My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Furnace Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Miner
Giant Snowball
Fire Spirit Bomber Furnace Baby Dragon Witch Miner
Zap
Fire Spirit Bomber Furnace Witch
Barbarian Barrel
Fire Spirit Bomber Furnace Witch
The Log
Fire Spirit Bomber Furnace Witch
Earthquake
Bomber Furnace Witch
Arrows
Fire Spirit Bomber Furnace Witch
Royal Delivery
Fire Spirit Bomber Baby Dragon Witch Miner
Fireball
Bomber Furnace Baby Dragon Witch
Poison
Bomber Furnace Witch
Lightning
Furnace Baby Dragon Witch
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Furnace Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Bomber Miner Furnace Baby Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Bomber Miner

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Furnace Baby Dragon
Bomber
Baby Dragon Miner Mega Knight
Furnace
Miner Fire Spirit Mirror Baby Dragon
Mirror
Miner Furnace
Baby Dragon
Fire Spirit Bomber Furnace Witch Miner Mega Knight
Witch
Baby Dragon Miner Mega Knight
Miner
Fire Spirit Furnace Mirror Bomber Baby Dragon Witch Mega Knight
Mega Knight
Bomber Baby Dragon Witch Miner

Defense Synergies 1 7

Fire Spirit
Bomber
Miner
Furnace
Mirror Baby Dragon
Mirror
Furnace Mega Knight
Baby Dragon
Furnace Witch Mega Knight
Witch
Baby Dragon Mega Knight
Miner
Bomber Mega Knight
Mega Knight
Mirror Baby Dragon Witch Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon
Bomber Furnace Witch Mega Knight
Furnace Witch Mega Knight Fire Spirit Bomber
Witch Bomber Furnace Mega Knight
Bomber Mega Knight
Fire Spirit Bomber Furnace Baby Dragon Mega Knight
Furnace Fire Spirit Baby Dragon Witch
Baby Dragon Mega Knight
Witch Furnace
Fire Spirit Bomber Miner Mega Knight
Witch Bomber Furnace Baby Dragon Mega Knight
Furnace Baby Dragon Witch
Furnace Mega Knight Fire Spirit Bomber Witch
Fire Spirit Bomber Mega Knight Furnace Baby Dragon Witch
Furnace Mega Knight
Furnace Mega Knight
Mega Knight Bomber Furnace Witch
Fire Spirit Mega Knight Bomber Furnace Baby Dragon Witch
Furnace Baby Dragon Witch Fire Spirit Bomber Mega Knight
Bomber Mega Knight Fire Spirit Furnace Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace Witch
Bomber Baby Dragon Miner Mega Knight
Mega Knight Furnace Witch
Mega Knight
Witch Mega Knight
Fire Spirit Furnace Baby Dragon Witch
Furnace Witch
Mega Knight
Mega Knight Baby Dragon Witch
Witch
Mega Knight Witch
Mega Knight
Mega Knight Witch
Bomber Furnace Baby Dragon Witch Mega Knight
Witch Bomber Furnace Baby Dragon
Mega Knight Bomber Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Miner
Baby Dragon Miner
Bomber Fire Spirit Furnace Baby Dragon Mega Knight
Fire Spirit Furnace Baby Dragon Witch
Fire Spirit Bomber Furnace Baby Dragon Witch
Fire Spirit Baby Dragon
Miner
Fire Spirit
Miner
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon Miner
Baby Dragon
Furnace Baby Dragon
Bomber Furnace Baby Dragon Witch
Furnace Baby Dragon Mega Knight
Bomber
Fire Spirit Bomber Baby Dragon Mega Knight
Fire Spirit Bomber Baby Dragon Witch Miner Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Fire Spirit Bomber Furnace Baby Dragon Witch Mega Knight
Witch
Miner Baby Dragon Witch
Baby Dragon Witch Miner Mega Knight
Miner Baby Dragon
Fire Spirit Furnace Baby Dragon Witch
Witch
Bomber Miner Mega Knight
Mega Knight
Fire Spirit Witch
Fire Spirit Baby Dragon Witch
Miner Baby Dragon Mega Knight
Bomber Baby Dragon
Mega Knight
Baby Dragon Witch
Witch
Baby Dragon Witch Miner Mega Knight

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