My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Princess Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Wall Breakers Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Fisherman
Giant Snowball
Fire Spirit Bats Barbarians Wall Breakers Princess Fisherman
Zap
Fire Spirit Bats Wall Breakers Princess Fisherman
Barbarian Barrel
Fire Spirit Barbarians Wall Breakers Princess
The Log
Fire Spirit Barbarians Wall Breakers Princess Fisherman
Earthquake
Barbarians
Arrows
Fire Spirit Bats Wall Breakers Princess
Royal Delivery
Fire Spirit Bats Barbarians Wall Breakers Princess Fisherman
Fireball
Barbarians Wall Breakers Princess Fisherman
Poison
Bats Barbarians Princess Fisherman
Lightning
Fisherman
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Wall Breakers Arrows Princess Fisherman Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Wall Breakers Arrows

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Wall Breakers Fisherman
Bats
Mega Knight Wall Breakers Fisherman
Arrows
Wall Breakers Mega Knight
Barbarians
Wall Breakers
Fire Spirit Bats Arrows Princess Mega Knight
Princess
Wall Breakers Mega Knight
Fisherman
Fire Spirit Bats Mega Knight
Mega Knight
Bats Arrows Wall Breakers Princess Fisherman

Defense Synergies 1 5

Fire Spirit
Bats
Fisherman Mega Knight
Arrows
Mega Knight Barbarians
Barbarians
Arrows
Wall Breakers
Princess
Mega Knight
Fisherman
Bats Mega Knight
Mega Knight
Arrows Bats Princess Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Bats Fisherman Mega Knight
Barbarians Fisherman Mega Knight Fire Spirit Bats
Barbarians Bats Fisherman Mega Knight
Arrows Barbarians Princess Mega Knight
Arrows Fire Spirit Bats Mega Knight
Bats Fire Spirit Arrows Princess
Arrows Barbarians Mega Knight
Barbarians Princess Fisherman
Fire Spirit Barbarians Fisherman Mega Knight
Bats Barbarians Arrows Princess Fisherman Mega Knight
Arrows Bats Princess
Barbarians Mega Knight Fire Spirit Bats
Fire Spirit Mega Knight Bats Arrows Barbarians Princess
Barbarians Mega Knight
Barbarians Fisherman Mega Knight
Barbarians Mega Knight Bats Arrows Fisherman
Fire Spirit Arrows Mega Knight Bats Barbarians Fisherman
Arrows Fire Spirit Bats Barbarians Princess Fisherman Mega Knight
Barbarians Fisherman
Mega Knight Fire Spirit Bats Arrows Barbarians Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fisherman
Arrows Fisherman Mega Knight
Barbarians Mega Knight Bats Fisherman
Mega Knight Bats Barbarians Fisherman
Barbarians Fisherman Mega Knight
Fire Spirit Arrows Bats Princess
Bats Barbarians
Mega Knight Barbarians Fisherman
Mega Knight Bats Barbarians
Barbarians
Mega Knight Bats Barbarians
Mega Knight Arrows Barbarians
Barbarians Mega Knight
Barbarians Princess Mega Knight
Barbarians Bats Fisherman
Bats Arrows Mega Knight Barbarians Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess Fisherman
Arrows
Arrows Barbarians
Fire Spirit Arrows Mega Knight
Arrows Fire Spirit Bats Princess
Fire Spirit Arrows Princess
Arrows Fire Spirit Princess
Arrows Fisherman
Fire Spirit Bats Fisherman
Arrows Princess Fisherman
Fire Spirit Arrows Princess
Fire Spirit Princess Fisherman
Arrows Princess Fisherman
Princess Arrows Fisherman
Arrows Princess
Arrows Princess Mega Knight
Arrows
Bats Fisherman
Fire Spirit Arrows Princess Fisherman Mega Knight
Fire Spirit Arrows Princess Mega Knight
Mega Knight
Arrows Princess
Fisherman
Arrows Barbarians
Arrows Fire Spirit Princess Mega Knight
Fisherman
Arrows Princess Fisherman
Arrows Princess Fisherman Mega Knight
Arrows Fisherman
Fire Spirit Bats Arrows Princess
Bats
Arrows Mega Knight
Arrows Princess
Mega Knight
Arrows Princess
Fire Spirit Bats Barbarians Princess
Fire Spirit Arrows Princess
Arrows
Princess Mega Knight
Arrows Princess
Arrows
Mega Knight
Bats Princess
Bats Princess
Princess Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: