My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Hog Rider Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Skeleton Army Bandit
Giant Snowball
Fire Spirit Goblin Gang Hog Rider Skeleton Army Baby Dragon
Zap
Fire Spirit Goblin Gang Skeleton Army Bandit
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Skeleton Army Bandit
The Log
Fire Spirit Goblin Gang Elite Barbarians Hog Rider Skeleton Army Bandit
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Fire Spirit Goblin Gang Skeleton Army
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Hog Rider Skeleton Army Baby Dragon Bandit
Fireball
Goblin Gang Elite Barbarians Hog Rider Skeleton Army Baby Dragon Bandit
Poison
Goblin Gang Skeleton Army
Lightning
Elite Barbarians Baby Dragon Bandit
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Goblin Gang Skeleton Army Bandit Hog Rider Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Goblin Gang Skeleton Army

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Elite Barbarians Baby Dragon Bandit
Arrows
Elite Barbarians Hog Rider Bandit
Goblin Gang
Hog Rider Baby Dragon Bandit
Elite Barbarians
Arrows Fire Spirit Hog Rider Bandit
Hog Rider
Fire Spirit Arrows Goblin Gang Elite Barbarians Baby Dragon Bandit
Skeleton Army
Baby Dragon
Fire Spirit Goblin Gang Hog Rider Bandit
Bandit
Fire Spirit Arrows Goblin Gang Elite Barbarians Hog Rider Baby Dragon

Defense Synergies 0 5

Fire Spirit
Arrows
Bandit
Goblin Gang
Skeleton Army Bandit
Elite Barbarians
Hog Rider
Skeleton Army
Goblin Gang Bandit
Baby Dragon
Bandit
Bandit
Arrows Goblin Gang Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Elite Barbarians Skeleton Army Goblin Gang Bandit
Goblin Gang Skeleton Army Fire Spirit Elite Barbarians Bandit
Elite Barbarians Skeleton Army Goblin Gang Bandit
Arrows Elite Barbarians Skeleton Army
Arrows Goblin Gang Skeleton Army Fire Spirit Baby Dragon Bandit
Fire Spirit Arrows Goblin Gang Baby Dragon
Arrows Baby Dragon Bandit
Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Fire Spirit Bandit
Goblin Gang Skeleton Army Arrows Baby Dragon Bandit
Arrows Goblin Gang Baby Dragon
Skeleton Army Fire Spirit Goblin Gang Elite Barbarians Bandit
Fire Spirit Skeleton Army Arrows Goblin Gang Baby Dragon
Elite Barbarians Skeleton Army Goblin Gang Bandit
Skeleton Army Goblin Gang Elite Barbarians Bandit
Arrows Goblin Gang Elite Barbarians Skeleton Army
Fire Spirit Arrows Goblin Gang Elite Barbarians Skeleton Army Baby Dragon Bandit
Arrows Baby Dragon Fire Spirit Bandit
Elite Barbarians
Goblin Gang Skeleton Army Fire Spirit Arrows Elite Barbarians Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Elite Barbarians Bandit
Bandit Arrows Goblin Gang Elite Barbarians Baby Dragon
Goblin Gang Skeleton Army Bandit Elite Barbarians
Goblin Gang Skeleton Army Elite Barbarians Bandit
Goblin Gang Elite Barbarians Skeleton Army Bandit
Fire Spirit Arrows Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Elite Barbarians Bandit
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Baby Dragon Bandit
Goblin Gang Skeleton Army
Elite Barbarians
Skeleton Army Arrows Elite Barbarians
Elite Barbarians Skeleton Army Goblin Gang Bandit
Skeleton Army Baby Dragon
Goblin Gang Elite Barbarians Skeleton Army Baby Dragon
Arrows Elite Barbarians Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows
Fire Spirit Arrows Baby Dragon
Arrows Fire Spirit Baby Dragon
Fire Spirit Arrows Baby Dragon
Arrows Fire Spirit Baby Dragon
Arrows Bandit
Fire Spirit Goblin Gang Elite Barbarians
Arrows Bandit
Fire Spirit Arrows Baby Dragon
Fire Spirit Elite Barbarians Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Elite Barbarians Baby Dragon
Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows
Fire Spirit Arrows Baby Dragon Bandit
Fire Spirit Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Fire Spirit Baby Dragon
Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Elite Barbarians Fire Spirit Arrows Baby Dragon
Elite Barbarians
Arrows Bandit
Arrows
Arrows
Fire Spirit Goblin Gang Skeleton Army Bandit
Fire Spirit Arrows Baby Dragon
Arrows
Goblin Gang Baby Dragon
Arrows Baby Dragon
Arrows
Elite Barbarians
Goblin Gang Elite Barbarians Baby Dragon
Baby Dragon Bandit

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