My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker Inferno Tower Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Royal Ghost Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Ghost Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Ram Rider
Giant Snowball
Fire Spirit Bomber Bats Ram Rider
Zap
Fire Spirit Bomber Bats Firecracker Inferno Tower Ram Rider
Barbarian Barrel
Fire Spirit Bomber Firecracker Inferno Tower Royal Ghost Magic Archer
The Log
Fire Spirit Bomber Firecracker Ram Rider
Earthquake
Bomber Firecracker Inferno Tower
Arrows
Fire Spirit Bomber Bats Firecracker
Royal Delivery
Fire Spirit Bomber Bats Firecracker Royal Ghost Magic Archer Ram Rider
Fireball
Bomber Firecracker Inferno Tower Magic Archer Ram Rider
Poison
Bomber Bats Firecracker Inferno Tower Magic Archer
Lightning
Inferno Tower Magic Archer Ram Rider
Rocket
Inferno Tower Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Firecracker Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Inferno Tower Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Bats Firecracker Royal Ghost Magic Archer Inferno Tower Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Bats Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ram Rider
Bomber
Bats Ram Rider
Bats
Bomber Firecracker Ram Rider
Firecracker
Bats Ram Rider
Inferno Tower
Royal Ghost
Magic Archer Ram Rider
Magic Archer
Ram Rider Royal Ghost
Ram Rider
Magic Archer Fire Spirit Bomber Bats Firecracker Royal Ghost

Defense Synergies 0 9

Fire Spirit
Firecracker Inferno Tower
Bomber
Bats Royal Ghost
Bats
Bomber Firecracker Inferno Tower
Firecracker
Fire Spirit Bats Inferno Tower
Inferno Tower
Fire Spirit Bats Firecracker Royal Ghost
Royal Ghost
Bomber Inferno Tower
Magic Archer
Ram Rider
Ram Rider
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Inferno Tower Magic Archer Ram Rider
Inferno Tower Bats Firecracker Ram Rider
Inferno Tower Ram Rider Fire Spirit Bomber Bats
Inferno Tower Bats Firecracker Ram Rider
Bomber Firecracker
Fire Spirit Bomber Bats Firecracker Royal Ghost Magic Archer
Bats Inferno Tower Ram Rider Fire Spirit Firecracker Magic Archer
Inferno Tower Magic Archer Ram Rider
Inferno Tower
Fire Spirit Bomber Firecracker Inferno Tower Royal Ghost
Bats Bomber Firecracker Royal Ghost Magic Archer Ram Rider
Inferno Tower Bats Firecracker Magic Archer Ram Rider
Inferno Tower Fire Spirit Bomber Bats Ram Rider
Fire Spirit Bomber Bats Firecracker Royal Ghost Magic Archer
Inferno Tower Ram Rider
Inferno Tower Ram Rider
Bomber Bats Firecracker Inferno Tower
Fire Spirit Bomber Bats Firecracker Royal Ghost Magic Archer Ram Rider
Fire Spirit Bomber Bats Firecracker Royal Ghost Magic Archer Ram Rider
Inferno Tower Ram Rider
Bomber Royal Ghost Fire Spirit Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Royal Ghost
Bomber Firecracker Royal Ghost Magic Archer
Bats Inferno Tower Ram Rider
Bats Inferno Tower Ram Rider
Inferno Tower Ram Rider
Fire Spirit Firecracker Bats Magic Archer Ram Rider
Bats Inferno Tower Ram Rider
Inferno Tower
Bats Firecracker Inferno Tower Magic Archer
Inferno Tower
Bats Inferno Tower
Inferno Tower Ram Rider
Bomber Firecracker Magic Archer
Inferno Tower Bomber Bats Firecracker Magic Archer
Bats Bomber Firecracker Inferno Tower Royal Ghost Magic Archer
Bomber Inferno Tower
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Royal Ghost
Firecracker Royal Ghost Magic Archer Ram Rider
Magic Archer
Firecracker
Bomber Fire Spirit Firecracker Magic Archer
Firecracker Fire Spirit Bats Magic Archer Ram Rider
Fire Spirit Bomber Firecracker Magic Archer
Fire Spirit Firecracker Magic Archer Ram Rider
Firecracker Ram Rider
Fire Spirit Bats
Firecracker Magic Archer Ram Rider
Fire Spirit Firecracker Magic Archer
Fire Spirit Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Bomber Firecracker Magic Archer
Magic Archer Firecracker
Bomber Bats
Fire Spirit Bomber Firecracker Magic Archer
Fire Spirit Bomber Firecracker Magic Archer
Magic Archer
Firecracker Fire Spirit Bomber Magic Archer
Firecracker Royal Ghost Magic Archer Ram Rider
Magic Archer Ram Rider
Firecracker Magic Archer
Fire Spirit Bats Firecracker Magic Archer
Bats Firecracker
Bomber Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Fire Spirit Bats Magic Archer
Fire Spirit Firecracker Magic Archer Ram Rider
Firecracker Magic Archer
Bomber Firecracker Magic Archer
Firecracker
Bats Firecracker Magic Archer
Firecracker Bats Magic Archer
Firecracker Royal Ghost Magic Archer
Firecracker

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