My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Recruits Royal Hogs Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Guards
Giant Snowball
Fire Spirit Cannon Royal Recruits Royal Hogs Guards
Zap
Fire Spirit Cannon Royal Hogs Guards
Barbarian Barrel
Fire Spirit Cannon Royal Recruits Royal Hogs Guards
The Log
Fire Spirit Cannon Royal Recruits Royal Hogs Guards
Earthquake
Cannon Royal Hogs Guards
Arrows
Fire Spirit Royal Recruits Royal Hogs Guards
Royal Delivery
Fire Spirit Royal Recruits Royal Hogs Guards
Fireball
Cannon Royal Hogs
Poison
Cannon Royal Recruits Royal Hogs Guards
Lightning
Cannon Archer Queen
Rocket
Royal Hogs Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Rage Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Cannon Guards Fireball Royal Hogs Archer Queen Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Cannon Guards

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Royal Hogs
Cannon
Royal Recruits
Fire Spirit Royal Hogs
Fireball
Royal Hogs Archer Queen
Royal Hogs
Fire Spirit Royal Recruits Fireball Guards Archer Queen
Rage
Guards
Royal Hogs
Archer Queen
Fireball Royal Hogs

Defense Synergies 0 7

Fire Spirit
Royal Recruits Archer Queen
Cannon
Royal Recruits Fireball Guards Archer Queen
Royal Recruits
Fire Spirit Cannon
Fireball
Cannon
Royal Hogs
Rage
Guards
Cannon Archer Queen
Archer Queen
Fire Spirit Cannon Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Royal Recruits Fireball
Cannon Royal Recruits
Cannon Fire Spirit Royal Recruits
Cannon Royal Recruits Guards
Royal Recruits Fireball
Fireball Fire Spirit Cannon Guards
Fire Spirit Cannon Fireball
Cannon Royal Recruits Fireball
Cannon Royal Recruits Archer Queen
Guards Fire Spirit Cannon Royal Recruits
Guards Cannon Royal Recruits Fireball
Fireball
Cannon Royal Recruits Fire Spirit Fireball Guards
Fire Spirit Fireball Cannon Royal Recruits Guards
Royal Recruits Cannon
Cannon Royal Recruits Fireball
Cannon Royal Recruits Fireball
Fire Spirit Cannon Fireball Royal Recruits Guards
Fire Spirit Cannon Royal Recruits Fireball Guards
Cannon Royal Recruits
Royal Recruits Fire Spirit Cannon Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Fireball
Fireball
Royal Recruits Guards
Royal Recruits Guards Fireball
Royal Recruits Cannon Guards
Fire Spirit Fireball
Royal Recruits Guards Fireball
Royal Recruits
Royal Recruits Fireball
Royal Recruits Cannon Guards
Royal Recruits Guards
Royal Recruits Fireball Guards Archer Queen
Royal Recruits Cannon Fireball Guards
Royal Recruits Cannon Fireball
Royal Recruits Guards Fireball Archer Queen
Cannon Royal Recruits Fireball Archer Queen
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Guards
Fireball
Fireball
Royal Recruits Fireball Guards
Fireball Fire Spirit
Fireball Fire Spirit
Fire Spirit
Fireball Fire Spirit
Fireball
Fire Spirit Fireball Guards
Royal Recruits Fireball
Fireball Fire Spirit Archer Queen
Fire Spirit Fireball
Fireball
Fireball
Fireball
Royal Recruits Fireball
Fireball
Fire Spirit Fireball
Fire Spirit Fireball
Fireball
Fireball
Royal Recruits Fireball
Fire Spirit Fireball
Fireball
Fireball
Fireball
Fire Spirit Fireball
Fireball Guards
Fireball
Fireball
Fireball
Fireball
Fire Spirit Royal Recruits Fireball Guards
Fireball Fire Spirit Archer Queen
Fireball
Fireball
Fireball
Fireball Archer Queen
Royal Recruits Archer Queen
Royal Recruits Fireball Guards Archer Queen
Fireball Archer Queen
Royal Recruits Fireball Archer Queen

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