My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Battle Ram Dark Prince Witch P.E.K.K.A Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Ram Dark Prince P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram Dark Prince Bandit
Giant Snowball
Battle Ram Witch
Zap
Battle Ram Dark Prince Witch Bandit
Barbarian Barrel
Elixir Golem Battle Ram Dark Prince Witch Bandit Magic Archer
The Log
Elixir Golem Battle Ram Dark Prince Witch Bandit
Earthquake
Elixir Golem Witch
Arrows
Witch
Royal Delivery
Elixir Golem Battle Ram Dark Prince Witch P.E.K.K.A Bandit Magic Archer
Fireball
Elixir Golem Battle Ram Witch Bandit Magic Archer
Poison
Elixir Golem Witch Magic Archer
Lightning
Battle Ram Dark Prince Witch Bandit Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Ram Dark Prince Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Bandit Battle Ram Dark Prince Poison Magic Archer Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Bandit Battle Ram Dark Prince

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Poison Witch Bandit Magic Archer
Battle Ram
Poison Bandit Magic Archer Witch P.E.K.K.A
Dark Prince
Poison Witch Bandit Magic Archer
Poison
Elixir Golem Battle Ram P.E.K.K.A Dark Prince
Witch
Elixir Golem Battle Ram Dark Prince P.E.K.K.A Bandit
P.E.K.K.A
Poison Magic Archer Battle Ram Witch
Bandit
Battle Ram Elixir Golem Dark Prince Witch Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Elixir Golem Dark Prince Bandit

Defense Synergies 0 6

Elixir Golem
Battle Ram
Dark Prince
Poison Witch Bandit Magic Archer
Poison
Dark Prince
Witch
Dark Prince Bandit
P.E.K.K.A
Bandit
Dark Prince Witch Magic Archer
Magic Archer
Dark Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
P.E.K.K.A Dark Prince Witch Bandit
Witch P.E.K.K.A Dark Prince Bandit
Witch P.E.K.K.A Dark Prince Bandit
Dark Prince Poison P.E.K.K.A
Dark Prince Bandit Magic Archer
Poison Witch Magic Archer
Poison P.E.K.K.A Bandit Magic Archer
Witch P.E.K.K.A
Dark Prince Bandit
Poison Witch Dark Prince Bandit Magic Archer
Poison Witch Magic Archer
P.E.K.K.A Dark Prince Witch Bandit
Dark Prince Poison Witch P.E.K.K.A Magic Archer
P.E.K.K.A Bandit
P.E.K.K.A Bandit
Dark Prince Poison Witch P.E.K.K.A
Dark Prince Witch Bandit Magic Archer
Poison Witch Dark Prince Bandit Magic Archer
P.E.K.K.A
Dark Prince Poison Witch P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch P.E.K.K.A Bandit
Poison Bandit Magic Archer
P.E.K.K.A Bandit Dark Prince Witch
Dark Prince P.E.K.K.A Bandit
P.E.K.K.A Dark Prince Witch Bandit
Poison Witch Magic Archer
Dark Prince P.E.K.K.A Witch Bandit
P.E.K.K.A Dark Prince
P.E.K.K.A Dark Prince Poison Witch Bandit Magic Archer
Witch P.E.K.K.A
P.E.K.K.A Dark Prince Witch
P.E.K.K.A Dark Prince Poison
Dark Prince P.E.K.K.A Witch Bandit
Witch Magic Archer
Witch Dark Prince Poison P.E.K.K.A Magic Archer
Poison Dark Prince Witch P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Bandit
Poison Bandit Magic Archer
Poison Bandit Magic Archer
Dark Prince Poison
Poison Dark Prince Magic Archer
Poison Witch Magic Archer
Poison Witch Magic Archer
Poison Magic Archer
Poison Bandit
Poison
Poison Dark Prince Bandit Magic Archer
Poison Magic Archer
Poison Bandit Magic Archer
Poison Bandit Magic Archer
Poison Magic Archer
Poison Witch Bandit Magic Archer
Magic Archer Poison Bandit
Poison
Dark Prince Poison Bandit Magic Archer
Poison Witch Magic Archer
Poison Magic Archer
Poison
Poison
Poison Dark Prince Witch Magic Archer
Witch
Poison Witch Bandit Magic Archer
Poison Witch Bandit Magic Archer
Poison Bandit Magic Archer
Poison Witch Magic Archer
Poison Witch
Poison Bandit Magic Archer
Poison Magic Archer
P.E.K.K.A
Poison Magic Archer
Dark Prince Witch Bandit Magic Archer
Poison Witch Magic Archer
Poison Dark Prince Magic Archer
Poison Magic Archer
Poison
Dark Prince P.E.K.K.A
Poison Witch Magic Archer
Poison Witch Magic Archer
Poison Dark Prince Witch Bandit Magic Archer

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