My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Fire Spirit Cannon Zappies
Zap
Fire Spirit Cannon Firecracker Zappies Sparky
Barbarian Barrel
Fire Spirit Cannon Firecracker Zappies Sparky
The Log
Fire Spirit Cannon Firecracker Zappies Sparky
Earthquake
Cannon Firecracker Zappies
Arrows
Fire Spirit Firecracker Zappies
Royal Delivery
Fire Spirit Firecracker Zappies Sparky
Fireball
Cannon Firecracker Zappies Sparky
Poison
Cannon Firecracker Zappies Sparky
Lightning
Cannon Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Rocket The Log Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Cannon Firecracker Zappies Rocket Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Cannon Firecracker

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Sparky
Cannon
Firecracker
Zappies Sparky Mega Knight
Zappies
Firecracker Mega Knight
Rocket
The Log
Sparky Mega Knight
Sparky
Fire Spirit Firecracker The Log
Mega Knight
Firecracker Zappies The Log

Defense Synergies 2 13

Fire Spirit
Firecracker The Log Sparky
Cannon
The Log Firecracker Rocket Sparky
Firecracker
The Log Fire Spirit Cannon Zappies Mega Knight
Zappies
Firecracker The Log Mega Knight
Rocket
Cannon The Log
The Log
Cannon Firecracker Fire Spirit Zappies Rocket Sparky Mega Knight
Sparky
Fire Spirit Cannon The Log
Mega Knight
Firecracker Zappies The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Firecracker Zappies The Log Sparky
Sparky Cannon Firecracker Zappies The Log Mega Knight
Cannon Rocket Sparky Mega Knight Fire Spirit Zappies
Cannon Sparky Firecracker Zappies Mega Knight
Firecracker Rocket The Log Sparky Mega Knight
The Log Fire Spirit Cannon Firecracker Zappies Mega Knight
Rocket Fire Spirit Cannon Firecracker Zappies
Rocket Cannon The Log Sparky Mega Knight
Cannon Zappies Sparky
Fire Spirit Cannon Firecracker Zappies Sparky Mega Knight
Cannon Firecracker Zappies The Log Mega Knight
Firecracker Zappies
Cannon Sparky Mega Knight Fire Spirit Zappies Rocket The Log
Fire Spirit Rocket Sparky Mega Knight Cannon Firecracker Zappies The Log
Sparky Cannon Zappies Mega Knight
Rocket Cannon Zappies The Log Sparky Mega Knight
Sparky Mega Knight Cannon Firecracker Zappies
Fire Spirit Cannon Mega Knight Firecracker Zappies The Log
The Log Fire Spirit Cannon Firecracker Zappies Mega Knight
Sparky Cannon Zappies
Mega Knight Fire Spirit Cannon Firecracker Zappies The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zappies Sparky
Firecracker Rocket The Log Mega Knight
Zappies Mega Knight Rocket The Log Sparky
Rocket Mega Knight Zappies The Log Sparky
Cannon Zappies Sparky Mega Knight
Fire Spirit Firecracker Rocket Zappies
Rocket Sparky Zappies
Mega Knight Zappies Sparky
Rocket Mega Knight Firecracker Zappies The Log Sparky
Cannon Zappies Sparky
Mega Knight Zappies Sparky
Rocket Mega Knight The Log
Rocket Mega Knight Cannon Zappies Sparky
Cannon Firecracker Zappies Sparky Mega Knight
Zappies Sparky Firecracker Rocket The Log
Mega Knight Cannon Firecracker Zappies The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket The Log Sparky
Firecracker The Log
Rocket The Log Sparky
Firecracker Rocket The Log Sparky
Rocket Fire Spirit Firecracker The Log Sparky Mega Knight
Firecracker Fire Spirit Rocket
Fire Spirit Firecracker The Log Sparky
The Log Fire Spirit Firecracker
The Log Firecracker
Rocket Fire Spirit Sparky
Firecracker Rocket The Log Sparky
Fire Spirit Firecracker Rocket
Rocket Fire Spirit Firecracker The Log Sparky
Firecracker Rocket
Firecracker The Log Sparky
Rocket Firecracker The Log Sparky
Firecracker Rocket The Log Sparky Mega Knight
Rocket Sparky
Rocket Sparky
Rocket Fire Spirit Firecracker The Log Sparky Mega Knight
Rocket Fire Spirit Firecracker The Log Mega Knight
Rocket The Log Sparky Mega Knight
Rocket
Rocket The Log Sparky
Rocket The Log
Firecracker The Log Fire Spirit Sparky Mega Knight
Firecracker The Log Sparky
The Log Sparky Mega Knight
Rocket Firecracker The Log Sparky
Fire Spirit Firecracker Sparky
Rocket Firecracker Zappies
Sparky
Rocket The Log Sparky Mega Knight
Rocket Firecracker Zappies Sparky
Sparky Mega Knight
Rocket Firecracker The Log Sparky
Fire Spirit Zappies Rocket
Rocket Fire Spirit Firecracker Zappies
The Log
Firecracker Rocket Sparky Mega Knight
The Log Firecracker
Rocket Sparky
Firecracker Sparky Mega Knight
Firecracker Zappies Rocket The Log Sparky
Firecracker Zappies Rocket
Firecracker Rocket The Log Sparky Mega Knight

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