My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Graveyard
Giant Snowball
Skeleton Army Witch Graveyard
Zap
Skeleton Army Witch Graveyard
Barbarian Barrel
Elixir Golem Skeleton Army Witch Electro Wizard Magic Archer Graveyard
The Log
Elixir Golem Skeleton Army Witch Graveyard
Earthquake
Elixir Golem Skeleton Army Witch Graveyard
Arrows
Skeleton Army Witch Graveyard
Royal Delivery
Elixir Golem Skeleton Army Witch Electro Wizard Magic Archer Graveyard
Fireball
Elixir Golem Skeleton Army Witch Electro Wizard Magic Archer
Poison
Elixir Golem Skeleton Army Witch Electro Wizard Magic Archer Graveyard
Lightning
Witch Electro Wizard Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Skeleton Army Electro Wizard Magic Archer Witch Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Elixir Golem Skeleton Army Electro Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Witch The Log Magic Archer Graveyard
Skeleton Army
Witch
Elixir Golem Graveyard Mega Knight
The Log
Elixir Golem Magic Archer Graveyard Mega Knight
Electro Wizard
Graveyard Magic Archer Mega Knight
Magic Archer
Elixir Golem The Log Electro Wizard Mega Knight
Graveyard
Electro Wizard Elixir Golem Witch The Log Mega Knight
Mega Knight
Witch The Log Electro Wizard Magic Archer Graveyard

Defense Synergies 0 12

Elixir Golem
Skeleton Army
The Log Electro Wizard Magic Archer
Witch
The Log Electro Wizard Mega Knight
The Log
Skeleton Army Witch Electro Wizard Magic Archer Mega Knight
Electro Wizard
Skeleton Army Witch The Log Magic Archer Mega Knight
Magic Archer
Skeleton Army The Log Electro Wizard Mega Knight
Graveyard
Mega Knight
Witch The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Magic Archer
Skeleton Army Witch The Log Electro Wizard Mega Knight
Skeleton Army Witch Mega Knight Electro Wizard
Skeleton Army Witch Electro Wizard Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Electro Wizard Magic Archer Mega Knight
Electro Wizard Witch Magic Archer
The Log Electro Wizard Magic Archer Mega Knight
Witch Skeleton Army
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Witch Electro Wizard The Log Magic Archer Mega Knight
Witch Electro Wizard Magic Archer
Skeleton Army Mega Knight Witch The Log Electro Wizard
Skeleton Army Mega Knight Witch The Log Electro Wizard Magic Archer
Skeleton Army Electro Wizard Mega Knight
Skeleton Army The Log Electro Wizard Mega Knight
Mega Knight Skeleton Army Witch Electro Wizard
Mega Knight Skeleton Army Witch The Log Electro Wizard Magic Archer
Witch The Log Electro Wizard Magic Archer Mega Knight
Electro Wizard
Skeleton Army Mega Knight Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Witch Electro Wizard
Electro Wizard The Log Magic Archer Mega Knight
Skeleton Army Mega Knight Witch The Log Electro Wizard
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Witch Mega Knight
Witch Electro Wizard Magic Archer
Skeleton Army Witch Electro Wizard
Mega Knight Skeleton Army
Electro Wizard Mega Knight Skeleton Army Witch The Log Magic Archer
Witch Skeleton Army
Mega Knight Witch
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight Witch
Skeleton Army Witch Magic Archer Mega Knight
Skeleton Army Witch Electro Wizard The Log Magic Archer
Mega Knight Witch The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Electro Wizard Magic Archer
The Log Magic Archer
The Log
The Log Magic Archer Mega Knight
Witch Magic Archer
Witch The Log Magic Archer
The Log Magic Archer
The Log
Electro Wizard
The Log Electro Wizard Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Witch The Log Magic Archer
Magic Archer The Log Mega Knight
The Log Electro Wizard Magic Archer Mega Knight
Witch The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
The Log Witch Magic Archer Mega Knight
Witch
The Log Witch Electro Wizard Magic Archer
Witch The Log Magic Archer Mega Knight
The Log Magic Archer
Witch Electro Wizard Magic Archer
Electro Wizard Witch
The Log Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
The Log Magic Archer
Electro Wizard Skeleton Army Witch Magic Archer
Witch Electro Wizard Magic Archer
The Log
Electro Wizard Magic Archer Mega Knight
The Log Magic Archer
Mega Knight
Witch The Log Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer
Witch The Log Electro Wizard Magic Archer Mega Knight

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