guards
Firecracker Barbarians Royal Recruits
Fire Spirit Firecracker Guards
Fire Spirit Firecracker
Barbarians Royal Recruits
Barbarians Royal Recruits Archer Queen
Guards Fire Spirit Firecracker Barbarians Royal Recruits
Barbarians Guards Firecracker Royal Recruits
Firecracker
Barbarians Royal Recruits Fire Spirit Guards
Fire Spirit Firecracker Barbarians Royal Recruits Guards
Barbarians Royal Recruits
Barbarians Royal Recruits
Barbarians Firecracker Royal Recruits
Fire Spirit Firecracker Barbarians Royal Recruits Guards
Fire Spirit Firecracker Barbarians Royal Recruits Guards
Barbarians Royal Recruits
Royal Recruits Fire Spirit Firecracker Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Guards
Firecracker
Barbarians Royal Recruits Guards
Royal Recruits Guards Barbarians
Barbarians Royal Recruits Guards
Fire Spirit Firecracker
Royal Recruits Guards Barbarians
Barbarians Royal Recruits
Royal Recruits Firecracker Barbarians
Royal Recruits Barbarians Guards
Barbarians Royal Recruits Guards
Royal Recruits Barbarians Guards Archer Queen
Barbarians Royal Recruits Guards
Royal Recruits Firecracker Barbarians
Barbarians Royal Recruits Guards Firecracker Archer Queen
Firecracker Barbarians Royal Recruits Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Guards
Firecracker
Firecracker Barbarians Royal Recruits Guards
Fire Spirit Firecracker
Firecracker Fire Spirit
Fire Spirit Firecracker
Fire Spirit Firecracker
Firecracker
Fire Spirit Guards
Firecracker Royal Recruits
Fire Spirit Firecracker Archer Queen
Fire Spirit Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Royal Recruits
Fire Spirit Firecracker
Fire Spirit Firecracker
Barbarians Royal Recruits
Firecracker Fire Spirit
Firecracker
Firecracker
Fire Spirit Firecracker
Firecracker Guards
Firecracker
Firecracker
Fire Spirit Barbarians Royal Recruits Guards
Fire Spirit Firecracker Archer Queen
Firecracker
Firecracker
Archer Queen
Firecracker Royal Recruits Archer Queen
Firecracker Royal Recruits Guards Archer Queen
Firecracker Archer Queen
Firecracker Royal Recruits Archer Queen

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: