My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Giant Musketeer Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Bats Archers Musketeer Goblin Barrel Skeleton Army
Zap
Bats Archers Royal Giant Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Musketeer Goblin Barrel Skeleton Army Executioner
The Log
Archers Royal Giant Musketeer Goblin Barrel Skeleton Army
Earthquake
Archers Goblin Barrel Skeleton Army
Arrows
Bats Archers Goblin Barrel Skeleton Army
Royal Delivery
Bats Archers Musketeer Goblin Barrel Skeleton Army Executioner
Fireball
Archers Musketeer Goblin Barrel Skeleton Army Executioner
Poison
Bats Archers Musketeer Skeleton Army Executioner
Lightning
Musketeer Executioner
Rocket
Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Goblin Barrel Skeleton Army Musketeer Executioner Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Goblin Barrel Skeleton Army

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Goblin Barrel
Archers
Royal Giant
Royal Giant
Bats Goblin Barrel Lightning Archers Musketeer Executioner
Musketeer
Royal Giant
Goblin Barrel
Royal Giant Bats Skeleton Army
Skeleton Army
Goblin Barrel
Executioner
Royal Giant
Lightning
Royal Giant

Defense Synergies 0 4

Bats
Musketeer
Archers
Skeleton Army
Royal Giant
Musketeer
Bats Skeleton Army
Goblin Barrel
Skeleton Army
Archers Musketeer Executioner
Executioner
Skeleton Army
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Musketeer Executioner
Skeleton Army Bats Musketeer Executioner
Skeleton Army Bats Archers Musketeer Executioner Lightning
Skeleton Army Bats Musketeer
Lightning Skeleton Army
Skeleton Army Bats Archers Musketeer Executioner
Bats Musketeer Lightning Archers Executioner
Lightning Musketeer
Musketeer Skeleton Army
Skeleton Army Archers Musketeer
Bats Archers Skeleton Army Executioner Musketeer
Musketeer Executioner Bats Archers
Skeleton Army Bats Musketeer Lightning
Skeleton Army Executioner Bats
Skeleton Army
Skeleton Army Lightning
Bats Musketeer Skeleton Army Executioner
Bats Archers Musketeer Skeleton Army Executioner
Executioner Bats Archers Musketeer
Musketeer
Skeleton Army Bats Archers Musketeer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers
Archers Musketeer Executioner Lightning
Skeleton Army Bats Musketeer Lightning
Skeleton Army Lightning Bats Musketeer
Musketeer Skeleton Army Executioner
Executioner Bats Archers Musketeer
Skeleton Army Bats Archers Musketeer Lightning
Skeleton Army
Lightning Bats Skeleton Army
Musketeer Skeleton Army
Bats Musketeer
Skeleton Army Lightning
Skeleton Army Lightning Executioner
Archers Musketeer Skeleton Army Executioner
Skeleton Army Bats Archers Musketeer Executioner Lightning
Bats Executioner Archers Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer
Musketeer Executioner
Lightning
Lightning Musketeer
Executioner
Executioner Bats Musketeer
Archers Musketeer Executioner
Executioner Lightning
Lightning
Lightning Bats Musketeer
Lightning Musketeer
Lightning Archers Musketeer Executioner
Lightning Musketeer Executioner
Lightning Musketeer
Lightning Musketeer
Lightning Musketeer Executioner
Lightning Musketeer Executioner
Lightning
Bats Lightning
Lightning Archers Musketeer Executioner
Lightning
Lightning Musketeer
Lightning
Musketeer Lightning
Lightning Musketeer
Executioner
Musketeer Executioner Lightning
Lightning Musketeer
Lightning Musketeer
Lightning Bats Archers Musketeer Executioner
Lightning Bats Musketeer
Lightning
Lightning Musketeer
Lightning
Lightning
Lightning Bats Archers Musketeer Skeleton Army
Lightning Archers Musketeer Executioner
Lightning Musketeer Executioner
Musketeer Executioner Lightning
Lightning
Musketeer Executioner
Bats Musketeer Lightning
Bats Musketeer Executioner Lightning
Lightning Musketeer Executioner

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