My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Electro Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Fire Spirit Bats Guards Electro Dragon
Zap
Fire Spirit Bats Firecracker Guards
Barbarian Barrel
Fire Spirit Firecracker Guards
The Log
Fire Spirit Firecracker Guards
Earthquake
Firecracker Guards
Arrows
Fire Spirit Bats Firecracker Guards
Royal Delivery
Fire Spirit Bats Firecracker Guards Electro Dragon
Fireball
Firecracker Electro Dragon
Poison
Bats Firecracker Guards Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker Poison Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Poison Electro Dragon Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Guards Poison Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Arrows Firecracker Guards Poison Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Arrows Firecracker

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Bats
Firecracker
Arrows
Firecracker
Bats
Guards
Poison
Electro Dragon
Electro Dragon
Poison
Electro Giant

Defense Synergies 0 6

Fire Spirit
Firecracker
Bats
Firecracker
Arrows
Firecracker
Fire Spirit Bats Guards Electro Dragon
Guards
Firecracker Poison Electro Dragon
Poison
Guards
Electro Dragon
Firecracker Guards
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
Bats Firecracker Electro Dragon
Fire Spirit Bats Electro Dragon
Bats Firecracker Guards Electro Dragon
Arrows Firecracker Poison
Arrows Fire Spirit Bats Firecracker Guards Electro Dragon
Bats Fire Spirit Arrows Firecracker Poison Electro Dragon
Arrows Poison Electro Dragon Electro Giant
Guards Fire Spirit Firecracker
Bats Guards Poison Arrows Firecracker Electro Dragon Electro Giant
Arrows Bats Firecracker Poison Electro Dragon
Fire Spirit Bats Guards Electro Dragon
Fire Spirit Bats Arrows Firecracker Guards Poison Electro Dragon
Electro Giant
Bats Arrows Firecracker Poison Electro Dragon
Fire Spirit Arrows Bats Firecracker Guards Electro Dragon
Arrows Poison Fire Spirit Bats Firecracker Guards Electro Dragon
Fire Spirit Bats Arrows Firecracker Guards Poison Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Electro Giant
Poison Arrows Firecracker Electro Dragon
Guards Bats Electro Dragon
Guards Bats
Guards
Fire Spirit Arrows Firecracker Poison Electro Giant Bats Electro Dragon
Guards Bats
Electro Dragon Bats Firecracker Poison
Guards
Bats Guards Electro Dragon
Arrows Guards Poison Electro Giant
Guards
Firecracker Electro Dragon Electro Giant
Guards Electro Dragon Electro Giant Bats Firecracker Poison
Bats Arrows Poison Firecracker Electro Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Guards Electro Dragon
Arrows Firecracker Poison Electro Dragon
Arrows Poison Electro Dragon
Arrows Firecracker Guards Poison
Poison Fire Spirit Arrows Firecracker
Arrows Firecracker Poison Electro Giant Fire Spirit Bats Electro Dragon
Fire Spirit Arrows Firecracker Poison
Arrows Poison Fire Spirit Firecracker Electro Dragon
Arrows Poison Firecracker Electro Dragon
Fire Spirit Bats Guards Poison Electro Dragon
Firecracker Poison Arrows Electro Dragon
Poison Fire Spirit Arrows Firecracker Electro Dragon
Poison Fire Spirit Firecracker
Arrows Firecracker Poison Electro Dragon
Arrows Firecracker Poison
Arrows Firecracker Poison Electro Dragon
Arrows Firecracker Poison Electro Dragon
Arrows Poison
Bats
Fire Spirit Arrows Firecracker Poison Electro Dragon
Fire Spirit Arrows Firecracker Poison Electro Dragon Electro Giant
Poison
Arrows Poison
Arrows Poison Electro Dragon
Arrows Firecracker Poison Electro Giant Fire Spirit Electro Dragon
Arrows Firecracker Poison Electro Dragon
Arrows Poison Electro Dragon
Poison Arrows Firecracker
Poison Fire Spirit Bats Arrows Firecracker Electro Dragon Electro Giant
Electro Dragon Bats Firecracker Guards Poison Electro Giant
Poison Arrows Electro Dragon
Arrows Firecracker Poison Electro Dragon
Arrows Firecracker Poison
Fire Spirit Bats Guards Electro Dragon
Poison Fire Spirit Arrows Firecracker Electro Dragon
Arrows
Poison Firecracker Electro Dragon
Arrows Firecracker Poison Electro Dragon
Arrows Poison Electro Giant
Firecracker Electro Dragon
Electro Dragon Electro Giant Bats Firecracker Guards Poison
Firecracker Bats Poison Electro Dragon
Poison Electro Dragon Firecracker Electro Giant

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