My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Wall Breakers Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Wall Breakers Skeleton Army Prince
Giant Snowball
Wall Breakers Skeleton Army Witch
Zap
Wall Breakers Skeleton Army Witch Prince
Barbarian Barrel
Elixir Golem Wall Breakers Skeleton Army Witch
The Log
Elixir Golem Wall Breakers Skeleton Army Witch Prince
Earthquake
Elixir Golem Skeleton Army Witch
Arrows
Wall Breakers Skeleton Army Witch
Royal Delivery
Elixir Golem Wall Breakers Skeleton Army Witch Prince
Fireball
Elixir Golem Wall Breakers Skeleton Army Witch
Poison
Elixir Golem Skeleton Army Witch
Lightning
Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Poison Prince Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Elixir Golem Skeleton Army Poison Witch Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Elixir Golem Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Poison Witch The Log
Wall Breakers
The Log
Skeleton Army
Poison
Elixir Golem Golem Prince The Log
Witch
Elixir Golem Prince Golem
Prince
Poison Witch Golem The Log
Golem
Poison Witch Prince The Log
The Log
Elixir Golem Wall Breakers Poison Prince Golem

Defense Synergies 1 5

Elixir Golem
Wall Breakers
Skeleton Army
Prince The Log
Poison
The Log
Witch
Prince The Log
Prince
The Log Skeleton Army Witch
Golem
The Log
Prince Skeleton Army Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Skeleton Army Witch Prince The Log
Skeleton Army Witch Prince
Skeleton Army Witch Prince
Skeleton Army Poison Prince The Log
Skeleton Army The Log
Poison Witch
Poison The Log
Witch Skeleton Army Prince
Skeleton Army Prince
Skeleton Army Poison Witch The Log
Poison Witch
Skeleton Army Prince Witch The Log
Skeleton Army Poison Witch Prince The Log
Skeleton Army Prince
Skeleton Army Prince The Log
Skeleton Army Poison Witch Prince
Skeleton Army Witch Prince The Log
Poison Witch The Log
Prince
Skeleton Army Poison Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Prince
Poison Prince The Log
Skeleton Army Witch Prince The Log
Skeleton Army Prince The Log
Skeleton Army Witch Prince
Poison Witch
Skeleton Army Prince Witch
Skeleton Army Prince
Skeleton Army Poison Witch Prince The Log
Witch Skeleton Army
Witch Prince
Skeleton Army Poison Prince The Log
Skeleton Army Prince Witch
Skeleton Army Witch
Skeleton Army Witch Poison Prince The Log
Poison Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log
Poison The Log
Poison Prince The Log
Poison The Log
Poison Witch
Poison Witch The Log
Poison The Log
Poison The Log
Poison Prince
Poison Prince The Log
Poison
Poison The Log
Poison
Poison Prince The Log
Poison Witch The Log
Poison The Log
Poison
Poison Prince The Log
Poison Witch The Log
Poison Prince The Log
Poison
Prince The Log
Poison The Log
Poison The Log Witch
Witch
Poison The Log Witch
Poison Witch Prince The Log
Poison The Log
Poison Witch
Poison Witch
Poison The Log
Poison
Prince
Poison The Log
Skeleton Army Witch Prince
Poison Witch
The Log
Poison Prince
The Log Poison
Poison
Prince
Poison Witch The Log
Poison Witch
Poison Witch Prince The Log

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