My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Barbarians Goblin Barrel Skeleton Army
Zap
Fire Spirit Goblin Barrel Skeleton Army
Barbarian Barrel
Fire Spirit Barbarians Goblin Barrel Skeleton Army Magic Archer
The Log
Fire Spirit Barbarians Goblin Barrel Skeleton Army
Earthquake
Barbarians Goblin Barrel Skeleton Army
Arrows
Fire Spirit Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Barbarians Goblin Barrel Skeleton Army P.E.K.K.A Magic Archer
Fireball
Barbarians Goblin Barrel Skeleton Army Magic Archer
Poison
Barbarians Skeleton Army Magic Archer
Lightning
Magic Archer
Rocket
Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Goblin Barrel Skeleton Army Fireball Magic Archer Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Goblin Barrel Skeleton Army

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Goblin Barrel
Arrows
Fireball P.E.K.K.A Goblin Barrel
Barbarians
Fireball
Arrows Magic Archer
Goblin Barrel
Fire Spirit Arrows Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Fire Spirit Arrows Magic Archer Goblin Barrel
Magic Archer
P.E.K.K.A Fireball

Defense Synergies 0 6

Fire Spirit
P.E.K.K.A
Arrows
Barbarians Fireball P.E.K.K.A
Barbarians
Arrows Skeleton Army
Fireball
Arrows
Goblin Barrel
Skeleton Army
Barbarians Magic Archer
P.E.K.K.A
Fire Spirit Arrows
Magic Archer
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Magic Archer
Barbarians Skeleton Army P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A Fire Spirit
Barbarians Skeleton Army P.E.K.K.A
Arrows Barbarians Fireball Skeleton Army P.E.K.K.A
Arrows Fireball Skeleton Army Fire Spirit Magic Archer
Fire Spirit Arrows Fireball Magic Archer
Arrows Barbarians Fireball P.E.K.K.A Magic Archer
Barbarians P.E.K.K.A Skeleton Army
Skeleton Army Fire Spirit Barbarians
Barbarians Skeleton Army Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Barbarians Skeleton Army P.E.K.K.A Fire Spirit Fireball
Fire Spirit Fireball Skeleton Army Arrows Barbarians P.E.K.K.A Magic Archer
Barbarians Skeleton Army P.E.K.K.A
Barbarians Skeleton Army Fireball P.E.K.K.A
Barbarians Arrows Fireball Skeleton Army P.E.K.K.A
Fire Spirit Arrows Fireball Barbarians Skeleton Army Magic Archer
Arrows Fire Spirit Barbarians Fireball Magic Archer
Barbarians P.E.K.K.A
Skeleton Army Fire Spirit Arrows Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Fireball P.E.K.K.A
Fireball Arrows Magic Archer
Barbarians Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Barbarians Fireball
Barbarians P.E.K.K.A Skeleton Army
Fire Spirit Arrows Fireball Magic Archer
Skeleton Army P.E.K.K.A Barbarians Fireball
P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians Fireball Skeleton Army Magic Archer
P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians
Skeleton Army P.E.K.K.A Arrows Barbarians Fireball
Barbarians Skeleton Army P.E.K.K.A Fireball
Barbarians Fireball Skeleton Army Magic Archer
Barbarians Skeleton Army Fireball P.E.K.K.A Magic Archer
Arrows Barbarians Fireball P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Barbarians Fireball
Fireball Fire Spirit Arrows Magic Archer
Arrows Fireball Fire Spirit Magic Archer
Fire Spirit Arrows Magic Archer
Arrows Fireball Fire Spirit Magic Archer
Arrows Fireball
Fire Spirit Fireball
Arrows Fireball Magic Archer
Fireball Fire Spirit Arrows Magic Archer
Fire Spirit Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Magic Archer Arrows Fireball
Arrows Fireball
Fire Spirit Arrows Fireball Magic Archer
Fire Spirit Arrows Fireball Magic Archer
Fireball Magic Archer
Arrows Fireball
Arrows Barbarians Fireball
Arrows Fire Spirit Fireball Magic Archer
Arrows Fireball Magic Archer
Fireball Arrows Magic Archer
Fireball Arrows Magic Archer
Fire Spirit Arrows Fireball Magic Archer
Fireball
Fireball
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
P.E.K.K.A
Arrows Fireball Magic Archer
Fire Spirit Barbarians Fireball Skeleton Army Magic Archer
Fireball Fire Spirit Arrows Magic Archer
Arrows Fireball
Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball
P.E.K.K.A
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: