My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Executioner Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Sparky
Giant Snowball
Skeleton Army
Zap
Skeleton Army Sparky
Barbarian Barrel
Elixir Golem Valkyrie Wizard Skeleton Army Executioner Sparky
The Log
Elixir Golem Skeleton Army Sparky
Earthquake
Elixir Golem Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elixir Golem Valkyrie Wizard Skeleton Army Executioner Sparky
Fireball
Elixir Golem Wizard Skeleton Army Executioner Sparky
Poison
Elixir Golem Wizard Skeleton Army Executioner Sparky
Lightning
Valkyrie Wizard Executioner Sparky
Rocket
Valkyrie Wizard Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Executioner Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Rocket Skeleton Army Executioner Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Skeleton Army Valkyrie Wizard Executioner Rocket Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Skeleton Army Valkyrie Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Wizard Executioner Sparky
Valkyrie
Wizard Executioner Sparky
Wizard
Elixir Golem Valkyrie Sparky Mega Knight
Rocket
Skeleton Army
Sparky
Executioner
Elixir Golem Valkyrie Mega Knight
Sparky
Elixir Golem Valkyrie Wizard Skeleton Army
Mega Knight
Wizard Executioner

Defense Synergies 0 8

Elixir Golem
Valkyrie
Wizard Executioner Sparky
Wizard
Valkyrie Skeleton Army Mega Knight
Rocket
Skeleton Army
Wizard Executioner Sparky
Executioner
Valkyrie Skeleton Army Mega Knight
Sparky
Valkyrie Skeleton Army
Mega Knight
Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard Executioner Sparky
Skeleton Army Sparky Valkyrie Executioner Mega Knight
Rocket Skeleton Army Sparky Mega Knight Valkyrie Executioner
Skeleton Army Sparky Valkyrie Mega Knight
Valkyrie Rocket Skeleton Army Sparky Mega Knight
Skeleton Army Valkyrie Executioner Mega Knight
Rocket Wizard Executioner
Rocket Valkyrie Sparky Mega Knight
Sparky Skeleton Army
Skeleton Army Valkyrie Sparky Mega Knight
Valkyrie Skeleton Army Executioner Wizard Mega Knight
Executioner Wizard
Skeleton Army Sparky Mega Knight Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Skeleton Army Executioner Sparky Mega Knight
Skeleton Army Sparky Mega Knight
Rocket Skeleton Army Sparky Mega Knight
Wizard Sparky Mega Knight Valkyrie Skeleton Army Executioner
Mega Knight Valkyrie Wizard Skeleton Army Executioner
Valkyrie Wizard Executioner Mega Knight
Sparky
Valkyrie Wizard Skeleton Army Mega Knight Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Sparky
Valkyrie Wizard Rocket Executioner Mega Knight
Skeleton Army Mega Knight Valkyrie Rocket Sparky
Valkyrie Rocket Skeleton Army Mega Knight Sparky
Valkyrie Skeleton Army Executioner Sparky Mega Knight
Wizard Rocket Executioner
Rocket Skeleton Army Sparky Valkyrie
Mega Knight Valkyrie Skeleton Army Sparky
Rocket Mega Knight Valkyrie Skeleton Army Sparky
Skeleton Army Sparky
Mega Knight Valkyrie Sparky
Rocket Skeleton Army Mega Knight Valkyrie
Rocket Skeleton Army Mega Knight Valkyrie Wizard Executioner Sparky
Wizard Valkyrie Skeleton Army Executioner Sparky Mega Knight
Skeleton Army Sparky Valkyrie Rocket Executioner
Valkyrie Executioner Mega Knight Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Sparky
Executioner
Rocket Sparky
Valkyrie Rocket Sparky
Wizard Rocket Executioner Valkyrie Sparky Mega Knight
Wizard Executioner Rocket
Wizard Executioner Sparky
Wizard Executioner
Wizard
Rocket Sparky
Rocket Valkyrie Wizard Sparky
Wizard Rocket Executioner
Rocket Executioner Sparky
Rocket
Sparky
Rocket Wizard Executioner Sparky
Wizard Rocket Executioner Sparky Mega Knight
Rocket Sparky
Rocket Sparky
Rocket Wizard Executioner Sparky Mega Knight
Rocket Valkyrie Wizard Mega Knight
Rocket Sparky Mega Knight
Rocket Wizard
Rocket Sparky
Rocket
Valkyrie Wizard Executioner Sparky Mega Knight
Wizard Executioner Sparky
Wizard Sparky Mega Knight
Rocket Sparky
Wizard Executioner Sparky
Rocket Wizard
Sparky
Wizard Rocket Sparky Mega Knight
Rocket Sparky
Sparky Mega Knight
Rocket Wizard Sparky
Rocket Skeleton Army
Rocket Wizard Executioner
Valkyrie Wizard Rocket Executioner Sparky Mega Knight
Wizard Executioner
Rocket Sparky
Executioner Sparky Mega Knight
Rocket Sparky
Rocket Executioner
Rocket Executioner Sparky Mega Knight

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