My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Dark Prince
Giant Snowball
Fire Spirit Bats Cannon Wall Breakers
Zap
Fire Spirit Bats Cannon Wall Breakers Dark Prince
Barbarian Barrel
Fire Spirit Cannon Rascals Wall Breakers Dark Prince
The Log
Fire Spirit Cannon Rascals Wall Breakers Dark Prince
Earthquake
Cannon
Arrows
Fire Spirit Bats Rascals Wall Breakers
Royal Delivery
Fire Spirit Bats Rascals Wall Breakers Dark Prince
Fireball
Cannon Rascals Wall Breakers
Poison
Bats Cannon Rascals
Lightning
Cannon Dark Prince
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Dark Prince Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Dark Prince Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Wall Breakers Arrows Cannon Dark Prince Poison Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Wall Breakers Arrows

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Wall Breakers Dark Prince
Bats
Rascals Wall Breakers Dark Prince
Arrows
Wall Breakers Dark Prince
Cannon
Rascals
Bats Wall Breakers Dark Prince
Wall Breakers
Fire Spirit Bats Arrows Rascals
Dark Prince
Fire Spirit Bats Arrows Rascals Poison
Poison
Dark Prince

Defense Synergies 0 9

Fire Spirit
Bats
Cannon Rascals Dark Prince
Arrows
Cannon Dark Prince
Cannon
Bats Arrows Rascals Dark Prince Poison
Rascals
Bats Cannon
Wall Breakers
Dark Prince
Bats Arrows Cannon Poison
Poison
Cannon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Bats Cannon Rascals Dark Prince
Cannon Fire Spirit Bats Rascals Dark Prince
Cannon Bats Rascals Dark Prince
Arrows Dark Prince Poison
Arrows Fire Spirit Bats Cannon Rascals Dark Prince
Bats Fire Spirit Arrows Cannon Rascals Poison
Arrows Cannon Rascals Poison
Cannon Rascals
Fire Spirit Cannon Rascals Dark Prince
Bats Poison Arrows Cannon Rascals Dark Prince
Arrows Bats Rascals Poison
Cannon Fire Spirit Bats Rascals Dark Prince
Fire Spirit Bats Arrows Cannon Rascals Dark Prince Poison
Cannon Rascals
Cannon Rascals
Bats Arrows Cannon Rascals Dark Prince Poison
Fire Spirit Arrows Cannon Bats Rascals Dark Prince
Arrows Poison Fire Spirit Bats Cannon Rascals Dark Prince
Cannon
Rascals Dark Prince Fire Spirit Bats Arrows Cannon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Dark Prince
Poison Arrows
Bats Rascals Dark Prince
Dark Prince Bats Rascals
Cannon Rascals Dark Prince
Fire Spirit Arrows Poison Bats Rascals
Rascals Dark Prince Bats
Rascals Dark Prince
Bats Dark Prince Poison
Cannon
Bats Rascals Dark Prince
Arrows Dark Prince Poison
Rascals Dark Prince Cannon
Cannon Rascals
Rascals Bats Dark Prince Poison
Bats Arrows Poison Cannon Rascals Dark Prince
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Rascals
Arrows Poison
Arrows Poison
Arrows Rascals Dark Prince Poison
Poison Fire Spirit Arrows Dark Prince
Arrows Poison Fire Spirit Bats
Fire Spirit Arrows Poison
Arrows Poison Fire Spirit
Arrows Poison
Fire Spirit Bats Poison
Poison Arrows Dark Prince
Poison Fire Spirit Arrows
Poison Fire Spirit
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Bats
Fire Spirit Arrows Dark Prince Poison
Fire Spirit Arrows Poison
Poison
Arrows Poison
Arrows Poison
Arrows Poison Fire Spirit Dark Prince
Arrows Poison
Arrows Poison
Poison Arrows
Poison Fire Spirit Bats Arrows
Bats Poison
Poison Arrows
Arrows Poison
Arrows Poison
Fire Spirit Bats Dark Prince
Poison Fire Spirit Arrows
Arrows
Poison Rascals Dark Prince
Arrows Poison
Arrows Poison
Dark Prince
Bats Rascals Poison
Bats Poison
Poison Dark Prince

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