My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine P.E.K.K.A Lumberjack Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine P.E.K.K.A Lumberjack Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Fire Spirit Bats Flying Machine Lumberjack
Zap
Fire Spirit Bats Flying Machine
Barbarian Barrel
Fire Spirit Lumberjack
The Log
Fire Spirit Lumberjack
Earthquake
Arrows
Fire Spirit Bats Flying Machine
Royal Delivery
Fire Spirit Bats Flying Machine P.E.K.K.A Lumberjack Boss Bandit
Fireball
Flying Machine Lumberjack Boss Bandit
Poison
Bats Flying Machine Boss Bandit
Lightning
Lumberjack Boss Bandit
Rocket
Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats P.E.K.K.A Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Fireball Flying Machine Lumberjack Boss Bandit P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats The Log Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Lumberjack
Bats
Flying Machine P.E.K.K.A Lumberjack
Fireball
The Log
Flying Machine
Bats P.E.K.K.A Lumberjack
P.E.K.K.A
Fire Spirit Bats Flying Machine The Log Lumberjack
The Log
Fireball P.E.K.K.A Lumberjack
Lumberjack
Fire Spirit Bats Flying Machine P.E.K.K.A The Log
Boss Bandit

Defense Synergies 2 10

Fire Spirit
P.E.K.K.A The Log
Bats
P.E.K.K.A The Log Lumberjack
Fireball
The Log Lumberjack
Flying Machine
P.E.K.K.A The Log Lumberjack
P.E.K.K.A
The Log Fire Spirit Bats Flying Machine
The Log
Fireball P.E.K.K.A Fire Spirit Bats Flying Machine Lumberjack
Lumberjack
Bats Fireball Flying Machine The Log
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine The Log
P.E.K.K.A Lumberjack Bats Flying Machine The Log
P.E.K.K.A Lumberjack Fire Spirit Bats
P.E.K.K.A Lumberjack Bats
Fireball P.E.K.K.A The Log Lumberjack
Fireball The Log Fire Spirit Bats Flying Machine Lumberjack
Bats Fire Spirit Fireball Flying Machine
Fireball Flying Machine P.E.K.K.A The Log
P.E.K.K.A Lumberjack
Fire Spirit Lumberjack
Bats Fireball Flying Machine The Log Lumberjack
Bats Fireball Flying Machine
P.E.K.K.A Lumberjack Fire Spirit Bats Fireball Flying Machine The Log
Fire Spirit Fireball Bats P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack
Fireball P.E.K.K.A The Log Lumberjack
Bats Fireball P.E.K.K.A Lumberjack
Fire Spirit Fireball Bats Flying Machine The Log Lumberjack
The Log Fire Spirit Bats Fireball Flying Machine Lumberjack
P.E.K.K.A Lumberjack
Fire Spirit Bats Fireball Flying Machine P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball P.E.K.K.A
Fireball Flying Machine The Log Lumberjack
P.E.K.K.A Lumberjack Bats The Log
P.E.K.K.A Lumberjack Bats Fireball The Log
P.E.K.K.A Lumberjack
Fire Spirit Fireball Bats Flying Machine
P.E.K.K.A Bats Fireball Flying Machine Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Bats Fireball Flying Machine The Log
P.E.K.K.A
P.E.K.K.A Bats Flying Machine Lumberjack
P.E.K.K.A Fireball The Log
P.E.K.K.A Fireball Lumberjack
Fireball Flying Machine
Bats Fireball Flying Machine P.E.K.K.A The Log Lumberjack
Bats Fireball Flying Machine P.E.K.K.A The Log
Fireball
P.E.K.K.A
P.E.K.K.A Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Bats Flying Machine
Fire Spirit Flying Machine The Log
Fireball The Log Fire Spirit Flying Machine
Fireball The Log Flying Machine
Fire Spirit Bats Fireball Lumberjack
Fireball Flying Machine The Log
Fireball Fire Spirit Flying Machine
Flying Machine Fire Spirit Fireball The Log
Fireball Flying Machine
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball
Bats
Fire Spirit Fireball Flying Machine The Log
Fire Spirit Fireball Flying Machine The Log
Fireball The Log
Fireball
The Log
Fireball Flying Machine The Log
The Log Fire Spirit Fireball
Fireball The Log Flying Machine
Fireball Flying Machine The Log
Fireball The Log
Fire Spirit Bats Fireball Flying Machine
Bats Fireball Flying Machine
Fireball
Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Fire Spirit Bats Fireball Flying Machine
Fireball Fire Spirit Flying Machine
The Log Fireball
Fireball Flying Machine Lumberjack
The Log Fireball Flying Machine
Fireball
Flying Machine P.E.K.K.A
Bats Fireball Flying Machine The Log
Bats Fireball Flying Machine
Fireball Flying Machine The Log
P.E.K.K.A
Fireball

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