My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Witch Mother Witch Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Sparky
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch Sparky
Barbarian Barrel
Elixir Golem Wizard Skeleton Army Witch Sparky
The Log
Elixir Golem Skeleton Army Witch Sparky
Earthquake
Elixir Golem Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elixir Golem Wizard Skeleton Army Witch Mother Witch Sparky
Fireball
Elixir Golem Wizard Skeleton Army Witch Mother Witch Sparky
Poison
Elixir Golem Wizard Skeleton Army Witch Mother Witch Sparky
Lightning
Wizard Witch Mother Witch Sparky
Rocket
Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Mother Witch Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Skeleton Army Void Mother Witch Golden Knight Wizard Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Elixir Golem Skeleton Army Void Mother Witch

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Wizard Witch Mother Witch Sparky
Wizard
Elixir Golem Sparky
Skeleton Army
Sparky
Void
Witch
Elixir Golem
Mother Witch
Elixir Golem
Sparky
Elixir Golem Wizard Skeleton Army Golden Knight
Golden Knight
Sparky

Defense Synergies 0 5

Elixir Golem
Wizard
Skeleton Army Golden Knight
Skeleton Army
Wizard Sparky
Void
Witch
Mother Witch
Golden Knight
Sparky
Skeleton Army Golden Knight
Golden Knight
Wizard Mother Witch Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void Sparky Golden Knight
Skeleton Army Sparky Witch
Skeleton Army Witch Sparky Void
Skeleton Army Witch Sparky
Skeleton Army Sparky
Skeleton Army Mother Witch
Wizard Void Witch
Void Sparky Golden Knight
Witch Sparky Skeleton Army
Skeleton Army Sparky
Skeleton Army Witch Mother Witch Wizard
Wizard Witch
Skeleton Army Sparky Wizard Witch
Wizard Skeleton Army Sparky Witch Golden Knight
Skeleton Army Sparky
Skeleton Army Sparky
Wizard Sparky Skeleton Army Witch
Wizard Skeleton Army Witch Golden Knight
Wizard Witch Mother Witch
Sparky
Wizard Skeleton Army Witch Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Void Witch Sparky
Void Wizard
Skeleton Army Witch Sparky Golden Knight
Skeleton Army Sparky
Skeleton Army Witch Sparky
Wizard Mother Witch Witch
Skeleton Army Sparky Void Witch
Skeleton Army Sparky
Void Skeleton Army Witch Sparky
Witch Skeleton Army Sparky
Witch Sparky Golden Knight
Skeleton Army Void
Skeleton Army Wizard Witch Sparky Golden Knight
Wizard Skeleton Army Witch Sparky
Skeleton Army Witch Sparky Golden Knight
Wizard Witch Mother Witch Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Sparky Golden Knight
Void Golden Knight
Void Sparky
Void Sparky
Wizard Sparky
Wizard Mother Witch Witch
Wizard Witch Sparky
Wizard
Void Wizard Golden Knight
Void Sparky
Void Wizard Sparky Golden Knight
Void Wizard
Void Sparky Golden Knight
Void
Sparky
Wizard Witch Sparky Golden Knight
Wizard Sparky
Sparky
Sparky
Void Wizard Sparky
Wizard Witch Mother Witch Golden Knight
Void Sparky
Wizard Void
Void Sparky
Void
Mother Witch Wizard Witch Sparky
Witch
Void Wizard Witch Sparky Golden Knight
Void Wizard Witch Sparky Golden Knight
Void Sparky Golden Knight
Wizard Witch Mother Witch Sparky
Wizard Void Witch
Void Sparky
Void Wizard Sparky
Void Sparky
Sparky
Wizard Sparky
Skeleton Army Void Witch
Wizard Witch
Void Wizard Sparky
Wizard
Void Sparky
Sparky
Witch Sparky Golden Knight
Void Witch
Void Witch Sparky Golden Knight

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